lpst.pl - added a second and third shade. refactored shades to use a hash
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107
lpst.pl
107
lpst.pl
@ -5,11 +5,14 @@ use strict;
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use utf8;
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my $XBOX_CHR = chr(0x2573);
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my $SHADE_CHR = chr(0x2591);
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my $X_BOX_CHR = chr(0x2573);
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my $GRAY_BOX_CHR = chr(0x2591);
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my $ALT_US = chr(0x2017);
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my $ALT_PIPE = chr(0x2016);
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my $SHADE_1_CHR = $GRAY_BOX_CHR;
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my $SHADE_2_CHR = $X_BOX_CHR;
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my $PAD_AXIS = " ";
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my $PAD_EVEN = " ";
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my $PAD_ODD = " ";
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@ -18,15 +21,20 @@ my $HEX_1 = '-/--\-';
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my $HEX_2 = '| __ |';
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my $HEX_3 = '| |';
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my $HEX_S_1 = '-/--\-';
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my $HEX_S_2 = sprintf("|%s==%s|", $SHADE_CHR, $SHADE_CHR);
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my $HEX_S_3 = sprintf("|%s%s%s%s|", $SHADE_CHR, $SHADE_CHR, $SHADE_CHR, $SHADE_CHR);
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# my $HEX_S_1 = '-/--\-';
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# my $HEX_S_2 = '|'.$SHADE_CHR.'__'.$SHADE_CHR.'|';
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# my $HEX_S_3 = '|'.$SHADE_CHR.$SHADE_CHR.$SHADE_CHR.$SHADE_CHR.'|';
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my $HEX_S1_1 = '-/--\-';
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my $HEX_S1_2 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HEX_S1_3 = sprintf("|%s%s%s%s|", $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HL_1 = "|_____";
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my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US.$ALT_US;
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my $HEX_S2_1 = '-/--\-';
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my $HEX_S2_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
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my $HEX_S2_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_2_CHR);
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my $HEX_S3_1 = '-/--\-';
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my $HEX_S3_2 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HEX_S3_3 = sprintf("|%s%s%s%s|", $SHADE_2_CHR, $SHADE_2_CHR, $SHADE_1_CHR, $SHADE_1_CHR);
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my $HL_1 = "|____ ";
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my $HL_2 = $ALT_PIPE.$ALT_US.$ALT_US.$ALT_US.$ALT_US." ";
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my $SUB_CHR = "_";
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my $ALT_SUB_CHR = "=";
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@ -49,8 +57,8 @@ my $MG_IT = "It"; # Ittan-Momen
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my $MG_H = "H"; # Harpy
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my $MG_S = "S"; # Slime
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my $MG_RC = "Rc"; # Redcap
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my $MG_RO = "Hs"; # Red Oni
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my $MG_HS = "Ro"; # Holstaur
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my $MG_HS = "Hs"; # Holstaur
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my $MG_RO = "Ro"; # Red Oni
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my $MG_B = "B"; # Blue Oni
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my $MG_P = "P"; # Preistess
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my $MG_IM = "Im"; # Imp
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@ -123,7 +131,7 @@ my %MOVE = (
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[-3, 2], [-1,-2], [ 1, 2], [ 3,-2]
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],
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$MG_RC => [
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[-1, 0], [-2, 0], [ 0, 1], [ 0, 2]
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[-1, 0], [-2, 0], [ 1, 0], [ 2, 0]
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],
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$MG_S => [
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[-1, 1], [-2, 2], [ 0, 1], [ 0, 2],
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@ -136,7 +144,7 @@ my %MOVE = (
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[-1, 1], [ 0, 1], [ 1, 1], [ 1,-2]
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],
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$MG_B => [
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[-1, 1], [ 0, 1], [ 0,-2], [ 1,-2]
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[-1, 1], [ 0, 1], [ 0,-2], [ 2,-2]
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],
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$MG_P => [
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[-4, 2], [-2, 1], [-2,-2], [-1,-1],
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@ -144,7 +152,7 @@ my %MOVE = (
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],
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$MG_IM => [
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[-2, 1], [-1,-1], [-1, 2], [ 1, 1],
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[ 1,-1], [ 1,-2], [ 2,-1]
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[ 1,-1], [ 2,-1]
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],
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$MG_F => [
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[-1, 0], [-1, 1], [ 0, 1], [ 0,-1],
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@ -162,7 +170,7 @@ my %MOVE = (
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],
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$MG_SY => [
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[-4, 4], [-3, 3], [-3, 2], [-1,-2],
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[ 0,-2], [ 0,-3], [ 0, 3], [ 0, 4],
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[ 0,-4], [ 0,-3], [ 0, 3], [ 0, 4],
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[ 1, 2], [ 3,-2], [ 3,-3], [ 4,-4]
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]
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);
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@ -171,15 +179,19 @@ my %MOVE = (
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my $EMPTY_CELL = "_";
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# Shade enum
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my $SHADED_ENUM = 1;
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my $SHADE_3_ENUM = 3;
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my $SHADE_2_ENUM = 2;
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my $SHADE_1_ENUM = 1;
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my $EMPTY_ENUM = 0;
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my %SHADE = (
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$SHADED_ENUM => [$HEX_S_1, $HEX_S_2, $HEX_S_3],
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$SHADE_1_ENUM => [$HEX_S1_1, $HEX_S1_2, $HEX_S1_3],
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$SHADE_2_ENUM => [$HEX_S2_1, $HEX_S2_2, $HEX_S2_3],
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$SHADE_3_ENUM => [$HEX_S3_1, $HEX_S3_2, $HEX_S3_3],
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$EMPTY_ENUM => [$HEX_1, $HEX_2, $HEX_3]
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);
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my @sc0 = ();
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my %sc = ();
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my %board;
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# Display pieces
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@ -193,17 +205,22 @@ sub f_1($$$){
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my $s0;
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$p =~ s/($P1|$P2)$DIV//;
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$p =~ s/$EMPTY_CELL//;
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$p .= "__" if length($p) < 1;
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# $p =~ s/$EMPTY_CELL//;
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# $p .= "__" if length($p) < 1;
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$p .= "_" if length($p) < 2;
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$s0 = $hex;
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$s0 =~ s/$SUB_CHR{1,2}/$p/;
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if ($p eq "__"){
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$s0 =~ s/$ALT_SUB_CHR{1,2}/$SHADE_CHR$SHADE_CHR/;
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}else{
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$p =~ s/_/$SHADE_CHR/;
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$s0 =~ s/$ALT_SUB_CHR{1,2}/$p/;
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unless($p eq "__"){
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substr($s0, 2,2) = $p;
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}
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# if ($p eq "__"){
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# $s0 =~ s/$ALT_SUB_CHR{1,2}/$SHADE_1_CHR$SHADE_1_CHR/;
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# }else{
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# # $p =~ s/_/$SHADE_1_CHR/;
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# $s0 =~ s/$ALT_SUB_CHR{1,2}/$p/;
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# }
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if($c0 % 2 == 0){
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$s0 =~ s/$SUB_CHR/$BLANK_CELL_CHR/g;
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@ -215,15 +232,21 @@ sub f_1($$$){
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# Display shade
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#==================================================
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sub shade_cell($){
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sub shade_cell($$){
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my $not = shift;
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push(@sc0, $not) unless shade_t($not);
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my $en = shift;
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$sc{$not} = $en unless (grep /^$not$/, keys(%sc));
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}
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sub shade_t($){
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my $not = shift;
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return $SHADED_ENUM if grep /^$not$/, @sc0;
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return $sc{$not} if (grep /^$not$/, keys(%sc));
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return $EMPTY_ENUM;
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# return $SHADE_1_ENUM if grep /^$not$/, @sc0;
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# return $SHADE_2_ENUM if grep /^$not$/, @sc1;
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# return $EMPTY_ENUM;
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}
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sub get_shade_chr($){
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@ -304,11 +327,6 @@ sub add_cell($$$$$){
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$s1 .= disp_2($r0, $c0);
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$s2 .= disp_3($r0, $c0);
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# if($c0 % 2 == 0){
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# $s0 =~ s/ /$SHADE_CHR/g;
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# $s1 =~ s/ /$SHADE_CHR/g;
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# $s2 =~ s/ /$SHADE_CHR/g;
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# }
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return ($s0, $s1, $s2);
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}
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@ -471,9 +489,13 @@ sub calc_move($$){
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$x_shift = $mov->[0];
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# make x_shift adjustment
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$ni = $y_shift != 0 ? ($y_shift / ($y_shift * -1)) : -1;
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$ni *= -1;
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$n0 = ($r0 + 1) % 2;
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$ni = $y_shift != 0 ? ($y_shift / abs($y_shift)) : 1;
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# $ni *= -1;
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# moving down: $ni == -1 want value of 0
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# moving up: $ni == +1 want value of 1
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$n0 = ($r0 + (($ni + 1)/2) ) % 2;
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$x_shift += int(($y_shift + ($n0 * $ni)) / 2);
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return apply_shift($not, [$x_shift, $y_shift]);
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@ -496,12 +518,15 @@ binmode(STDOUT, ":utf8");
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}(1...11);
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my $m1 = "E6";
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my $c1 = $MG_A;
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my $c1 = $MG_SY;
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$board{$m1} = $P1.$DIV.$c1;
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# for my $mv (@{$MOVE{$c1}}){
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# printf("%s\n", calc_move($m1, $mv));
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# }
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for my $mv (@{$MOVE{$c1}}){
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shade_cell(calc_move($m1, $mv), $SHADE_1_ENUM);
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}
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disp_board();
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