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Image loading functions...

master
Ognjen Milan Robovic vor 3 Wochen
Ursprung
Commit
2009b26716
1 geänderte Dateien mit 50 neuen und 43 gelöschten Zeilen
  1. +50
    -43
      raylib.ads

+ 50
- 43
raylib.ads Datei anzeigen

@@ -2848,56 +2848,63 @@ package Raylib is
Import => True,
Convention => C,
External_Name => "GetCollisionRec";
--~################################################################
--~function Image LoadImage (
--~const char *fileName
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";

--~function Image LoadImageRaw (
--~const char *fileName, int width, int height, int format, int headerSize
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image (
File_Name : String := ""
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImage";

--~function Image LoadImageSvg (
--~const char *fileNameOrString, int width, int height
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image_Raw (
File_Name : String := "";
Width : Natural := 0;
Height : Natural := 0;
Format : Integer := 0;
Header_Size : Integer := 0
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImageRaw";

--~function Image LoadImageAnim (
--~const char *fileName, int *frames
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image_Svg (
File_Name : String := "";
Width : Natural := 0;
Height : Natural := 0
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImageSvg";

--~function Image LoadImageFromMemory (
--~const char *fileType, const unsigned char *fileData, int dataSize
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image_Anim (
File_Name : String := "";
Frames : access Integer := null
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImageAnim";

--~function Image LoadImageFromTexture (
--~Texture2D texture
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image_From_Memory (
File_Type : String := "";
File_Data : Pointer := null;
Data_Size : Natural := 0
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImageFromMemory";

--~function Image LoadImageFromScreen (
--~void
--~) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Load_Image_From_Texture (
Data : Texture := No_Texture
) return Image with
Import => True,
Convention => C,
External_Name => "LoadImageFromTexture";

function Load_Image_From_Screen return Image with
Import => True,
Convention => C,
External_Name => "LoadImageFromScreen";
--~################################################################
--~function bool IsImageReady (
--~Image image
--~) with


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