@@ -0,0 +1,32 @@ | |||||
SECTION "VillagerWaving", ROM0 | |||||
VillagerTiles:: | |||||
DB $1F,$18,$3F,$20,$7F,$48,$74,$57 | |||||
DB $26,$25,$0E,$09,$0E,$0A,$1E,$12 | |||||
DB $F8,$18,$FC,$04,$FE,$12,$2E,$EA | |||||
DB $64,$A4,$70,$90,$70,$50,$78,$48 | |||||
DB $0F,$08,$1F,$12,$1D,$14,$1F,$10 | |||||
DB $0F,$09,$07,$04,$03,$02,$07,$04 | |||||
DB $F0,$10,$F8,$48,$B8,$28,$F8,$08 | |||||
DB $F0,$90,$E0,$20,$C0,$40,$E0,$20 | |||||
DB $00,$00,$00,$00,$00,$00,$00,$00 | |||||
DB $01,$01,$03,$02,$03,$02,$07,$04 | |||||
DB $00,$00,$00,$00,$00,$00,$00,$00 | |||||
DB $80,$80,$C0,$40,$C0,$40,$E0,$20 | |||||
DB $0F,$08,$1F,$10,$1F,$12,$1D,$14 | |||||
DB $0F,$08,$07,$05,$03,$02,$07,$04 | |||||
DB $F0,$10,$F8,$08,$F8,$48,$B8,$28 | |||||
DB $F0,$10,$E0,$A0,$C0,$40,$E0,$20 | |||||
DB $07,$04,$1F,$18,$3F,$20,$7C,$4F | |||||
DB $76,$55,$2E,$29,$0E,$0A,$1E,$12 | |||||
DB $E0,$20,$F8,$18,$FC,$04,$3E,$F2 | |||||
DB $6E,$AA,$74,$94,$70,$50,$78,$48 | |||||
DB $0F,$08,$1F,$12,$1D,$14,$1F,$10 | |||||
DB $0F,$09,$07,$04,$03,$02,$1F,$1C | |||||
DB $F0,$10,$F8,$48,$B8,$28,$F8,$08 | |||||
DB $F0,$90,$E0,$20,$C0,$40,$F8,$38 | |||||
DB $3F,$20,$7F,$48,$77,$54,$24,$27 | |||||
DB $06,$05,$0E,$09,$0E,$0A,$1E,$12 | |||||
DB $FC,$04,$FE,$12,$EE,$2A,$24,$E4 | |||||
DB $60,$A0,$70,$90,$70,$50,$78,$48 | |||||
VillagerTilesEnd:: |
@@ -7,6 +7,7 @@ SECTION "Actor", ROM0 | |||||
ActorROM:: | ActorROM:: | ||||
.structs: | .structs: | ||||
dw ActorIdle | dw ActorIdle | ||||
dw VillagerWaving | |||||
ActorIdle:: | ActorIdle:: | ||||
db 60 | db 60 | ||||
db 15 | db 15 | ||||
@@ -48,3 +49,77 @@ ActorIdle:: | |||||
db 0, -8, 15, 0 | db 0, -8, 15, 0 | ||||
db 0, 0, 16, 0 | db 0, 0, 16, 0 | ||||
.frameVoEnd | .frameVoEnd | ||||
VillagerWaving:: | |||||
db 90 | |||||
db 15 | |||||
dw .vwFrame01 | |||||
db 15 | |||||
dw .vwFrame02 | |||||
db 15 | |||||
dw .vwFrame03 | |||||
db 15 | |||||
dw .vwFrame04 | |||||
db 15 | |||||
dw .vwFrame05 | |||||
db 15 | |||||
dw .vwFrame06 | |||||
.vwFrame01 | |||||
db (.vwFrame01End - @) / 4 | |||||
db 8, -16, 17, 0 | |||||
db 8, -8, 18, 0 | |||||
db 0, -16, 19, 0 | |||||
db 0, -8, 20, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame01End | |||||
.vwFrame02 | |||||
db (.vwFrame02End - @) / 4 | |||||
db 8, -16, 17, 0 | |||||
db 8, -8, 18, 0 | |||||
db 0, -16, 23, 0 | |||||
db 0, -8, 24, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame02End | |||||
.vwFrame03 | |||||
db (.vwFrame03End - @) / 4 | |||||
db 8, -16, 25, 0 | |||||
db 8, -8, 26, 0 | |||||
db 0, -16, 23, 0 | |||||
db 0, -8, 24, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame03End | |||||
.vwFrame04 | |||||
db (.vwFrame04End - @) / 4 | |||||
db 8, -16, 17, 0 | |||||
db 8, -8, 18, 0 | |||||
db 0, -16, 23, 0 | |||||
db 0, -8, 24, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame04End | |||||
.vwFrame05 | |||||
db (.vwFrame05End - @) / 4 | |||||
db 8, -16, 17, 0 | |||||
db 8, -8, 18, 0 | |||||
db 0, -16, 19, 0 | |||||
db 0, -8, 20, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame05End | |||||
.vwFrame06 | |||||
db (.vwFrame06End - @) / 4 | |||||
db 8, -16, 29, 0 | |||||
db 8, -8, 30, 0 | |||||
db 0, -16, 27, 0 | |||||
db 0, -8, 28, 0 | |||||
db -8, -16, 21, 0 | |||||
db -8, -8, 22, 0 | |||||
.vwFrame06End |
@@ -29,9 +29,9 @@ Start: | |||||
call CopyDMARoutine | call CopyDMARoutine | ||||
ld a, 72 | |||||
ld a, 100 | |||||
ld [Player_YPos], a | ld [Player_YPos], a | ||||
ld a, 80 | |||||
ld a, 40 | |||||
ld [Player_XPos], a | ld [Player_XPos], a | ||||
ld a, $FF | ld a, $FF | ||||
ld [Player_GFXCounter], a | ld [Player_GFXCounter], a | ||||
@@ -49,15 +49,16 @@ Start: | |||||
ld [NPC01_XPos], a | ld [NPC01_XPos], a | ||||
ld a, 20 | ld a, 20 | ||||
ld [NPC01_GFXCounter], a | ld [NPC01_GFXCounter], a | ||||
xor a | |||||
ld a, 1 | |||||
ld [NPC01_GFXState], a | ld [NPC01_GFXState], a | ||||
xor a | |||||
ld [NPC01_TileData], a | ld [NPC01_TileData], a | ||||
ld a, HIGH(ActorROM) | ld a, HIGH(ActorROM) | ||||
ld [NPC01_GFXData+1], a | ld [NPC01_GFXData+1], a | ||||
ld a, LOW(ActorROM) | ld a, LOW(ActorROM) | ||||
ld [NPC01_GFXData], a | ld [NPC01_GFXData], a | ||||
ld a, 24 | |||||
ld a, 48 | |||||
ld [NPC02_YPos], a | ld [NPC02_YPos], a | ||||
ld a, 48 | ld a, 48 | ||||
ld [NPC02_XPos], a | ld [NPC02_XPos], a | ||||
@@ -71,9 +72,9 @@ Start: | |||||
ld a, LOW(ActorROM) | ld a, LOW(ActorROM) | ||||
ld [NPC02_GFXData], a | ld [NPC02_GFXData], a | ||||
ld a, 48 | |||||
ld a, 72 | |||||
ld [NPC03_YPos], a | ld [NPC03_YPos], a | ||||
ld a, 48 | |||||
ld a, 72 | |||||
ld [NPC03_XPos], a | ld [NPC03_XPos], a | ||||
ld a, 40 | ld a, 40 | ||||
ld [NPC03_GFXCounter], a | ld [NPC03_GFXCounter], a | ||||
@@ -85,9 +86,9 @@ Start: | |||||
ld a, LOW(ActorROM) | ld a, LOW(ActorROM) | ||||
ld [NPC03_GFXData], a | ld [NPC03_GFXData], a | ||||
ld a, 48 | |||||
ld a, 96 | |||||
ld [NPC04_YPos], a | ld [NPC04_YPos], a | ||||
ld a, 24 | |||||
ld a, 96 | |||||
ld [NPC04_XPos], a | ld [NPC04_XPos], a | ||||
ld a, 50 | ld a, 50 | ||||
ld [NPC04_GFXCounter], a | ld [NPC04_GFXCounter], a | ||||
@@ -99,9 +100,9 @@ Start: | |||||
ld a, LOW(ActorROM) | ld a, LOW(ActorROM) | ||||
ld [NPC04_GFXData], a | ld [NPC04_GFXData], a | ||||
ld a, 64 | |||||
ld a, 130 | |||||
ld [NPC05_YPos], a | ld [NPC05_YPos], a | ||||
ld a, 64 | |||||
ld a, 130 | |||||
ld [NPC05_XPos], a | ld [NPC05_XPos], a | ||||
ld a, 10 | ld a, 10 | ||||
ld [NPC05_GFXCounter], a | ld [NPC05_GFXCounter], a | ||||
@@ -2,6 +2,7 @@ INCLUDE "inc/hardware.inc" | |||||
INCLUDE "inc/structs.asm" | INCLUDE "inc/structs.asm" | ||||
INCLUDE "ass/parecivo.ass" | INCLUDE "ass/parecivo.ass" | ||||
INCLUDE "ass/tiles.ass" | INCLUDE "ass/tiles.ass" | ||||
INCLUDE "ass/villager.ass" | |||||
INCLUDE "ass/map.ass" | INCLUDE "ass/map.ass" | ||||
INCLUDE "src/animation.asm" | INCLUDE "src/animation.asm" | ||||
INCLUDE "src/entry.asm" | INCLUDE "src/entry.asm" | ||||
@@ -31,6 +31,14 @@ PC_Update: | |||||
ld a, [Player_YPos] | ld a, [Player_YPos] | ||||
add b | add b | ||||
ld [Player_YPos], a | ld [Player_YPos], a | ||||
.a: | |||||
ld a, [hNewKeys] | |||||
and %00000001 ; a pressed | |||||
cp %00000001 | |||||
jr nz, .end | |||||
ld a, [Player_GFXState] | |||||
xor %00000001 | |||||
ld [Player_GFXState], a | |||||
.end: | .end: | ||||
ret | ret | ||||
@@ -74,14 +82,13 @@ Clear_Map: | |||||
ret | ret | ||||
Load_Tiles: | Load_Tiles: | ||||
ld hl, _BGTILES | |||||
ld de, parecivo_tile_data | |||||
ld bc, parecivo_tile_data_size | |||||
call MemCpy | |||||
ld hl, _VRAM | ld hl, _VRAM | ||||
ld de, parecivo_tile_data | ld de, parecivo_tile_data | ||||
ld bc, parecivo_tile_data_size | ld bc, parecivo_tile_data_size | ||||
call MemCpy | call MemCpy | ||||
ld de, VillagerTiles | |||||
ld bc, VillagerTilesEnd - VillagerTiles | |||||
call MemCpy | |||||
ret | ret | ||||
Load_Map: | Load_Map: | ||||