NGE CCG Rules Engine
src | ||
.gitignore | ||
LICENSE | ||
README.md |
EVAC
tA's Rules Engine for the Neon Genesis Evangelion Trading Card Game.
Getting Started
Currently only runs in GHCI
:load Leads/Groups.hs ComBoard/Printer.hs ComBoard/Init.hs
import ComBoard.Printer
import ComBoard.Init
To print the representation of the initial board state
printState initBS
hurt
and attract
are currently the only implemented main mechanics
printState $ (hurt Rei Ritsuko)
. (attract Ritsuko Misato)
. (hurt Shinji Gendo)
. (attract Asuka Shinji)
$ initBS
returns:
== BOARD STATE ==
- Groups -
A ~ [ Ritsuko, Misato ] <-> BD
B ~ [ Shinji, Asuka ] <-> ACD
C ~ [ Rei ] <-> BD
D ~ [ Gendo ] <-> ABC
- Downed -
~ Gendo
~ Ritsuko
- GameLog -
Rei hurts Ritsuko, Ritsuko is downed!
Shinji attracts Asuka, both groups are joined
Shinji hurts Gendo, Gendo is downed!
Ritsuko attracts Misato, both groups are joined
=================
Dependencies
Data.List
and Maybe (Data.Either)
Authors
- Shaun Kerr - tA