testingAnimation/ass/villager.ass

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SECTION "VillagerWaving", ROM0
VillagerTiles::
DB $1F,$18,$3F,$20,$7F,$48,$74,$57
DB $26,$25,$0E,$09,$0E,$0A,$1E,$12
DB $F8,$18,$FC,$04,$FE,$12,$2E,$EA
DB $64,$A4,$70,$90,$70,$50,$78,$48
DB $0F,$08,$1F,$12,$1D,$16,$1F,$10
DB $0F,$09,$07,$04,$03,$02,$07,$04
DB $F0,$10,$F8,$48,$B8,$68,$F8,$08
DB $F0,$90,$E0,$20,$C0,$40,$E0,$20
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$03,$02,$03,$02,$07,$04
DB $00,$00,$00,$00,$00,$00,$00,$00
DB $80,$80,$C0,$40,$C0,$40,$E0,$20
DB $0F,$08,$1F,$10,$1F,$12,$1D,$16
DB $0F,$08,$07,$05,$03,$02,$07,$04
DB $F0,$10,$F8,$08,$F8,$48,$B8,$68
DB $F0,$10,$E0,$A0,$C0,$40,$E0,$20
DB $07,$04,$1F,$18,$3F,$20,$7C,$4F
DB $76,$55,$2E,$29,$0E,$0A,$1E,$12
DB $E0,$20,$F8,$18,$FC,$04,$3E,$F2
DB $6E,$AA,$74,$94,$70,$50,$78,$48
DB $0F,$08,$1F,$12,$1D,$16,$1F,$10
DB $0F,$09,$07,$04,$03,$02,$1F,$1C
DB $F0,$10,$F8,$48,$B8,$68,$F8,$08
DB $F0,$90,$E0,$20,$C0,$40,$F8,$38
DB $3F,$20,$7F,$48,$77,$54,$24,$27
DB $06,$05,$0E,$09,$0E,$0A,$1E,$12
DB $FC,$04,$FE,$12,$EE,$2A,$24,$E4
DB $60,$A0,$70,$90,$70,$50,$78,$48
VillagerTilesEnd::