Minor changes yet again...
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raylib.ads
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raylib.ads
@ -9,15 +9,18 @@
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--
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-- This file was made by altering original Raylib 5.1 C header file. I
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-- used few formatting programs of mine, tho sadly most of the editing
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-- was done manually. Contact me if there are license issues.
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-- was done manually. Contact me if there are license issues, read this
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-- file, since this is the documentation.
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--
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-- Raylib is great game programming library written by 'raysan5', you
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-- can check out original C source code here below, it's under zlib
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-- license. I wrote this because of the lack of good Ada bindings.
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-- Raylib is great game programming library written by 'raysan5' and
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-- many contributors, you can check out original C source code in the
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-- link below, it's under zlib license. I wrote this because of the
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-- lack of good Ada bindings.
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--
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-- There are minor name changes, and this binding was adapted to Ada
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-- programming language. That means that you can't replace few keywords
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-- in your C example, and everything works. Aim are new Ada projects.
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-- in your C program, and expect that everything works. Aim are new Ada
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-- projects. Variadic functions and function pointers were removed.
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--
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-- https://github.com/raysan5/raylib
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--
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@ -763,7 +766,7 @@ package Raylib is
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Mesh_Materials : access Integer := null;
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Bone_Count : Integer := 0;
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Bones : access Bone_Info := null;
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--ERRORBind_Post : access Transform := null;
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-- ERROR Bind_Post : access Transform := null;
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end record with Convention => C_Pass_By_Copy;
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No_Model : Model;
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@ -4078,14 +4081,6 @@ package Raylib is
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Convention => C,
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External_Name => "TextLength";
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--~function Text_Format (
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--~Text : String := "";
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--~...
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--~) return Strings with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "TextFormat";
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function Text_Subtext (
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Text : String := "";
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Position : Integer := 0;
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