80 lines
3.4 KiB
Haskell
80 lines
3.4 KiB
Haskell
module Connect where
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import Types
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import Groups
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import Players
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-- IDEAS
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-- * Bank of bool function, boardstate affection pairs
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-- One global, one per player
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-- used as a list of restrictions for whether you can play a card.
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-- * Further, make it a list of restrictions, for going in timing order.
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-- makes for better log messages.
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--conAnnounceLine :: PlayerId -> CardSym -> MainCharacter -> BoardState -> BoardState
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--conAnnounceLine p l t oldBoardState
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-- | not $ PlayerId `elem` (bsPlayerLib oldBoardState) = oldBoardState
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-- { bsGameLog = (bsGameLog oldBoardState)
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-- ++ [ Right ("Player " ++ show PlayerId ++ " is not in the game") ]
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-- }
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-- | not $ isInHand l p oldBoardState = oldBoardState
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-- { bsGameLog = (bsGameLog oldBoardState)
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-- ++ [ Right (show CardSym ++ " is not in " ++ (playerName p) ++ "'s hand" ]
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-- }
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-- | otherwise = oldBoardState
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-- { bsGameLog = (bsGameLog oldBoardState)
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-- ++ [ Left (playerName p oldBoardState) ++ " announced " ++ (getCardLine l) ++ ", moved to active" ]
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-- ,
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-- TODO
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-- * manipulate the card stack after writing it
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-- Passes state for X to hurt Y
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conHurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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conHurt charX charY oldBoardState
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| not $ isAdjacent charX charY oldGroups = oldBoardState
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Right (show charX ++ " is not adjacent to " ++ show charY ++ ", could not hurt") ]
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}
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| isAlone charY oldGroups = oldBoardState
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Left (show charX ++ " hurt " ++ show charY ++ ", " ++ show charY ++ " is downed") ]
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, bsNeoTokyo = (bsNeoTokyo oldBoardState)
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{ ntPutCards = filter (\x -> ((fst x) /= Left charX)) oldPut
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, ntDowned = downChar charY oldDowned
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}
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}
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| otherwise = oldBoardState
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Left (show charX ++ " hurt " ++ show charY ++ ", " ++ show charY ++ " left their group") ]
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, bsNeoTokyo = (bsNeoTokyo oldBoardState)
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{ ntGroups = removeFromGroup charY oldGroups }
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}
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where
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oldDowned = (ntDowned . bsNeoTokyo) oldBoardState
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oldGroups = (ntGroups . bsNeoTokyo) oldBoardState
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oldPut = (ntPutCards . bsNeoTokyo) oldBoardState
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-- Passes state for X to attract Y
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conAttract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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conAttract charX charY oldBoardState
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| not $ isAdjacent charX charY oldGroups = oldBoardState
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Right (show charX ++ " is not adjacent to " ++ show charY ++ ", could not attract") ]
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}
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Left (show charX ++ " attracted " ++ show charY ++ ", " ++ show charY ++ " is ready") ]
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, bsNeoTokyo = (bsNeoTokyo oldBoardState)
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{ ntDowned = readyChar charY oldDowned }
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}
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| otherwise = oldBoardState
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{ bsGameLog = (bsGameLog oldBoardState)
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++ [ Left (show charX ++ " attracted " ++ show charY ++ ", " ++ show charY ++ "'s group joined " ++ show charX ++ "'s group") ]
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, bsNeoTokyo = (bsNeoTokyo oldBoardState)
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{ ntGroups = joinGroups charX charY oldGroups }
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}
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where
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oldDowned = (ntDowned . bsNeoTokyo) oldBoardState
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oldGroups = (ntGroups . bsNeoTokyo) oldBoardState
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