1.7 KiB
1.7 KiB
hootvopm
This script converts a Hoot memory dump into an .opm instrument pack, suitable for the VOPM VST plugin. It's an extremely rudimentary way of extracting FM instruments from games, but it works.
Usage
./hootvopm.py -t chip_type input_file
Output is dumped straight to stdout; redirect it to a file if you want to save it.
Currently-supported chip types
- OPM
- OPN
- OPNA (equivalent to OPN)
Capturing memory in hoot
- Left- and right-clicking the "driver work" area flips between available memory pages. Scrolling the wheel in this area scrolls through the current page; you can also use Ctrl-(Up/Down/PgUp/PgDn) for this purpose.
- When you see the area you need to capture, use Ctrl-C to copy it to the clipboard. This copies the entire page to the clipboard in a human-readable format, with 16 comma-separated hex bytes per line (plus a comma at the end for whatever reason, but this is ignored).
- Paste this into a file, trimming it down to get the register area of the FM sound chip. Save it as whatever.
Tips
- Most chips (read: all of the ones currently supported by this script) have a 256-byte register area, meaning you'll need to trim it down to 16 lines.
- From what I've seen, the chip's register area almost always resides on the first page, starting either at 0x0000 or 0x0100.
Known issues
- Since the script looks at a simple static memory dump, it has no way of capturing certain data, instead replacing it with placeholders. These include:
- LFO data
- Operator on/off state; all operators are considered to be in use (this could potentially be inferred, though)
- Panning, though VOPM doesn't seem to use this