85 lines
2.8 KiB
Haskell
85 lines
2.8 KiB
Haskell
module Groups where
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import State
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import Util
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import Cards
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import Types
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import Data.Either
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-- Each characters default adjacents
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defFrens :: MainCharacter -> [MainCharacter]
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defFrens Asuka = [Rei, Shinji, Misato]
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defFrens Shinji = [Rei, Gendo, Ritsuko, Misato, Asuka]
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defFrens Rei = [Gendo, Shinji, Asuka]
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defFrens Misato = [Asuka, Shinji, Ritsuko]
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defFrens Ritsuko = [Misato, Shinji, Gendo]
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defFrens Gendo = [Rei, Shinji, Ritsuko]
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-- Return true if charater is downed
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isDowned :: MainCharacter -> Downed -> Bool
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isDowned c d = c `elem` d
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-- Return true if character is not grouped
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isAlone :: MainCharacter -> Groups -> Bool
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isAlone c g = curFrens c g == []
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-- Return true if X is adjacent to Y
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isAdjacent :: MainCharacter -> MainCharacter -> Groups -> Bool
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isAdjacent x y g = y `elem` $ getAdj x g
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-- All characters a X is adjacent to
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getAdj :: MainCharacter -> Groups -> [MainCharacter]
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getAdj x g = curFrens x g ++ (foldr (++) [] (adjGroups x g))
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-- The characters currently grouped with x
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curFrens :: MainCharacter -> Groups -> [MainCharacter]
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curFrens x g = filter (/= x) $ charsGroup x g
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-- The group that character x belongs to
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charsGroup :: MainCharacter -> Groups -> Group
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charsGroup x g = head $ filter (\y -> x `elem` y) g
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-- The groups a character isnt in
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otherGroups :: MainCharacter -> Groups -> Groups
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otherGroups x g = filter (\y -> not $ x `elem` y) g
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-- The groups a character is adaject to
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adjGroups :: MainCharacter -> Groups -> Groups
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adjGroups x g = filter (\y -> any (\z -> z `elem` adjFrens) y) (otherGroups x g)
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where
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adjFrens = uniq $ foldr (++) [] (map defFrens $ charsGroup x g)
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-- Return the groups with C removed from its current group
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removeFromGroup :: MainCharacter -> Groups -> Groups
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removeFromGroup c g = ( [c] : (groupMinusChar c) : (otherGroups y g) )
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{--
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-- X hurts Y (only if adjacent)
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hurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = hurt' x y (nt,d)
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-- X hurts Y (no restrictions)
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hurt' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt' x y (nt,d)
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| y `elem` d = if (curFrens y nt == [])
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then (nt, d)
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else ([y] : (groupMinusChar y) : (otherGroups y nt), d)
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| otherwise = (nt, y:d)
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where
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groupMinusChar y = (filter (/= y) $ charsGroup y nt)
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-- Attract X and Y (only if adjacent)
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attract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = attract' x y (nt,d)
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-- Attract X and Y (no restrictions)
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attract' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract' x y (nt,d)
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| x `elem` d = (nt, (filter (/= x) d))
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| otherwise = ((uniq (charsGroup x nt ++ charsGroup y nt)) : (otherGroups y (otherGroups x nt)), d)
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--}
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