Xeno-Political-Simulator/XenoPoliticsSim002.lisp

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Common Lisp
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2022-01-07 15:59:28 -05:00
(defparameter *xeno-greys* nil)
(defparameter *xeno-reptoids* nil)
(defparameter *xeno-nordics* nil)
(defparameter *xeno-artificalint* nil)
(defparameter *xeno-liquidmetal* nil)
(defparameter *xeno-monsterous* nil)
(defparameter *xeno-types* nil)
(defparameter *humanoid-stances* nil)
(defparameter *trashbin* nil)
(defparameter *xeno-count* 0)
(defstruct xeno-humanoid
xeno-type random height-min height-max)
(defstruct xeno-nonhumanoid
xeno-type random size)
(defstruct humanoid-stance
name description stance gait)
(defstruct humanoid-skin
name description tone type)
(defstruct humanoid-eyes
name description number color type)
(defstruct communication-type
name description)
;; creating base structures for the three main xenotypes
(defun create-greys-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Greys")
(setf (xeno-humanoid-random *xeno-types*) (+ 25 (random 10)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 55 (random 20)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 75 (random 20))))
(defun create-reptoids-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Reptoids")
(setf (xeno-humanoid-random *xeno-types*) (+ 30 (random 15)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 50 (random 20)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 80 (random 20))))
(defun create-nordics-base ()
(setq *xeno-types* (make-xeno-humanoid))
(setf (xeno-humanoid-xeno-type *xeno-types*) "Nordics")
(setf (xeno-humanoid-random *xeno-types*) (+ 10 (random 10)))
(setf (xeno-humanoid-height-min *xeno-types*) (+ 60 (random 10)))
(setf (xeno-humanoid-height-max *xeno-types*) (+ 70 (random 15))))
;; create stance/skin/eyes/communication for humanoid xenos
(defun create-stance-walking ()
(setq *trashbin* (make-humanoid-stance))
(setf (humanoid-stance-name *trashbin*) "Walking")
(setf (humanoid-stance-description *trashbin*) "Walks in a normal human-like fashion")
(setf (humanoid-stance-stance *trashbin*) "Stands straight")
(setf (humanoid-stance-gait *trashbin*) "Normal"))
(defun create-stance-hunched ()
(setq *trashbin* (make-humanoid-stance))
(setf (humanoid-stance-name *trashbin*) "Hunched")
(setf (humanoid-stance-description *trashbin*) "Moves hunched over")
(setf (humanoid-stance-stance *trashbin*) "Stands hunched")
(setf (humanoid-stance-gait *trashbin*) "Slow"))
(defun create-skin-human ()
(setq *trashbin* (make-humanoid-skin))
(setf (humanoid-skin-name *trashbin*) "Human")
(setf (humanoid-skin-description *trashbin*) "Human-like skin, Pinkish in color and smooth to the touch")
(setf (humanoid-skin-tone *trashbin*) "White")
(setf (humanoid-skin-type *trashbin*) "Smooth"))
(defun create-eyes-humanpair ()
(setq *trashbin* (make-humanoid-eyes))
(setf (humanoid-eyes-name *trashbin*) "Human")
(setf (humanoid-eyes-description *trashbin*) "Human-like eyes with Blue Iris")
(setf (humanoid-eyes-type *trashbin*) "Human")
(setf (humanoid-eyes-color *trashbin*) "Blue")
(setf (humanoid-eyes-number *trashbin*) 2))
(defun create-greys-xeno ()
(setq *xeno-count* (random 100))
(create-greys-base)
(push *xeno-types* *xeno-greys*)
(cond
((>= *xeno-count* 50) (create-stance-walking))
((< *xeno-count* 50) (create-stance-hunched)))
(push *trashbin* *xeno-greys*)
(create-skin-human)
(push *trashbin* *xeno-greys*)
(create-eyes-humanpair)
(push *trashbin* *xeno-greys*))