cleaned up header
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c4ccba52d2
commit
fa65a2b0b2
11
Makefile
11
Makefile
@ -11,7 +11,16 @@ ROM_OUTPUT=${BUILD}/${NAME}.gb
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OBJECT_OUTPUT=${BUILD}/${NAME}.o
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SYMFILE_OUTPUT=${BUILD}/${NAME}.sym
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LICENSEE="tA"
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OLDLIC="0x33"
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MBC="0x00"
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VERSION="0"
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PAD="0xFF"
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RAM="0x00"
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PP_FLAGS=-c -f lhg -j -t ${NAME} -k ${LICENSEE} -l ${OLDLIC} -m ${MBC} -n ${VERSION} -p ${PAD} -r ${RAM}
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all : ${ENTRY}
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${ASSEMBLER} -o ${OBJECT_OUTPUT} ${ENTRY} \
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&& ${LINKER} -o ${ROM_OUTPUT} -n ${SYMFILE_OUTPUT} ${OBJECT_OUTPUT} \
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&& ${POSTPROC} -v -p 0 ${ROM_OUTPUT}
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&& ${POSTPROC} -v ${PP_FLAGS} ${ROM_OUTPUT}
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@ -6,9 +6,9 @@ INCLUDE "src/actor.asm"
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SECTION "Program Start", ROM0[$150]
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Start:
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ei
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ld a, IEF_VBLANK
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ld [rIE], a
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ei
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xor a
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ld [hVBlankFlag], a
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call Wait_VBlank
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@ -21,6 +21,7 @@ Start:
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ld a, %11100100
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ld [rBGP], a
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ld [rOBP0], a
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ld [rOBP1], a
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xor a
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ld [rSCY], a
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ld [rSCX], a
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@ -2,44 +2,9 @@
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; Gameboy Header
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;-----------------
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SECTION "Header", ROM0[$100]
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; Jump to the "Start" label
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; which we must define ourselves
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EntryPoint:
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nop
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SECTION "Entry", ROM0[$100]
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di
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jp Start;
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; ROM Header $104 to $150
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RomHeader:
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; Nintendo Logo $104-$133
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db $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
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db $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
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db $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
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; Title (11 characters) $134-$13E
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db "ANIMATION",$00,$00
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; Manufacturer Code (4 characters) $13F-$142
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db "LATA"
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; CGB Flag $143
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db $00
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; Licensee Code (2 characters) $144-$145
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db "00"
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; SGB Flag $146
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db $00
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; Cartridge Type $147
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db $00
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; ROM Size $148
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db $00
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; RAM Size $149
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db $00
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; Destination Code $14A
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db $01
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; Depreciated Licensee Code $14B
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db $33
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; Version Number $14C
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db $00
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; Header Checksum $14D
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db $00
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; Global Checksum $14E-$14F
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db $00, $00
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; Reserve space for header
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ds $150 - @, 0
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@ -49,7 +49,7 @@ Clear_OAM:
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Hide_OAM:
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ld hl, wShadowOAM
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ld c, wShadowOAMEnd - wShadowOAM
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ld c, (wShadowOAMEnd - wShadowOAM) / 4
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.loop:
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xor a
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ld [hl], a
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@ -91,4 +91,3 @@ Load_Map:
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call MemCpy
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ret
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