hootvopm/README.md
2019-05-20 20:34:08 -05:00

1.7 KiB

hootvopm

This script converts a Hoot memory dump into an .opm instrument pack, suitable for the VOPM VST plugin. It's an extremely rudimentary way of extracting FM instruments from games, but it works.

Usage

./hootvopm.py -t chip_type input_file

Output is dumped straight to stdout; redirect it to a file if you want to save it.

Currently-supported chip types

  • OPM
  • OPN
  • OPNA (equivalent to OPN)

Capturing memory in hoot

  • Left- and right-clicking the "driver work" area flips between available memory pages. Scrolling the wheel in this area scrolls through the current page; you can also use Ctrl-(Up/Down/PgUp/PgDn) for this purpose.
  • When you see the area you need to capture, use Ctrl-C to copy it to the clipboard. This copies the entire page to the clipboard in a human-readable format, with 16 comma-separated hex bytes per line (plus a comma at the end for whatever reason, but this is ignored).
  • Paste this into a file, trimming it down to get the register area of the FM sound chip. Save it as whatever.

Tips

  • Most chips (read: all of the ones currently supported by this script) have a 256-byte register area, meaning you'll need to trim it down to 16 lines.
  • From what I've seen, the chip's register area almost always resides on the first page, starting either at 0x0000 or 0x0100.

Known issues

  • Since the script looks at a simple static memory dump, it has no way of capturing certain data, instead replacing it with placeholders. These include:
    • LFO data
    • Operator on/off state; all operators are considered to be in use (this could potentially be inferred, though)
    • Panning, though VOPM doesn't seem to use this