Mirror of CollapseOS
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Virgil Dupras 4f7a05e3b7 core: remove cpHLDE 4 anni fa
..
fnt recipes/ti84: use a 3x5 font instead of a 5x7 one 4 anni fa
sms Move ASCII consts to ascii.h 4 anni fa
ti Move ASCII consts to ascii.h 4 anni fa
README.md Make the shell a userspace app 4 anni fa
acia.asm acia: make GetC blocking 4 anni fa
ascii.h Move ASCII consts to ascii.h 4 anni fa
blkdev.h Make the shell a userspace app 4 anni fa
blockdev.asm Make the shell a userspace app 4 anni fa
core.asm core: remove cpHLDE 4 anni fa
err.h Rename blockdev's API routines to GetB/PutB 4 anni fa
fs.asm core: remove cpHLDE 4 anni fa
fs.h Make the shell a userspace app 4 anni fa
kbd.asm kbd: squeeze out a few bytes 4 anni fa
mmap.asm core: remove cpHLDE 4 anni fa
sdc.asm recipes/rc2014/sdcard: use BASIC shell 4 anni fa
stdio.asm tools: use BASIC's new while loop 4 anni fa
str.asm basic: add if 4 anni fa
user.h.example zasm emul: bring back kernel/user distinction 5 anni fa

README.md

Kernel

Bits and pieces of code that you can assemble to build a kernel for your machine.

These parts are made to be glued together in a single glue.asm file you write yourself.

This code is designed to be assembled by Collapse OS’ own [zasm][zasm].

Scope

Units in the kernel/ folder is about device driver, abstractions over them as well as the file system. Although a typical kernel boots to a shell, the code for that shell is not considered part of the kernel code (even if, most of the time, it's assembled in the same binary). Shells are considered userspace applications (which live in apps/).