Mirror of CollapseOS
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3.1KB

Load code in RAM and run it

Collapse OS likely runs from ROM code. If you need to fiddle with your machine more deeply, you will want to send arbitrary code to it and run it. You can do so with the shell's load and call commands.

For example, let's say that you want to run this simple code that you have sitting on your “modern” machine and want to execute on your running Collapse OS machine:

ld a, (0xa100)
inc a
ld (0xa100), a
ret

(we must always return at the end of code that we call with call). This will increase a number at memory address 0xa100. First, compile it:

scas -o tosend.bin tosend.asm

Now, we'll send that code to address 0xa000:

> seek a000
A000
> load 8 (resulting binary is 8 bytes long)

Now, at this point, it's a bit delicate. To pipe your binary to your serial connection, you have to close screen with CTRL+A then :quit to free your tty device. Then, you can run:

cat tosend.bin > /dev/ttyUSB0 (or whatever is your device)

You can then re-open your connection with screen. You'll have a blank screen, but if the number of characters sent corresponds to what you gave load, then Collapse OS will be waiting for a new command. Go ahead, verify that the transfer was successful with:

peek 8
3A00A13C3200A1C9

Good! Now, we can try to run it. Before we run it, let's peek at the value at 0xa100 (being RAM, it's random):

> seek a100
A100
> peek
61

So, we'll expect this to become 62 after we run the code. Let's go:

> seek a000
A000
> call 00 0000
> seek a100
A100
> peek
62

Success!

Labels in RAM code

If your code contains any label, make sure that you add a .org directive at the beginning of your code with the address you're planning on uploading your code to. Otherwise, those labels are going to point to wrong addresses.

Calling ROM code

The ROM you run Collapse OS on already has quite a bit of code in it, some of it could be useful to programs you run from RAM.

If you know exactly where a routine lives in the ROM, you can call the address directly, no problem. However, getting this information is tedious work and is likely to change whenever you change the kernel code.

A good approach is to define yourself a jump table that you put in your glue code. A good place for this is in the 0x03 to 0x37 range, which is empty anyways (unless you set yourself up with some rst jumps) and is needed to have a proper interrupt hook at 0x38. For example, your glue code could look like (important fact: jp <addr> uses 3 bytes):

jp init
; JUMP TABLE
jp printstr
jp aciaPutC

.fill 0x38-$
jp aciaInt

init:
[...]

It then becomes easy to build yourself a predictable and stable jump header, something you could call jumptable.inc:

JUMP_PRINTSTR .equ 0x03
JUMP_ACIAPUTC .equ 0x06

You can then include that file in your “user” code, like this:

#include "jumptable.inc"
.org 0xa000
ld hl, label
call JUMP_PRINTSTR
ret

label: .db "Hello World!", 0

If you load that code at 0xa000 and call it, it will print “Hello World!” by using the printstr routine from core.asm.