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187
Cards.hs
187
Cards.hs
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{-# LANGUAGE MultiParamTypeClasses #-}
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data CardSym = StartShinji1 | StartUnitTwo1 | StopIt | SomethingLikeThis | ProgKnife | Maya | Adam | InstShinji1a | InstShinji1b deriving (Show)
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data TypeSym = Angel
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| Character
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| MainCharacter
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| Instrumentality
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| Battle
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| Put
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| Drama
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| Eva deriving (Show)
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data Faction = Blue | Red | White | Green | Yellow | Black | Purple deriving (Show)
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data Mark = Circle | Triangle deriving (Show)
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type LineMark = (Mark, Faction)
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type LineMarks = [LineMark]
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data Trait = Reaction | Other | Male | Female | Weapon deriving (Show)
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type Traits = [Trait]
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instShinji1a = CardInfo
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{ ciName = "3rd Child - Shinji Ikari"
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, ciFaction = Blue
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, ciDP = Nothing
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, ciType = Instrumentality
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, ciLineMarks = Nothing
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, ciTraits = []
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, ciSpeaks = Nothing
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, ciLine = Nothing
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, ciText = "Asuka is down."
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, ciStrength = Nothing
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, ciLevel = Just 1
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, ciNextInst = Just InstShinji1b
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}
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instShinji1b = CardInfo
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{ ciName = "I'm such a loser..."
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, ciFaction = Blue
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, ciDP = Nothing
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, ciType = Instrumentality
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, ciLineMarks = Nothing
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, ciTraits = []
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, ciSpeaks = Nothing
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, ciLine = Nothing
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, ciText = "All main characters other than Shinji and Asuka are down."
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, ciStrength = Nothing
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, ciLevel = Just 2
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, ciNextInst = Nothing
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}
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adam = CardInfo
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{ ciName = "The 1st Angel - Adam"
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, ciFaction = Purple
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, ciDP = Nothing
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, ciType = Angel
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, ciLineMarks = Nothing
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, ciTraits = []
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, ciSpeaks = Nothing
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, ciLine = Nothing
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, ciText = "When Adam is defeated, discard all Put cards in Neo-Tokyo."
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, ciStrength = Just 3
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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maya = CardInfo
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{ ciName = "Maya Ibuki"
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, ciFaction = Yellow
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, ciDP = Just 1
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, ciType = Character
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, ciLineMarks = Just [(Circle, Yellow)]
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, ciTraits = [Other, Female]
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, ciSpeaks = Just 1
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, ciLine = Just "That's the Doctor I know!"
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, ciText = "Can speak one yellow Battle card each turn. Cards spoken by Maya get +1 DP."
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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progKnife = CardInfo
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{ ciName = "Progressive Knife"
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, ciFaction = Blue
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, ciDP = Just 2
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, ciType = Put
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, ciLineMarks = Just [(Triangle, White), (Triangle, Green), (Triangle, Yellow), (Triangle, Black)]
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, ciTraits = [Other, Weapon]
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, ciSpeaks = Nothing
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, ciLine = Just "That's just a selfish excuse."
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, ciText = "Target Eva gains +1 Strength."
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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startShinji1 = CardInfo
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{ ciName = "3rd Child - Shinji Ikari"
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, ciFaction = Blue
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, ciDP = Just 0
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, ciType = MainCharacter
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, ciLineMarks = Just [(Circle, Blue)]
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, ciTraits = [Male]
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, ciSpeaks = Just 1
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, ciLine = Just "I feel like I belong here!"
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, ciText = "Can speak one blue card every turn."
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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startUnitTwo1 = CardInfo
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{ ciName = "Evangelion Unit Two"
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, ciFaction = Red
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, ciDP = Just 1
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, ciType = Eva
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, ciLineMarks = Just [(Circle, Red)]
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, ciTraits = []
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, ciSpeaks = Nothing
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, ciLine = Just "They picked me! I'm gonna be an elite pilot protecting humanity!"
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, ciText = "If put on Unit Two, it gains +1 Strength and can use one additional *weapon* every Battle phase. Cannot be assigned to battle if Asuka is down."
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, ciStrength = Just 1
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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stopIt = CardInfo
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{ ciName = "Stop it! This isn't the time..."
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, ciFaction = Blue
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, ciDP = Just 1
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, ciType = Battle
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, ciLineMarks = Just [(Triangle, Red), (Triangle, White), (Triangle, Green), (Triangle, Black)]
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, ciTraits = [Reaction]
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, ciSpeaks = Nothing
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, ciLine = Just "Stop it!"
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, ciText = "Cancel target Drama card."
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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somethingLikeThis = CardInfo
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{ ciName = "But when it comes to something like this..."
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, ciFaction = Blue
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, ciDP = Just 2
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, ciType = Drama
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, ciLineMarks = Just [(Circle, Red), (Circle, White), (Circle, Green)]
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, ciTraits = []
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, ciSpeaks = Nothing
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, ciLine = Just "That reminds me..."
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, ciText = "All characters grouped with Shinji can speak one additional card this turn."
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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data CardInfo = CardInfo
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{ ciName :: String
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, ciFaction :: Faction
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, ciDP :: Maybe Integer
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, ciType :: TypeSym
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, ciLineMarks :: Maybe LineMarks
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, ciTraits :: Traits
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, ciSpeaks :: Maybe Integer
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, ciLine :: Maybe String
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, ciText :: String
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, ciStrength :: Maybe Integer
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, ciLevel :: Maybe Integer
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, ciNextInst :: Maybe CardSym
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} deriving (Show)
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data CardMeta = CardMeta
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{ cmOwner :: PlayerId
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}
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type CardId = Integer
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type PlayerId = Integer
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class SymLookup where
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getSym :: CardId -> CardSym
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class MetaLookup where
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getMeta :: CardId -> CardMeta
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class CardLookup where
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getCard :: CardSym -> CardInfo
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69
Groups.hs
69
Groups.hs
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module Groups where
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import State
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-- Each characters default adjacents
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defFrens :: MainCharacter -> [MainCharacter]
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defFrens Asuka = [Rei, Shinji, Misato]
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defFrens Shinji = [Rei, Gendo, Ritsuko, Misato, Asuka]
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defFrens Rei = [Gendo, Shinji, Asuka]
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defFrens Misato = [Asuka, Shinji, Ritsuko]
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defFrens Ritsuko = [Misato, Shinji, Gendo]
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defFrens Gendo = [Rei, Shinji, Ritsuko]
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-- The group that character x belongs to
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charsGroup :: MainCharacter -> NeoTokyo -> Group
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charsGroup x nt = head $ filter (\g -> x `elem` g) nt
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-- The characters currently grouped with x
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curFrens :: MainCharacter -> NeoTokyo -> [MainCharacter]
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curFrens x nt = filter (/= x) $ charsGroup x nt
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-- Remove duplicates, stabily
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uniq :: (Eq a) => [a] -> [a]
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uniq x = reverse $ go x []
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where
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go [] al = al
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go (c:cs) al = if (c `elem` al) then (go cs al) else (go cs (c:al))
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-- The groups a character is adaject to
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adjGroups :: MainCharacter -> NeoTokyo -> [Group]
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adjGroups x nt = filter (\g -> any (\x -> x `elem` adjFrens) g) (otherGroups x nt)
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where
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adjFrens = uniq $ foldr (++) [] (map defFrens $ charsGroup x nt)
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-- The groups a character isnt in
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otherGroups :: MainCharacter -> NeoTokyo -> [Group]
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otherGroups x nt = filter (\g -> not $ x `elem` g) nt
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-- All characters a X is adjacent to
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getAdj :: MainCharacter -> NeoTokyo -> [MainCharacter]
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getAdj x nt = curFrens x nt ++ (foldr (++) [] (adjGroups x nt))
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-- X hurts Y (only if adjacent)
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hurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = hurt' x y (nt,d)
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-- X hurts Y (no restrictions)
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hurt' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt' x y (nt,d)
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| y `elem` d = if (curFrens y nt == [])
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then (nt, d)
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else ([y] : (groupMinusChar y) : (otherGroups y nt), d)
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| otherwise = (nt, y:d)
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where
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groupMinusChar y = (filter (/= y) $ charsGroup y nt)
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-- Attract X and Y (only if adjacent)
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attract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = attract' x y (nt,d)
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-- Attract X and Y (no restrictions)
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attract' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract' x y (nt,d)
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| x `elem` d = (nt, (filter (/= x) d))
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| otherwise = ((uniq (charsGroup x nt ++ charsGroup y nt)) : (otherGroups y (otherGroups x nt)), d)
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69
Main.hs
69
Main.hs
@ -1,69 +0,0 @@
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module Groups where
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import State
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-- Each characters default adjacents
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defFrens :: MainCharacter -> [MainCharacter]
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defFrens Asuka = [Rei, Shinji, Misato]
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defFrens Shinji = [Rei, Gendo, Ritsuko, Misato, Asuka]
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defFrens Rei = [Gendo, Shinji, Asuka]
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defFrens Misato = [Asuka, Shinji, Ritsuko]
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defFrens Ritsuko = [Misato, Shinji, Gendo]
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defFrens Gendo = [Rei, Shinji, Ritsuko]
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-- The group that character x belongs to
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charsGroup :: MainCharacter -> NeoTokyo -> Group
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charsGroup x nt = head $ filter (\g -> x `elem` g) nt
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-- The characters currently grouped with x
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curFrens :: MainCharacter -> NeoTokyo -> [MainCharacter]
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curFrens x nt = filter (/= x) $ charsGroup x nt
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-- Remove duplicates, stabily
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uniq :: (Eq a) => [a] -> [a]
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uniq x = reverse $ go x []
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where
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go [] al = al
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go (c:cs) al = if (c `elem` al) then (go cs al) else (go cs (c:al))
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-- The groups a character is adaject to
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adjGroups :: MainCharacter -> NeoTokyo -> [Group]
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adjGroups x nt = filter (\g -> any (\x -> x `elem` adjFrens) g) (otherGroups x nt)
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where
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adjFrens = uniq $ foldr (++) [] (map defFrens $ charsGroup x nt)
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-- The groups a character isnt in
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otherGroups :: MainCharacter -> NeoTokyo -> [Group]
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otherGroups x nt = filter (\g -> not $ x `elem` g) nt
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-- All characters a X is adjacent to
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getAdj :: MainCharacter -> NeoTokyo -> [MainCharacter]
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getAdj x nt = curFrens x nt ++ (foldr (++) [] (adjGroups x nt))
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-- X hurts Y (only if adjacent)
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hurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = hurt' x y (nt,d)
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-- X hurts Y (no restrictions)
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hurt' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt' x y (nt,d)
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| y `elem` d = if (curFrens y nt == [])
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then (nt, d)
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else ([y] : (groupMinusChar y) : (otherGroups y nt), d)
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| otherwise = (nt, y:d)
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where
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groupMinusChar y = (filter (/= y) $ charsGroup y nt)
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-- Attract X and Y (only if adjacent)
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attract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = attract' x y (nt,d)
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-- Attract X and Y (no restrictions)
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attract' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract' x y (nt,d)
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| x `elem` d = (nt, (filter (/= x) d))
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| otherwise = ((uniq (charsGroup x nt ++ charsGroup y nt)) : (otherGroups y (otherGroups x nt)), d)
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37
State.hs
37
State.hs
@ -2,27 +2,44 @@ module State where
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import Data.Either
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type CardLib = [(CardSym, CardInfo)]
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type BoardState = (CardLib, Players, Downed, PutCards)
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type Downed = [MainCharacter]
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type PutCards = [(Either MainCharacter MainEva, CardSym)]
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type CardStack = [(PlayerId, CardSym)]
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type NeoTokyo = ([Group], Evas)
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type Evas = [MainEvas]
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type Group = [MainCharacter]
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type Angels = [Angel]
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type PlayerLib = [PlayerId, PlayerState]
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type ActivePlayers = [PlayerId]
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type PriorityPlayer = PlayerId
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type PlayerId = Integer
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type PlayerState = (PlayerName, Hand, Deck, Discard)
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type PlayerName = String
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type Hand = [CardSym]
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type Deck = [CardSym]
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type Discard = [CardSym]
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type GameLog = [GameMessage]
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type GameMessage = Either GameLine GameError
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type GameLine = String
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type GameError = String
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data Faction = Blue | Red | White | Green | Yellow | Black deriving (Show)
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data TypeSym = Character | Eva | Angel | Drama | Put | Intstrumentality deriving (Show, Eq)
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data Trait = Other | Reaction | Male | Female | Weapon deriving (Show)
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data MainCharacter = Shinji | Asuka | Rei | Misato | Ritsuko | Gendo deriving (Show, Eq)
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data MainEva = UnitZero | UnitOne | UnitTwo deriving (Show, Eq)
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data Angel = Sachiel | Shamshel | Ramiel | Gaghiel | Israfel | Sandalphon | Matariel | Sahaquiel | Ireul | Leliel | Bardiel | Zeruel | Arael | Armisael | Kaworu | Man | Lilith | Adam
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data CardSym = S01_Shinji | S02_Asuka | S03_Rei | S04_Misato | S05_Ritsuko | S06_Gendo deriving (Show, Eq)
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data Mark = Circle | Triangle deriving (Show)
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type CardLib = [(CardSym, CardInfo)]
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type Traits = [Trait]
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type Hand = [CardSym]
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type Discard = [CardSym]
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type PlayerName = String
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type Player = (PlayerName, Hand, Discard)
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type Players = [Player]
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type LineMark = (Mark, Faction)
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type LineMarks = [LineMark]
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type PutCards = [(Either MainCharacter MainEva, CardSym)]
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type Downed = [MainCharacter]
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type BoardState = (CardLib, Players, Downed, PutCards)
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type GameError = String
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getCardInfo :: CardSym -> CardLib -> CardInfo
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getCardInfo c cl = snd $ head $ filter (\(s, _) -> s == c) cl
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