sprite animation testing
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

52 lines
761B

  1. ;-----------------
  2. ; Actor Animation
  3. ;-----------------
  4. SECTION "Actor", ROM0
  5. ActorROM::
  6. .structs:
  7. dw ActorIdle
  8. .tiles:
  9. ActorIdle::
  10. db 60
  11. db 15
  12. dw .framePa
  13. db 15
  14. dw .frameRe
  15. db 15
  16. dw .frameCi
  17. db 15
  18. dw .frameVo
  19. .framePa
  20. db (.framePaEnd - @) / 4
  21. db -8, -8, 1, 0
  22. db -8, 0, 2, 0
  23. db 0, -8, 9, 0
  24. db 0, 0, 10, 0
  25. .framePaEnd
  26. .frameRe
  27. db (.frameReEnd - @) / 4
  28. db -8, -8, 3, 0
  29. db -8, 0, 4, 0
  30. db 0, -8, 11, 0
  31. db 0, 0, 12, 0
  32. .frameReEnd
  33. .frameCi
  34. db (.frameCiEnd - @) / 4
  35. db -8, -8, 5, 0
  36. db -8, 0, 6, 0
  37. db 0, -8, 13, 0
  38. db 0, 0, 14, 0
  39. .frameCiEnd
  40. .frameVo
  41. db (.frameVoEnd - @) / 4
  42. db -8, -8, 7, 0
  43. db -8, 0, 8, 0
  44. db 0, -8, 15, 0
  45. db 0, 0, 16, 0
  46. .frameVoEnd