More font functions and C_String function...
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raylib.ads
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raylib.ads
@ -3065,40 +3065,75 @@ package Raylib is
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Convention => C,
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External_Name => "LoadFont";
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--~function Font LoadFontEx (const char *fileName, int fontSize, int *codepoints, int codepointCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Font_Ex (
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File_Name : String := "";
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Font_Size : Integer := 32;
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Code_Points : access Integer := null;
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Code_Point_Count : Natural := 0
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) return Font with
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Import => True,
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Convention => C,
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External_Name => "LoadFontEx";
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--~function Font LoadFontFromImage (Image image, Color key, int firstChar) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Font_From_Image (
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Data : Image := No_Image;
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Key : Color := White;
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First_Character : Integer := 0
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) return Font with
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Import => True,
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Convention => C,
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External_Name => "LoadFontFromImage";
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--~function Font LoadFontFromMemory (const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Font_From_Memory (
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File_Type : String := "";
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File_Data : Pointer := null;
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Data_Size : Natural := 0;
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Font_Size : Integer := 32;
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Code_Points : access Integer := null;
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Code_Point_Count : Natural := 0
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) return Font with
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Import => True,
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Convention => C,
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External_Name => "LoadFontFromMemory";
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--~function bool IsFontReady (Font font) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Is_Font_Ready (
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Data : Font := No_Font
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "IsFontReady";
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--~function GlyphInfo *LoadFontData (const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Font_Data (
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File_Data : Pointer := null;
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Data_Size : Natural := 0;
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Font_Size : Integer := 32;
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Code_Points : access Integer := null;
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Code_Point_Count : Natural := 0;
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Kind : Integer := 0
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) return access Glyph_Info with
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Import => True,
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Convention => C,
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External_Name => "LoadFontData";
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--~function Image GenImageFontAtlas (const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Image_Font_Atlas (
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Glyphs : access Glyph_Info := null;
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Glyph_Rectangles : access Rectangle := null;
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Glyph_Count : Integer := 0;
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Font_Size : Integer := 32;
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Padding : Integer := 0;
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Pack_Method : Integer := 0
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) return Image with
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Import => True,
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Convention => C,
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External_Name => "GenImageFontAtlas";
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--~procedure UnloadFontData (GlyphInfo *glyphs, int glyphCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Font_Data (
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Glyphs : access Glyph_Info := null;
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Glyph_Count : Integer := 0
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadFontData";
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procedure Unload_Font (
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Data : Font := No_Font
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@ -3107,10 +3142,13 @@ package Raylib is
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Convention => C,
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External_Name => "UnloadFont";
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--~function bool ExportFontAsCode (Font font, const char *fileName) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Export_Font_As_Code (
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Data : Font := No_Font;
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File_Name : String := ""
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "ExportFontAsCode";
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procedure Draw_FPS (
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X : Integer := 0;
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11
window.adb
11
window.adb
@ -3,7 +3,12 @@ use Raylib;
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procedure Window is
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Text : String := "Heyo world!" & Character'Val (0);
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function C_String (Data : String) return String is
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begin
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return (Data & Character'Val (0));
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end C_String;
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Text : String := C_String ("Heyo world!");
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Dragdown : Texture;
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@ -12,12 +17,12 @@ procedure Window is
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begin
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Open_Window (720, 360, "Heyo Raylib!" & Character'Val (0));
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Open_Window (720, 360, C_String ("Heyo Raylib!"));
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Set_Exit_Key (Key_Q); -- Default is Key_Escape
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Set_Target_FPS (72); -- Default is 60
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Dragdown := Load_Texture ("./texture.png" & Character'Val (0));
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Dragdown := Load_Texture (C_String ("./texture.png"));
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Main_Loop: loop
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exit when Window_Should_Close;
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