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@@ -43,6 +43,76 @@ Start: |
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ld a, LOW(ActorROM) |
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ld [Player_GFXData], a |
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ld a, 24 |
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ld [NPC01_YPos], a |
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ld a, 24 |
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ld [NPC01_XPos], a |
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ld a, 20 |
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ld [NPC01_GFXCounter], a |
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xor a |
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ld [NPC01_GFXState], a |
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ld [NPC01_TileData], a |
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ld a, HIGH(ActorROM) |
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ld [NPC01_GFXData+1], a |
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ld a, LOW(ActorROM) |
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ld [NPC01_GFXData], a |
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ld a, 24 |
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ld [NPC02_YPos], a |
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ld a, 48 |
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ld [NPC02_XPos], a |
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ld a, 30 |
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ld [NPC02_GFXCounter], a |
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xor a |
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ld [NPC02_GFXState], a |
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ld [NPC02_TileData], a |
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ld a, HIGH(ActorROM) |
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ld [NPC02_GFXData+1], a |
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ld a, LOW(ActorROM) |
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ld [NPC02_GFXData], a |
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ld a, 48 |
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ld [NPC03_YPos], a |
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ld a, 48 |
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ld [NPC03_XPos], a |
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ld a, 40 |
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ld [NPC03_GFXCounter], a |
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xor a |
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ld [NPC03_GFXState], a |
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ld [NPC03_TileData], a |
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ld a, HIGH(ActorROM) |
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ld [NPC03_GFXData+1], a |
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ld a, LOW(ActorROM) |
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ld [NPC03_GFXData], a |
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ld a, 48 |
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ld [NPC04_YPos], a |
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ld a, 24 |
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ld [NPC04_XPos], a |
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ld a, 50 |
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ld [NPC04_GFXCounter], a |
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xor a |
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ld [NPC04_GFXState], a |
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ld [NPC04_TileData], a |
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ld a, HIGH(ActorROM) |
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ld [NPC04_GFXData+1], a |
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ld a, LOW(ActorROM) |
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ld [NPC04_GFXData], a |
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ld a, 64 |
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ld [NPC05_YPos], a |
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ld a, 64 |
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ld [NPC05_XPos], a |
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ld a, 10 |
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ld [NPC05_GFXCounter], a |
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xor a |
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ld [NPC05_GFXState], a |
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ld [NPC05_TileData], a |
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ld a, HIGH(ActorROM) |
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ld [NPC05_GFXData+1], a |
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ld a, LOW(ActorROM) |
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ld [NPC05_GFXData], a |
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ld a, LCDCF_ON | LCDCF_OBJON | LCDCF_BGON |
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ld [rLCDC], a |
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@@ -50,10 +120,20 @@ game_loop: |
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call Hide_OAM |
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call Read_Pad |
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call PC_Update |
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call Wait_VBlank |
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ld de, wShadowOAM |
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ld hl, Player |
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call RenderActor |
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ld hl, NPC01 |
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call RenderActor |
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ld hl, NPC02 |
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call RenderActor |
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ld hl, NPC03 |
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call RenderActor |
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ld hl, NPC04 |
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call RenderActor |
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ld hl, NPC05 |
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call RenderActor |
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call Wait_VBlank |
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ld a, HIGH(wShadowOAM) |
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call hOAMDMA |
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jr game_loop |
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