Finished limiting Color to 4 bytes like Gott intended...
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@ -601,6 +601,9 @@ package Raylib is
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type Color_Range is range 0 .. 2**8 - 1;
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type Color_Range is range 0 .. 2**8 - 1;
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type Index_Range is range 0 .. 2**16 - 1;
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type Index_Range is range 0 .. 2**16 - 1;
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for Color_Range'Size use 8;
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for Index_Range'Size use 16;
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type Pointer is access all System.Address;
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type Pointer is access all System.Address;
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type Vector_2D is record
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type Vector_2D is record
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148
window.adb
148
window.adb
@ -1,110 +1,8 @@
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--~with Raylib;
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with Raylib;
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--~use Raylib;
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use Raylib;
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procedure Window is
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procedure Window is
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type colour_range is range 0 .. 2 ** 32 - 1;
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--
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--~type Rectangle is record x, y, width, height : float; end record with convention => c_pass_by_copy;
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--~type Vector_2D is record x, y : float; end record with convention => c_pass_by_copy;
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--~type Texture is record id : natural; width, height, mipmaps, format : integer; end record with convention => c_pass_by_copy;
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--~type Font is record baseSize, glyphCount, glyphPadding : integer; id : Texture; recs, glyphs : access integer; end record with convention => c_pass_by_copy;
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--
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type Vector_2D is record
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X : Float := 0.0;
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Y : Float := 0.0;
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end record with Convention => C_Pass_By_Copy;
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type Rectangle is record
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X : Float := 0.0;
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Y : Float := 0.0;
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Width : Float := 0.0;
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Height : Float := 0.0;
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end record with Convention => C_Pass_By_Copy;
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No_Rectangle : Rectangle;
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type Texture is record
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Id : Natural := 0;
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Width : Integer := 0;
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Height : Integer := 0;
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Mipmaps : Integer := 1;
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Format : Integer := 3;
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end record with Convention => C_Pass_By_Copy;
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No_Texture : Texture;
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type Glyph_Info is record
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Value : Integer := 0;
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Offset_X : Integer := 0;
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Offset_Y : Integer := 0;
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Advance_X : Integer := 0;
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Data : access Integer := null;
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end record with Convention => C_Pass_By_Copy;
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type Font is record
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Base_Size : Integer := 0;
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Glyph_Count : Integer := 0;
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Glyph_Padding : Integer := 0;
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Data : Texture := No_Texture;
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Rectangles : access Rectangle := null;
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Glyphs : access Glyph_Info := null;
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end record with Convention => C_Pass_By_Copy;
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--
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procedure Open_Window (width, height : in integer; title : in string) with import => true, convention => c, external_name => "InitWindow";
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procedure Close_Window with import => true, convention => c, external_name => "CloseWindow";
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procedure Begin_Drawing with import => true, convention => c, external_name => "BeginDrawing";
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procedure End_Drawing with import => true, convention => c, external_name => "EndDrawing";
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--
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procedure Clear_Background (pallete : in colour_range) with import => true, convention => c, external_name => "ClearBackground";
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procedure Set_Target_FPS (framerate : in integer) with import => true, convention => c, external_name => "SetTargetFPS";
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function Window_Should_Close return Boolean with import => true, convention => c, external_name => "WindowShouldClose";
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--
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function Get_Screen_Width return integer with import => true, convention => c, external_name => "GetScreenWidth";
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function Get_Screen_Height return integer with import => true, convention => c, external_name => "GetScreenHeight";
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--
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function Load_Texture (file_path : in string) return Texture with import => true, convention => c, external_name => "LoadTexture";
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--
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procedure Unload_Texture (data : in Texture) with import => true, convention => c, external_name => "UnloadTexture";
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--
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--~procedure Draw_Texture_Pro (data : in Texture; s, d : in rectangle; o : in Vector_2D; rotation : in float; tint : in colour_range) with import => true, convention => c, external_name => "DrawTexturePro";
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procedure Draw_Text_Pro (data : in Font; text : in string; p, o : in Vector_2D; r, t, s : in float; tint : in colour_range) with import => true, convention => c, external_name => "DrawTextPro";
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procedure Draw_Line (x1, y1, x2, y2 : in integer; tint : in colour_range) with import => true, convention => c, external_name => "DrawLine";
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--
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type Color_Range is range 0 .. 2**8 - 1;
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type Index_Range is range 0 .. 2**16 - 1;
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type Color is record
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R : Color_Range := 255;
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G : Color_Range := 255;
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B : Color_Range := 255;
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A : Color_Range := 255;
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end record with Convention => C_Pass_By_Copy;
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White : constant Color := (255, 255, 255, 255);
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procedure Draw_Texture_Pro (
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Data : Texture := No_Texture;
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Source : Rectangle := No_Rectangle;
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Destination : Rectangle := No_Rectangle;
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Origin : Vector_2D := (0.0, 0.0);
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Rotation : Float := 0.0;
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--~Tint : Colour_range := 16#FFFFFFFF#
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Tint : Color := White
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) with
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Import => True,
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Convention => C,
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External_Name => "DrawTexturePro";
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--
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function Get_Font_Default return Font with
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Import => True,
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Convention => C,
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External_Name => "GetFontDefault";
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Text : String := "Heyo world!" & Character'Val (0);
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Text : String := "Heyo world!" & Character'Val (0);
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Dragdown : Texture;
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Dragdown : Texture;
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@ -112,17 +10,11 @@ procedure Window is
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X : Integer := 120;
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X : Integer := 120;
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Y : Integer := 120;
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Y : Integer := 120;
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procedure Draw (Data : Texture) is
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begin
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Draw_Texture_Pro (Data, (0.0, 0.0, 420.0, 420.0), (200.0, 0.0, 420.0, 420.0), (0.0, 0.0), 0.0, (240, 240, 240, 255));
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--~Draw_Texture_Pro (Data, (0.0, 0.0, 420.0, 420.0), (200.0, 0.0, 420.0, 420.0), (0.0, 0.0), 0.0, 16#CCCCCCCC#);
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end Draw;
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begin
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begin
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Open_Window (720, 360, "Heyo Raylib!" & Character'Val (0));
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Open_Window (720, 360, "Heyo Raylib!" & Character'Val (0));
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--~Set_Exit_Key (Key_Q); -- Default is Key_Escape
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Set_Exit_Key (Key_Q); -- Default is Key_Escape
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Set_Target_FPS (72); -- Default is 60
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Set_Target_FPS (72); -- Default is 60
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Dragdown := Load_Texture ("./texture.png" & Character'Val (0));
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Dragdown := Load_Texture ("./texture.png" & Character'Val (0));
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@ -132,30 +24,18 @@ begin
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--
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--
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Begin_Drawing;
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Begin_Drawing;
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--
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--
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Clear_Background (16#FFFFCCFF#);
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Clear_Background (Sky_Blue);
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--
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--
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--~Draw_Texture (Dragdown, (Get_Screen_Width - Dragdown.Width) / 2, (Get_Screen_Height - Dragdown.Height) / 2);
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Draw_Texture (Dragdown, 100, 100, White);
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--~Draw_Texture (Dragdown, 100, 100, 16#FFFFFFFF#);
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Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, Red);
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Draw_Texture_Pro (Dragdown, (0.0, 0.0, 420.0, 420.0), (200.0, 0.0, 420.0, 420.0), (0.0, 0.0), 0.0, White);
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Draw_FPS (60, 60);
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--~Draw_Texture_Pro (Dragdown, (0.0, 0.0, 420.0, 420.0), (100.0, 0.0, 42.0, 42.0), (0.0, 0.0), 0.0, 16#FFFFFFFF#);
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Draw_Line (0, 0, 300, 300, Black);
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Draw (Dragdown);
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Draw_Rectangle (120, 120, 30, 60, Blue);
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--~Data : Texture := No_Texture;
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--
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--~Source : Rectangle := No_Rectangle;
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if Is_Key_Pressed (Key_W) then Y := Y - 10; end if;
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--~Destination : Rectangle := No_Rectangle;
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if Is_Key_Pressed (Key_S) then Y := Y + 10; end if;
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--~Origin : Vector_2D := (0.0, 0.0);
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if Is_Key_Pressed (Key_A) then X := X - 10; end if;
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--~Rotation : Float := 0.0;
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if Is_Key_Pressed (Key_D) then X := X + 10; end if;
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--~Tint : Color := White
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--~Draw_Text ("Heyo world!" & Character'Val (0), 30, 30, 32, 16#FFCCCCFF#);
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--~Draw_Text (Text, 30, 30, 32, 16#FFCCCCFF#);
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Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, 16#FF2222FF#);
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--~Draw_FPS (60, 60);
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Draw_Line (0, 0, 300, 300, 16#FFCCCCFF#);
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--~Draw_Rectangle (120, 120, 30, 60, 16#FFCCCCFF#);
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--~Draw_FPS (X, Y);
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--~if Is_Key_Pressed (Key_W) then Y := Y - 10; end if;
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--~if Is_Key_Pressed (Key_S) then Y := Y + 10; end if;
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--~if Is_Key_Pressed (Key_A) then X := X - 10; end if;
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--~if Is_Key_Pressed (Key_D) then X := X + 10; end if;
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--
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--
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End_Drawing;
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End_Drawing;
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end loop Main_Loop;
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end loop Main_Loop;
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