sprite animation testing
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46 lines
927B

  1. ;-----------------
  2. ; Gameboy Header
  3. ;-----------------
  4. SECTION "Header", ROM0[$100]
  5. ; Jump to the "Start" label
  6. ; which we must define ourselves
  7. EntryPoint:
  8. nop
  9. jp Start;
  10. ; ROM Header $104 to $150
  11. RomHeader:
  12. ; Nintendo Logo $104-$133
  13. db $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
  14. db $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
  15. db $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
  16. ; Title (11 characters) $134-$13E
  17. db "ANIMATION",$00,$00
  18. ; Manufacturer Code (4 characters) $13F-$142
  19. db "LATA"
  20. ; CGB Flag $143
  21. db $00
  22. ; Licensee Code (2 characters) $144-$145
  23. db "00"
  24. ; SGB Flag $146
  25. db $00
  26. ; Cartridge Type $147
  27. db $00
  28. ; ROM Size $148
  29. db $00
  30. ; RAM Size $149
  31. db $00
  32. ; Destination Code $14A
  33. db $01
  34. ; Depreciated Licensee Code $14B
  35. db $33
  36. ; Version Number $14C
  37. db $00
  38. ; Header Checksum $14D
  39. db $00
  40. ; Global Checksum $14E-$14F
  41. db $00, $00