sprite animation testing
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  1. ;*
  2. ;* Gameboy Hardware definitions
  3. ;*
  4. ;* Based on Jones' hardware.inc
  5. ;* And based on Carsten Sorensen's ideas.
  6. ;*
  7. ;* Rev 1.1 - 15-Jul-97 : Added define check
  8. ;* Rev 1.2 - 18-Jul-97 : Added revision check macro
  9. ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
  10. ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
  11. ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
  12. ;* : and Nintendo Logo
  13. ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
  14. ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
  15. ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
  16. ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
  17. ;* Rev 2.0 - : Added GBC registers
  18. ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
  19. ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
  20. ;* Rev 2.3 - : Fixed incorrect _HRAM equate
  21. ;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
  22. ;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
  23. ;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
  24. ;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
  25. ;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
  26. ; If all of these are already defined, don't do it again.
  27. IF !DEF(HARDWARE_INC)
  28. HARDWARE_INC SET 1
  29. rev_Check_hardware_inc : MACRO
  30. ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
  31. ;TO SECOND PARAMETER IN FOLLOWING LINE.
  32. IF \1 > 2.8 ;PUT REVISION NUMBER HERE
  33. WARN "Version \1 or later of 'hardware.inc' is required."
  34. ENDC
  35. ENDM
  36. _HW EQU $FF00
  37. _VRAM EQU $8000 ; $8000->$9FFF
  38. _BGTILES EQU $9000
  39. _SCRN0 EQU $9800 ; $9800->$9BFF
  40. _SCRN0_END EQU $9BFF
  41. _SCRN1 EQU $9C00 ; $9C00->$9FFF
  42. _SRAM EQU $A000 ; $A000->$BFFF
  43. _RAM EQU $C000 ; $C000->$DFFF
  44. _OAMRAM EQU $FE00 ; $FE00->$FE9F
  45. _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
  46. _HRAM EQU $FF80 ; $FF80->$FFFE
  47. ; *** MBC5 Equates ***
  48. rRAMG EQU $0000 ; $0000->$1fff
  49. rROMB0 EQU $2000 ; $2000->$2fff
  50. rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
  51. rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
  52. ; --
  53. ; -- OAM flags
  54. ; --
  55. OAMF_PRI EQU %10000000 ; Priority
  56. OAMF_YFLIP EQU %01000000 ; Y flip
  57. OAMF_XFLIP EQU %00100000 ; X flip
  58. OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
  59. OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
  60. OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
  61. OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
  62. OAMF_PALMASK EQU %00000111 ; Palette (GBC)
  63. OAMB_PRI EQU 7 ; Priority
  64. OAMB_YFLIP EQU 6 ; Y flip
  65. OAMB_XFLIP EQU 5 ; X flip
  66. OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
  67. OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
  68. ;***************************************************************************
  69. ;*
  70. ;* Custom registers
  71. ;*
  72. ;***************************************************************************
  73. ; --
  74. ; -- P1 ($FF00)
  75. ; -- Register for reading joy pad info. (R/W)
  76. ; --
  77. rP1 EQU $FF00
  78. P1F_5 EQU %00100000 ; P15 out port
  79. P1F_4 EQU %00010000 ; P14 out port
  80. P1F_3 EQU %00001000 ; P13 in port
  81. P1F_2 EQU %00000100 ; P12 in port
  82. P1F_1 EQU %00000010 ; P11 in port
  83. P1F_0 EQU %00000001 ; P10 in port
  84. ; --
  85. ; -- SB ($FF01)
  86. ; -- Serial Transfer Data (R/W)
  87. ; --
  88. rSB EQU $FF01
  89. ; --
  90. ; -- SC ($FF02)
  91. ; -- Serial I/O Control (R/W)
  92. ; --
  93. rSC EQU $FF02
  94. ; --
  95. ; -- DIV ($FF04)
  96. ; -- Divider register (R/W)
  97. ; --
  98. rDIV EQU $FF04
  99. ; --
  100. ; -- TIMA ($FF05)
  101. ; -- Timer counter (R/W)
  102. ; --
  103. rTIMA EQU $FF05
  104. ; --
  105. ; -- TMA ($FF06)
  106. ; -- Timer modulo (R/W)
  107. ; --
  108. rTMA EQU $FF06
  109. ; --
  110. ; -- TAC ($FF07)
  111. ; -- Timer control (R/W)
  112. ; --
  113. rTAC EQU $FF07
  114. TACF_START EQU %00000100
  115. TACF_STOP EQU %00000000
  116. TACF_4KHZ EQU %00000000
  117. TACF_16KHZ EQU %00000011
  118. TACF_65KHZ EQU %00000010
  119. TACF_262KHZ EQU %00000001
  120. ; --
  121. ; -- IF ($FF0F)
  122. ; -- Interrupt Flag (R/W)
  123. ; --
  124. rIF EQU $FF0F
  125. ; --
  126. ; -- LCDC ($FF40)
  127. ; -- LCD Control (R/W)
  128. ; --
  129. rLCDC EQU $FF40
  130. LCDCF_OFF EQU %00000000 ; LCD Control Operation
  131. LCDCF_ON EQU %10000000 ; LCD Control Operation
  132. LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
  133. LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
  134. LCDCF_WINOFF EQU %00000000 ; Window Display
  135. LCDCF_WINON EQU %00100000 ; Window Display
  136. LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
  137. LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
  138. LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
  139. LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
  140. LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
  141. LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
  142. LCDCF_OBJOFF EQU %00000000 ; OBJ Display
  143. LCDCF_OBJON EQU %00000010 ; OBJ Display
  144. LCDCF_BGOFF EQU %00000000 ; BG Display
  145. LCDCF_BGON EQU %00000001 ; BG Display
  146. ; "Window Character Data Select" follows BG
  147. ; --
  148. ; -- STAT ($FF41)
  149. ; -- LCDC Status (R/W)
  150. ; --
  151. rSTAT EQU $FF41
  152. STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable)
  153. STATF_MODE10 EQU %00100000 ; Mode 10
  154. STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
  155. STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
  156. STATF_LYCF EQU %00000100 ; Coincidence Flag
  157. STATF_HB EQU %00000000 ; H-Blank
  158. STATF_VB EQU %00000001 ; V-Blank
  159. STATF_OAM EQU %00000010 ; OAM-RAM is used by system
  160. STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
  161. STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
  162. ; --
  163. ; -- SCY ($FF42)
  164. ; -- Scroll Y (R/W)
  165. ; --
  166. rSCY EQU $FF42
  167. ; --
  168. ; -- SCY ($FF43)
  169. ; -- Scroll X (R/W)
  170. ; --
  171. rSCX EQU $FF43
  172. ; --
  173. ; -- LY ($FF44)
  174. ; -- LCDC Y-Coordinate (R)
  175. ; --
  176. ; -- Values range from 0->153. 144->153 is the VBlank period.
  177. ; --
  178. rLY EQU $FF44
  179. ; --
  180. ; -- LYC ($FF45)
  181. ; -- LY Compare (R/W)
  182. ; --
  183. ; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT
  184. ; --
  185. rLYC EQU $FF45
  186. ; --
  187. ; -- DMA ($FF46)
  188. ; -- DMA Transfer and Start Address (W)
  189. ; --
  190. rDMA EQU $FF46
  191. ; --
  192. ; -- BGP ($FF47)
  193. ; -- BG Palette Data (W)
  194. ; --
  195. ; -- Bit 7-6 - Intensity for %11
  196. ; -- Bit 5-4 - Intensity for %10
  197. ; -- Bit 3-2 - Intensity for %01
  198. ; -- Bit 1-0 - Intensity for %00
  199. ; --
  200. rBGP EQU $FF47
  201. ; --
  202. ; -- OBP0 ($FF48)
  203. ; -- Object Palette 0 Data (W)
  204. ; --
  205. ; -- See BGP for info
  206. ; --
  207. rOBP0 EQU $FF48
  208. ; --
  209. ; -- OBP1 ($FF49)
  210. ; -- Object Palette 1 Data (W)
  211. ; --
  212. ; -- See BGP for info
  213. ; --
  214. rOBP1 EQU $FF49
  215. ; --
  216. ; -- WY ($FF4A)
  217. ; -- Window Y Position (R/W)
  218. ; --
  219. ; -- 0 <EQU WY <EQU 143
  220. ; --
  221. rWY EQU $FF4A
  222. ; --
  223. ; -- WX ($FF4B)
  224. ; -- Window X Position (R/W)
  225. ; --
  226. ; -- 7 <EQU WX <EQU 166
  227. ; --
  228. rWX EQU $FF4B
  229. ; --
  230. ; -- KEY 1 ($FF4D)
  231. ; -- Select CPU Speed (R/W)
  232. ; --
  233. rKEY1 EQU $FF4D
  234. ; --
  235. ; -- VBK ($FF4F)
  236. ; -- Select Video RAM Bank (R/W)
  237. ; --
  238. rVBK EQU $FF4F
  239. ; --
  240. ; -- HDMA1 ($FF51)
  241. ; -- Horizontal Blanking, General Purpose DMA (W)
  242. ; --
  243. rHDMA1 EQU $FF51
  244. ; --
  245. ; -- HDMA2 ($FF52)
  246. ; -- Horizontal Blanking, General Purpose DMA (W)
  247. ; --
  248. rHDMA2 EQU $FF52
  249. ; --
  250. ; -- HDMA3 ($FF53)
  251. ; -- Horizontal Blanking, General Purpose DMA (W)
  252. ; --
  253. rHDMA3 EQU $FF53
  254. ; --
  255. ; -- HDMA4 ($FF54)
  256. ; -- Horizontal Blanking, General Purpose DMA (W)
  257. ; --
  258. rHDMA4 EQU $FF54
  259. ; --
  260. ; -- HDMA5 ($FF55)
  261. ; -- Horizontal Blanking, General Purpose DMA (R/W)
  262. ; --
  263. rHDMA5 EQU $FF55
  264. ; --
  265. ; -- RP ($FF56)
  266. ; -- Infrared Communications Port (R/W)
  267. ; --
  268. rRP EQU $FF56
  269. ; --
  270. ; -- BCPS ($FF68)
  271. ; -- Background Color Palette Specification (R/W)
  272. ; --
  273. rBCPS EQU $FF68
  274. ; --
  275. ; -- BCPD ($FF69)
  276. ; -- Background Color Palette Data (R/W)
  277. ; --
  278. rBCPD EQU $FF69
  279. ; --
  280. ; -- BCPS ($FF6A)
  281. ; -- Object Color Palette Specification (R/W)
  282. ; --
  283. rOCPS EQU $FF6A
  284. ; --
  285. ; -- BCPD ($FF6B)
  286. ; -- Object Color Palette Data (R/W)
  287. ; --
  288. rOCPD EQU $FF6B
  289. ; --
  290. ; -- SVBK ($FF4F)
  291. ; -- Select Main RAM Bank (R/W)
  292. ; --
  293. rSVBK EQU $FF70
  294. ; --
  295. ; -- IE ($FFFF)
  296. ; -- Interrupt Enable (R/W)
  297. ; --
  298. rIE EQU $FFFF
  299. IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
  300. IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
  301. IEF_TIMER EQU %00000100 ; Timer Overflow
  302. IEF_LCDC EQU %00000010 ; LCDC (see STAT)
  303. IEF_VBLANK EQU %00000001 ; V-Blank
  304. ;***************************************************************************
  305. ;*
  306. ;* Sound control registers
  307. ;*
  308. ;***************************************************************************
  309. ; --
  310. ; -- AUDVOL/NR50 ($FF24)
  311. ; -- Channel control / ON-OFF / Volume (R/W)
  312. ; --
  313. ; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
  314. ; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
  315. ; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
  316. ; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
  317. ; --
  318. rNR50 EQU $FF24
  319. rAUDVOL EQU rNR50
  320. AUDVOL_VIN_LEFT EQU %10000000 ; SO2
  321. AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
  322. ; --
  323. ; -- AUDTERM/NR51 ($FF25)
  324. ; -- Selection of Sound output terminal (R/W)
  325. ; --
  326. ; -- Bit 7 - Output sound 4 to SO2 terminal
  327. ; -- Bit 6 - Output sound 3 to SO2 terminal
  328. ; -- Bit 5 - Output sound 2 to SO2 terminal
  329. ; -- Bit 4 - Output sound 1 to SO2 terminal
  330. ; -- Bit 3 - Output sound 4 to SO1 terminal
  331. ; -- Bit 2 - Output sound 3 to SO1 terminal
  332. ; -- Bit 1 - Output sound 2 to SO1 terminal
  333. ; -- Bit 0 - Output sound 0 to SO1 terminal
  334. ; --
  335. rNR51 EQU $FF25
  336. rAUDTERM EQU rNR51
  337. ; SO2
  338. AUDTERM_4_LEFT EQU %10000000
  339. AUDTERM_3_LEFT EQU %01000000
  340. AUDTERM_2_LEFT EQU %00100000
  341. AUDTERM_1_LEFT EQU %00010000
  342. ; SO1
  343. AUDTERM_4_RIGHT EQU %00001000
  344. AUDTERM_3_RIGHT EQU %00000100
  345. AUDTERM_2_RIGHT EQU %00000010
  346. AUDTERM_1_RIGHT EQU %00000001
  347. ; --
  348. ; -- AUDENA/NR52 ($FF26)
  349. ; -- Sound on/off (R/W)
  350. ; --
  351. ; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
  352. ; -- Bit 3 - Sound 4 ON flag (doesn't work!)
  353. ; -- Bit 2 - Sound 3 ON flag (doesn't work!)
  354. ; -- Bit 1 - Sound 2 ON flag (doesn't work!)
  355. ; -- Bit 0 - Sound 1 ON flag (doesn't work!)
  356. ; --
  357. rNR52 EQU $FF26
  358. rAUDENA EQU rNR52
  359. AUDENA_ON EQU %10000000
  360. AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
  361. ;***************************************************************************
  362. ;*
  363. ;* SoundChannel #1 registers
  364. ;*
  365. ;***************************************************************************
  366. ; --
  367. ; -- AUD1SWEEP/NR10 ($FF10)
  368. ; -- Sweep register (R/W)
  369. ; --
  370. ; -- Bit 6-4 - Sweep Time
  371. ; -- Bit 3 - Sweep Increase/Decrease
  372. ; -- 0: Addition (frequency increases???)
  373. ; -- 1: Subtraction (frequency increases???)
  374. ; -- Bit 2-0 - Number of sweep shift (# 0-7)
  375. ; -- Sweep Time: (n*7.8ms)
  376. ; --
  377. rNR10 EQU $FF10
  378. rAUD1SWEEP EQU rNR10
  379. AUD1SWEEP_UP EQU %00000000
  380. AUD1SWEEP_DOWN EQU %00001000
  381. ; --
  382. ; -- AUD1LEN/NR11 ($FF11)
  383. ; -- Sound length/Wave pattern duty (R/W)
  384. ; --
  385. ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
  386. ; -- Bit 5-0 - Sound length data (# 0-63)
  387. ; --
  388. rNR11 EQU $FF11
  389. rAUD1LEN EQU rNR11
  390. ; --
  391. ; -- AUD1ENV/NR12 ($FF12)
  392. ; -- Envelope (R/W)
  393. ; --
  394. ; -- Bit 7-4 - Initial value of envelope
  395. ; -- Bit 3 - Envelope UP/DOWN
  396. ; -- 0: Decrease
  397. ; -- 1: Range of increase
  398. ; -- Bit 2-0 - Number of envelope sweep (# 0-7)
  399. ; --
  400. rNR12 EQU $FF12
  401. rAUD1ENV EQU rNR12
  402. ; --
  403. ; -- AUD1LOW/NR13 ($FF13)
  404. ; -- Frequency lo (W)
  405. ; --
  406. rNR13 EQU $FF13
  407. rAUD1LOW EQU rNR13
  408. ; --
  409. ; -- AUD1HIGH/NR14 ($FF14)
  410. ; -- Frequency hi (W)
  411. ; --
  412. ; -- Bit 7 - Initial (when set, sound restarts)
  413. ; -- Bit 6 - Counter/consecutive selection
  414. ; -- Bit 2-0 - Frequency's higher 3 bits
  415. ; --
  416. rNR14 EQU $FF14
  417. rAUD1HIGH EQU rNR14
  418. ;***************************************************************************
  419. ;*
  420. ;* SoundChannel #2 registers
  421. ;*
  422. ;***************************************************************************
  423. ; --
  424. ; -- AUD2LEN/NR21 ($FF16)
  425. ; -- Sound Length; Wave Pattern Duty (R/W)
  426. ; --
  427. ; -- see AUD1LEN for info
  428. ; --
  429. rNR21 EQU $FF16
  430. rAUD2LEN EQU rNR21
  431. ; --
  432. ; -- AUD2ENV/NR22 ($FF17)
  433. ; -- Envelope (R/W)
  434. ; --
  435. ; -- see AUD1ENV for info
  436. ; --
  437. rNR22 EQU $FF17
  438. rAUD2ENV EQU rNR22
  439. ; --
  440. ; -- AUD2LOW/NR23 ($FF18)
  441. ; -- Frequency lo (W)
  442. ; --
  443. rNR23 EQU $FF18
  444. rAUD2LOW EQU rNR23
  445. ; --
  446. ; -- AUD2HIGH/NR24 ($FF19)
  447. ; -- Frequency hi (W)
  448. ; --
  449. ; -- see AUD1HIGH for info
  450. ; --
  451. rNR24 EQU $FF19
  452. rAUD2HIGH EQU rNR24
  453. ;***************************************************************************
  454. ;*
  455. ;* SoundChannel #3 registers
  456. ;*
  457. ;***************************************************************************
  458. ; --
  459. ; -- AUD3ENA/NR30 ($FF1A)
  460. ; -- Sound on/off (R/W)
  461. ; --
  462. ; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF)
  463. ; --
  464. rNR30 EQU $FF1A
  465. rAUD3ENA EQU rNR30
  466. ; --
  467. ; -- AUD3LEN/NR31 ($FF1B)
  468. ; -- Sound length (R/W)
  469. ; --
  470. ; -- Bit 7-0 - Sound length
  471. ; --
  472. rNR31 EQU $FF1B
  473. rAUD3LEN EQU rNR31
  474. ; --
  475. ; -- AUD3LEVEL/NR32 ($FF1C)
  476. ; -- Select output level
  477. ; --
  478. ; -- Bit 6-5 - Select output level
  479. ; -- 00: 0/1 (mute)
  480. ; -- 01: 1/1
  481. ; -- 10: 1/2
  482. ; -- 11: 1/4
  483. ; --
  484. rNR32 EQU $FF1C
  485. rAUD3LEVEL EQU rNR32
  486. ; --
  487. ; -- AUD3LOW/NR33 ($FF1D)
  488. ; -- Frequency lo (W)
  489. ; --
  490. ; -- see AUD1LOW for info
  491. ; --
  492. rNR33 EQU $FF1D
  493. rAUD3LOW EQU rNR33
  494. ; --
  495. ; -- AUD3HIGH/NR34 ($FF1E)
  496. ; -- Frequency hi (W)
  497. ; --
  498. ; -- see AUD1HIGH for info
  499. ; --
  500. rNR34 EQU $FF1E
  501. rAUD3HIGH EQU rNR34
  502. ; --
  503. ; -- AUD4LEN/NR41 ($FF20)
  504. ; -- Sound length (R/W)
  505. ; --
  506. ; -- Bit 5-0 - Sound length data (# 0-63)
  507. ; --
  508. rNR41 EQU $FF20
  509. rAUD4LEN EQU rNR41
  510. ; --
  511. ; -- AUD4ENV/NR42 ($FF21)
  512. ; -- Envelope (R/W)
  513. ; --
  514. ; -- see AUD1ENV for info
  515. ; --
  516. rNR42 EQU $FF21
  517. rAUD4ENV EQU rNR42
  518. ; --
  519. ; -- AUD4POLY/NR43 ($FF22)
  520. ; -- Polynomial counter (R/W)
  521. ; --
  522. ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
  523. ; -- polynomial counter (0000-1101)
  524. ; -- freqEQUdrf*1/2^scf (not sure)
  525. ; -- Bit 3 - Selection of the polynomial counter's step
  526. ; -- 0: 15 steps
  527. ; -- 1: 7 steps
  528. ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
  529. ; -- 000: f/4 001: f/8 010: f/16 011: f/24
  530. ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz)
  531. ; --
  532. rNR43 EQU $FF22
  533. rAUD4POLY EQU rNR43
  534. ; --
  535. ; -- AUD4GO/NR44 ($FF23)
  536. ; -- (has wrong name and value (ff30) in Dr.Pan's doc!)
  537. ; --
  538. ; -- Bit 7 - Inital
  539. ; -- Bit 6 - Counter/consecutive selection
  540. ; --
  541. rNR44 EQU $FF23
  542. rAUD4GO EQU rNR44 ; silly name!
  543. ; --
  544. ; -- PCM12 ($FF76)
  545. ; -- Sound channel 1&2 PCM amplitude (R)
  546. ; --
  547. ; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
  548. ; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
  549. ; --
  550. rPCM12 EQU $FF76
  551. ; --
  552. ; -- PCM34 ($FF77)
  553. ; -- Sound channel 3&4 PCM amplitude (R)
  554. ; --
  555. ; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
  556. ; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
  557. ; --
  558. rPCM34 EQU $FF77
  559. ;***************************************************************************
  560. ;*
  561. ;* Flags common to multiple sound channels
  562. ;*
  563. ;***************************************************************************
  564. ; --
  565. ; -- Square wave duty cycle
  566. ; --
  567. ; -- Can be used with AUD1LEN and AUD2LEN
  568. ; -- See AUD1LEN for more info
  569. ; --
  570. AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
  571. AUDLEN_DUTY_25 EQU %01000000 ; 25%
  572. AUDLEN_DUTY_50 EQU %10000000 ; 50%
  573. AUDLEN_DUTY_75 EQU %11000000 ; 75%
  574. ; --
  575. ; -- Audio envelope flags
  576. ; --
  577. ; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
  578. ; -- See AUD1ENV for more info
  579. ; --
  580. AUDENV_UP EQU %00001000
  581. AUDENV_DOWN EQU %00000000
  582. ; --
  583. ; -- Audio trigger flags
  584. ; --
  585. ; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
  586. ; -- See AUD1HIGH for more info
  587. ; --
  588. AUDHIGH_RESTART EQU %10000000
  589. AUDHIGH_LENGTH_ON EQU %01000000
  590. AUDHIGH_LENGTH_OFF EQU %00000000
  591. ;***************************************************************************
  592. ;*
  593. ;* Cart related
  594. ;*
  595. ;***************************************************************************
  596. CART_COMPATIBLE_DMG EQU $00
  597. CART_COMPATIBLE_DMG_GBC EQU $80
  598. CART_COMPATIBLE_GBC EQU $C0
  599. CART_ROM EQU $00
  600. CART_ROM_MBC1 EQU $01
  601. CART_ROM_MBC1_RAM EQU $02
  602. CART_ROM_MBC1_RAM_BAT EQU $03
  603. CART_ROM_MBC2 EQU $05
  604. CART_ROM_MBC2_BAT EQU $06
  605. CART_ROM_RAM EQU $08
  606. CART_ROM_RAM_BAT EQU $09
  607. CART_ROM_MBC3_BAT_RTC EQU $0F
  608. CART_ROM_MBC3_RAM_BAT_RTC EQU $10
  609. CART_ROM_MBC3 EQU $11
  610. CART_ROM_MBC3_RAM EQU $12
  611. CART_ROM_MBC3_RAM_BAT EQU $13
  612. CART_ROM_MBC5 EQU $19
  613. CART_ROM_MBC5_BAT EQU $1A
  614. CART_ROM_MBC5_RAM_BAT EQU $1B
  615. CART_ROM_MBC5_RUMBLE EQU $1C
  616. CART_ROM_MBC5_RAM_RUMBLE EQU $1D
  617. CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
  618. CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
  619. CART_ROM_POCKET_CAMERA EQU $FC
  620. CART_ROM_256K EQU 0 ; 2 banks
  621. CART_ROM_512K EQU 1 ; 4 banks
  622. CART_ROM_1M EQU 2 ; 8 banks
  623. CART_ROM_2M EQU 3 ; 16 banks
  624. CART_ROM_4M EQU 4 ; 32 banks
  625. CART_ROM_8M EQU 5 ; 64 banks
  626. CART_ROM_16M EQU 6 ; 128 banks
  627. CART_ROM_32M EQU 7 ; 256 banks
  628. CART_ROM_64M EQU 8 ; 512 banks
  629. CART_RAM_NONE EQU 0
  630. CART_RAM_16K EQU 1 ; 1 incomplete bank
  631. CART_RAM_64K EQU 2 ; 1 bank
  632. CART_RAM_256K EQU 3 ; 4 banks
  633. CART_RAM_1M EQU 4 ; 16 banks
  634. CART_RAM_ENABLE EQU $0A
  635. CART_RAM_DISABLE EQU $00
  636. ;***************************************************************************
  637. ;*
  638. ;* Keypad related
  639. ;*
  640. ;***************************************************************************
  641. PADF_DOWN EQU $80
  642. PADF_UP EQU $40
  643. PADF_LEFT EQU $20
  644. PADF_RIGHT EQU $10
  645. PADF_START EQU $08
  646. PADF_SELECT EQU $04
  647. PADF_B EQU $02
  648. PADF_A EQU $01
  649. PADB_DOWN EQU $7
  650. PADB_UP EQU $6
  651. PADB_LEFT EQU $5
  652. PADB_RIGHT EQU $4
  653. PADB_START EQU $3
  654. PADB_SELECT EQU $2
  655. PADB_B EQU $1
  656. PADB_A EQU $0
  657. ;***************************************************************************
  658. ;*
  659. ;* Screen related
  660. ;*
  661. ;***************************************************************************
  662. SCRN_X EQU 160 ; Width of screen in pixels
  663. SCRN_Y EQU 144 ; Height of screen in pixels
  664. SCRN_X_B EQU 20 ; Width of screen in bytes
  665. SCRN_Y_B EQU 18 ; Height of screen in bytes
  666. SCRN_VX EQU 256 ; Virtual width of screen in pixels
  667. SCRN_VY EQU 256 ; Virtual height of screen in pixels
  668. SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
  669. SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
  670. ;*
  671. ;* Nintendo scrolling logo
  672. ;* (Code won't work on a real GameBoy)
  673. ;* (if next lines are altered.)
  674. NINTENDO_LOGO : MACRO
  675. DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
  676. DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
  677. DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
  678. ENDM
  679. ENDC ;HARDWARE_INC