Added vector header... (:
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source/vector.h
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99
source/vector.h
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// TODO: Handle error warnings?
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// TODO: Implement more useful functions?
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typedef struct {
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char * data;
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size_t element_size;
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size_t element_count;
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} vector_t;
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extern void vector_init(vector_t * vector,
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size_t element_size,
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size_t element_count);
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extern void vector_push(vector_t * vector,
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void * data);
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extern void vector_pop(vector_t * vector);
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extern void * vector_get(vector_t * vector,
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size_t element);
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extern void vector_set(vector_t * vector,
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void * data,
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size_t element);
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extern void vector_free(vector_t * vector);
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extern void example_print(example_t * example);
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void vector_init(vector_t * vector,
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size_t element_size,
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size_t element_count) {
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vector->data = NULL;
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vector->element_size = element_size;
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vector->element_count = element_count;
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vector->data = malloc(vector->element_size * vector->element_count);
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if ((! vector->data) && (vector->element_count)) {
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puts("vector_init");
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exit(EXIT_FAILURE);
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}
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memset(vector->data,
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0,
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vector->element_size * vector->element_count);
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}
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void vector_push(vector_t * vector,
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void * data) {
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++vector->element_count;
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vector->data = realloc(vector->data,
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vector->element_size * vector->element_count);
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if (! vector->data) {
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puts("vector_push");
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exit(EXIT_FAILURE);
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}
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memcpy(&vector->data[(vector->element_count - 1) * vector->element_size],
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data,
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vector->element_size);
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}
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void vector_pop(vector_t * vector) {
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(void) vector;
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}
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void * vector_get(vector_t * vector,
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size_t element) {
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if (element >= vector->element_count) {
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puts("vector_get");
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exit(EXIT_FAILURE);
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}
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return &vector->data[vector->element_size * element];
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}
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void vector_set(vector_t * vector,
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void * data,
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size_t element) {
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if (element >= vector->element_count) {
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puts("vector_set");
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exit(EXIT_FAILURE);
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}
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memcpy(&vector->data[vector->element_size * element],
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data,
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vector->element_size);
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}
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void vector_free(vector_t * vector) {
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free(vector->data);
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}
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