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Thorn Avery 4 years ago
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published: 2018-12-16
---

i got asked what some of the projects i wanted to work on were, by a very good friend and fellow chippie [\@vala](https://ilovela.in/@vala), so... here we go.
i got asked what some of the projects i wanted to work on were, by a very good friend and fellow chippie [\@vala](https://welovela.in/@vala), so... here we go.

## tabletop ruleset / sourcebook



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published: 2018-12-19
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one of the first things i ever said to one of my best friends, [\@lunarised](https://ilovela.in/@lunarised) was about how annoying it was to always have lube stains in my pants.
one of the first things i ever said to one of my best friends, [\@lunarised](https://welovela.in/@lunarised) was about how annoying it was to always have lube stains in my pants.

now some of you might have an.... ***idea*** about what this could be referring to, and of course you're all **wrong** because nobody who would make a blog like this is chad enough to have that much use for sex lube.



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title: Names
published: 2019-06-12
---

to give something a name is to give it **power**.

sometimes, a name is what matters most.

names are what were most often first introduced to.

names are what we remember things by.

names are ***very*** important.

## love letter

at the moment one of my projects is a love letter engine, the classic boardgame with a million rethemes.

i thought itd be a good chance to develop architecture that i could then go on to use for the *1998 Neon Genesis Evangelion Trading Card Game* (admittedly not the best name ever).

for that one, im planning on calling it *EVAC*, for, obviously, the ***EVA**ngelion **C**ard game*

this love letter game is going to be *lain* themed (lets all love lain!) so i spent a while and came up with:

> drum roll please

# LainLettA

which i like for a couple of reasons

* it looks neat with the triple caps
* it sounds similar to love letter
* im vain and like to put tA into my project names

and this time tA fits in there *perfectly*

## so what?

this game, so far, would probably make more sense themed to Fantasy Flight Games **Android** ip, an ip i really like.

..but then the name would be fuarked up.

> Le AndroidLettA? what the *hell* is a Le AndroidLettA?

and so, because the name gives this project power, its staying lain themed.

## what about us?

names can have many powers.

set in stone usernames give us our everlasting power, **tA** has been recognised from irc rooms from years back, it gives me an underlying digital identity, its ***important***

display names that can be changed at will give us our *current power*, they show people our current state of mind, our current mood, in a way that isn't *important* per se, but oh so important.

theres a theory in rationality about *type 1* and *type 2* brain functions.

**type 1** is our rational, think over all the options thinking.

**type 2** is our spur of the moment, "fuark it that'll be cool" thinking

and these `[user|display ]names` exemplify both of these functions, respectively.

## nani tf are you trying to say?

if i knew this blog would be better and this post would be longer.

names are powerful, dont neglect them, take pride in them, but feel free to take them for the *importance* they have, whether large or smol, because thats the real, meta importance.

stay shiny kids

`:wq`

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---
title: Witchery
published: 2019-06-17
---

computing is *magical*, in every sense of the word.

not computers, that is to say, **complex adding machines**

adding machines are *cool*, but computing is ***magic***

## wizardry

when i was a young witch/wizard i got into what im going to refer to as programming. it was done in the *arcane* (but not in the good way) language `Syee Plyus Plyus` and it was a neat toy.

that was all though, a toy.

you could take a series of registers, and flip them as you wanted, and write a list of instructions on how you wanted them flipped.

it wasnt magic, but it was useful.

and it was a *gateway*

## witchery

when i was an older, but still young witch/wizard, i had my inner eye ***opened***

i saw the light, the **magic**

i saw people who were proficient at *haskell*, and could weave reality to their whims

i saw people defining numbers in lambda calculus, adding without the concept of adding, creating their own concepts of truth, and limits, and flow

i saw time become malleable and infinites become finite

i saw elegance, i saw power, i saw simplicity, and i saw infinite expression

and it was on that day, i truely started my slow ascension towards witchhood

## wizardhood

what does computing mean to me? how can i work all day on a computer, and then come back home and spend more time on a computer, and enjoy doing it?

its simple, really

its the purest form of exploring, and, in my own way, i do quite enjoy exploring.

from humble beginnings, simple equations, simple forms

* count a list
* fold something
* filter and reduce

but do not get complacent, this is magic still.

we pull these into existence from thin air. occasionally we employ an adding machine to keep track, but as every great witch and wizard knows:

> actually running your code is just an implementation detail

and it should never get in the way of something elegant.

from small structures we expand up into towering monoliths, only for these to be bought back down to fit in the palm of our hands once again.

we look into the past, and the future, for whatever parts of our incantation has yet to be said, and if we cannot find anything, we simply say it ourselves.

we find meta levels on meta levels on meta levels, until we risk losing our minds to the great void, in the hopes of computing the next step towards the great god mage at the centre of it all

with bare hands we wrangle both ends of an infinite chain, and bend them towards each other, somehow folding them into a single pearl, fixed.

these moments are what a wizard looks forward to, these moments are what keeps a witch going.

moments like these are when i am truly exploring the frontier i wish to master

and moments like these are why im a proud mage.

`:wq`

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