@@ -0,0 +1,119 @@ | |||||
ggggg#!/usr/bin/perl | |||||
package main; | |||||
use warnings; | |||||
use strict; | |||||
use lib './'; | |||||
use LPST; | |||||
# Move types | |||||
my $SUMMON = 0b00000001; | |||||
my $MOVE = 0b00000010; | |||||
my $CAPTURE = 0b00000100; | |||||
my $SACRIFICE = 0b00001000; | |||||
# my $SPELL = 0b10000000; | |||||
my $DRAW = 0b01000000; | |||||
sub is_summon($){ | |||||
return $_[0] =~ /\*/ ? $SUMMON : 0; | |||||
} | |||||
sub is_move($){ | |||||
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/ ? $MOVE : 0; | |||||
} | |||||
sub is_capture($){ | |||||
return $_[0] =~ /\~/ ? $CAPTURE : 0; | |||||
} | |||||
sub is_sacrifice($){ | |||||
return $_[0] =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/ ? $SACRIFICE : 0; | |||||
} | |||||
sub is_draw($){ | |||||
return $_[0] <= 1 ? $DRAW : 0; | |||||
} | |||||
sub draw($$$){ | |||||
my ($b, $s0, $apl) = (shift, shift, shift); | |||||
die "invalid draw() syntax $s0" unless $s0 =~ /^([A-Za-z]{1,2} ){4}[A-Za-z]{1,2}$/; | |||||
$b->draw($s0, $apl); | |||||
} | |||||
sub mt2($$$$){ | |||||
my ($b, $s0, $tc, $apl) = (shift, shift, shift, shift); | |||||
# return $MOVE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}){2}/; | |||||
# return $CAPTURE if $s0 =~ /\~/; | |||||
# return $SACRIFICE if $s0 =~ /([A-Za-z]{1,2}[0-9]{1,2}' ?){2}/; | |||||
# return $DRAW if $tc <= 1; | |||||
draw($b, $s0, $apl) if is_draw($tc); | |||||
} | |||||
sub mt1($$$){ | |||||
my ($s0, $tc, $apl) = (shift, shift, shift); | |||||
return is_summon($s0) || | |||||
is_move($s0) || | |||||
is_capture($s0) || | |||||
is_sacrifice($s0) || | |||||
is_draw($tc); | |||||
} | |||||
sub f2($$$){ | |||||
my ($s0, $tc, $apl) = (shift, shift, shift); | |||||
# All the special cirucmstances | |||||
# where a player moves twice are handled by spell cards | |||||
# so this logic will do for now | |||||
return LPST->P2 if $apl eq LPST->P1; | |||||
return LPST->P1; | |||||
} | |||||
sub f1($$){ | |||||
my ($b, $ns0) = (shift, shift); | |||||
my $apl; | |||||
my $tc; | |||||
$apl = LPST->P1; | |||||
$tc = 0; | |||||
for my $s0 (split(/\n/, $ns0)){ | |||||
mt2($b, $s0, $tc, $apl); | |||||
$apl = f2($s0, $tc, $apl); | |||||
# printf(">>%s\n", $s0); | |||||
$tc++; | |||||
} | |||||
} | |||||
my $ns0; | |||||
$ns0 = ""; | |||||
$ns0 .= "A I It Au N\n"; | |||||
$ns0 .= "A S Im Rc It\n"; | |||||
my $m1 = "C10"; | |||||
my $m2 = "B3"; | |||||
my $c1 = LPST->MG_SY; | |||||
my $c2 = LPST->MG_A; | |||||
my $b; | |||||
$b = LPST->new(); | |||||
f1($b, $ns0); | |||||
# theres a problem here | |||||
# with 2 character piece names | |||||
# and parsing... | |||||
$b->summon("Ak10*", "P1"); | |||||
# $board{$m1} = $P1.$DIV.$c1; | |||||
# $board{$m2} = $P2.$DIV.$c2; | |||||
# $b->shade_all_p1_mvmt(); | |||||
$b->disp_board(); |
@@ -82,6 +82,11 @@ my @MG_PI = ( | |||||
my $P1 = "P1"; | my $P1 = "P1"; | ||||
my $P2 = "P2"; | my $P2 = "P2"; | ||||
my %OPPL = ( | |||||
$P1 => $P2, | |||||
$P2 => $P1 | |||||
); | |||||
my %HAND = ( | my %HAND = ( | ||||
$P1 => [], | $P1 => [], | ||||
$P2 => [] | $P2 => [] | ||||
@@ -722,20 +727,72 @@ sub get_block_cell($){ | |||||
} keys(%board); | } keys(%board); | ||||
} | } | ||||
sub check_valid_card($){ | |||||
my $s1 = shift; | |||||
die "invalid card - $s1" unless grep { | |||||
$_ =~ /^$s1$/i | |||||
} @MG_PI; | |||||
} | |||||
sub check_valid_cell($){ | |||||
my $hx1 = shift; | |||||
die "invalid cell - $hx1" unless grep { | |||||
$hx1 =~ /^$_$/i | |||||
} keys %board; | |||||
} | |||||
sub check_valid_player($){ | |||||
my $apl = shift; | |||||
die "invalid player - $apl" unless grep { | |||||
$apl =~ /^$_$/ | |||||
} keys %HAND; | |||||
} | |||||
sub check_block($$){ | |||||
my ($s0, $apl) = (shift, shift); | |||||
for my $c0 (get_block_cell($OPPL{$apl})){ | |||||
die "summon to cell $s0 is blocked" if $s0 eq $c0; | |||||
} | |||||
} | |||||
sub check_sz($$){ | |||||
my ($hx1, $apl) = (shift, shift); | |||||
my ($c0, $r0) = cell_index($hx1); | |||||
die "not in start zone" if($r0 > 3 && $apl eq $P1); | |||||
die "not in start zone" if($r0 < 8 && $apl eq $P2); | |||||
} | |||||
sub draw($$){ | sub draw($$){ | ||||
my ($self, $s0, $apt) = (shift, shift, shift); | |||||
my ($self, $s0, $apl) = (shift, shift, shift); | |||||
my $i = 0; | my $i = 0; | ||||
for my $s1 (uniq( [split(/ /, $s0)] )){ | for my $s1 (uniq( [split(/ /, $s0)] )){ | ||||
$i++; | $i++; | ||||
die "invalid card - $s1" unless grep { | |||||
$_ =~ /^$s1$/ | |||||
} @MG_PI; | |||||
$HAND{$P1} = $s1; | |||||
check_valid_card($s1); | |||||
push(@{$HAND{$apl}}, $s1); | |||||
} | } | ||||
die "draw() $s0 - hand size less than $HAND_SIZE. Possible duplicate card?" if $i < $HAND_SIZE; | die "draw() $s0 - hand size less than $HAND_SIZE. Possible duplicate card?" if $i < $HAND_SIZE; | ||||
} | } | ||||
sub summon($$$){ | |||||
my ($self, $s0, $apl) = (shift, shift, shift); | |||||
my ($pi, $hx1) = $s0 =~ /([A-Za-z]{1,2})([A-Za-z][0-9]{1,})/; | |||||
$hx1 = uc $hx1; | |||||
check_valid_cell($hx1); | |||||
check_valid_player($apl); | |||||
check_block($hx1, $apl); | |||||
$board{uc $hx1} = $apl.$DIV.$pi; | |||||
} | |||||
sub sz_summon($$$){ | |||||
my ($self, $s0, $apl) = (shift, shift, shift); | |||||
my ($pi, $hx1) = $s0 =~ /([A-Za-z]{1,2})([A-Za-z][0-9]{1,})/; | |||||
$hx1 = uc $hx1; | |||||
check_sz($hx1, $apl); | |||||
summon($self, $s0, $apl); | |||||
} | |||||
sub new { | sub new { | ||||
my $class = shift; | my $class = shift; | ||||
my $self = { @_ }; | my $self = { @_ }; | ||||
@@ -760,7 +817,6 @@ sub uniq($){ | |||||
return grep { !$h0{$_}++ } @{$_[0]}; | return grep { !$h0{$_}++ } @{$_[0]}; | ||||
} | } | ||||
sub P1 { | sub P1 { | ||||
return $P1; | return $P1; | ||||
} | } | ||||
@@ -107,6 +107,10 @@ $b = LPST->new(); | |||||
f1($b, $ns0); | f1($b, $ns0); | ||||
$b->summon("Ak10*", "P1"); | |||||
$b->sz_summon("Ak3*", "P1"); | |||||
# $board{$m1} = $P1.$DIV.$c1; | # $board{$m1} = $P1.$DIV.$c1; | ||||
# $board{$m2} = $P2.$DIV.$c2; | # $board{$m2} = $P2.$DIV.$c2; | ||||