Ada bindings for Raylib 5.1 library.
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README.md

raylib-ada

Ada bindings for Raylib 5.1 library, written and configured manually for the most part.

Important note for users:

  • Currently, bindings are stable and finished, but being tested. When I test them, this notice will be removed.
  • If you want to start writing an Ada program using these bindings, it's better to wait when testing is done!
  • Variadic functions and function pointers were completely removed due to “language barrier”...
  • Some function names and function arguments were renamed to follow pedantic naming style and Ada conventions.
  • If you “Init” something, you “Deinit” it later, if you “Close” something, that means you “Opened” it...
  • Also, if you “Alloc(ated)” something, you have to “Dealloc(ate) it later, not “Free” it, you didn't “Imprison” it.
  • Sorry...
  • There are examples, you can compile and run them, this is all still being tested...
  • First of all, run ‘sudo sh install.sh’, then ‘sh compile.sh’ and see the results with ‘ls’ command. Thanks.
  • All files in ‘./example/resource/’ folder are under CC0 license, downloaded from opengameart.org.

Compile:

$ sh compile.sh

Install:

$ sudo sh install.sh
with Raylib;
use  Raylib;

procedure Window is
begin
	Open_Window (720, 360, "Heyo Raylib!" & ASCII.NUL);
	--
	Main_Loop: loop
		exit when Window_Should_Close;
		--
		Begin_Drawing;
		Clear_Background (Blue);
		End_Drawing;
	end loop Main_Loop;
	--
	Close_Window;
end Window;