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Update menu script

This commit is contained in:
Jack Foltz 2018-10-17 01:03:27 -04:00
parent 0b4052798e
commit 3ca070b404
Signed by: foltik
GPG Key ID: 303F88F996E95541

96
menu.py
View File

@ -3,58 +3,80 @@
import curses
from curses import panel
class Menu(object):
def __init__(self, stdscreen, items):
class BaseMenu:
def __init__(self, stdscreen):
self.window = stdscreen.subwin(0, 0)
self.window.keypad(1)
self.panel = panel.new_panel(self.window)
self.panel.hide()
panel.update_panels()
self.position = 0
self.items = items
self.items.append(('exit', 'exit'))
def navigate(self, n):
self.position += n
self.position %= len(self.items)
def display(self):
def up(self):
self.panel.top()
self.panel.show()
self.window.clear()
while True:
self.window.refresh()
curses.doupdate()
for index, item in enumerate(self.items):
if index == self.position:
mode = curses.A_REVERSE
else:
mode = curses.A_NORMAL
msg = '%d. %s' % (index, item[0])
self.window.addstr(1+index, 1, msg, mode)
key = self.window.getch()
if key in [curses.KEY_ENTER, ord('\n')]:
if self.position == len(self.items)-1:
break
else:
self.items[self.position][1]()
elif key == curses.KEY_UP:
self.navigate(-1)
elif key == curses.KEY_DOWN:
self.navigate(1)
def down(self):
self.window.clear()
self.panel.hide()
panel.update_panels()
curses.doupdate()
def update(self):
self.window.refresh()
curses.doupdate()
class Menu(BaseMenu):
def __init__(self, stdscreen, items):
super().__init__(stdscreen)
self.should_exit = False
self.position = 0
self.items = items
self.items.append(('exit', self.exit))
def exit(self):
self.should_exit = True
def navigate(self, offset):
self.position += offset
self.position %= len(self.items)
def draw(self):
for index, item in enumerate(self.items):
text = '%d. %s' % (index + 1, item[0])
text_mode = curses.A_REVERSE if index == self.position else curses.A_NORMAL
self.window.addstr(index + 1, 1, text, text_mode)
def get_selection(self, key):
if key in [curses.KEY_ENTER, ord('\n')]:
return self.items[self.position]
elif (key - ord('0')) in range(1, len(self.items) + 1):
return self.items[key - ord('0') - 1]
else:
return None
def input(self):
key = self.window.getch()
selection = self.get_selection(key)
if selection:
selection[1]()
if key == curses.KEY_UP:
self.navigate(-1)
elif key == curses.KEY_DOWN:
self.navigate(1)
def display(self):
self.up()
while not self.should_exit:
self.update()
self.draw()
self.input()
self.should_exit = False
self.down()
class App(object):
def __init__(self, stdscreen):
self.screen = stdscreen