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@@ -2598,110 +2598,164 @@ package Raylib is |
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Convention => C, |
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External_Name => "DrawPolyLinesEx"; |
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--~procedure DrawSplineLinear ( |
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--~Vector2 *points, int pointCount, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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--~procedure DrawSplineBasis ( |
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--~Vector2 *points, int pointCount, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Linear ( |
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Points : access Vector_2D := null; |
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Point_Count : Natural := 0; |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineLinear"; |
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--~procedure DrawSplineCatmullRom ( |
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--~Vector2 *points, int pointCount, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Basis ( |
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Points : access Vector_2D := null; |
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Point_Count : Natural := 0; |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineBasis"; |
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--~procedure DrawSplineBezierQuadratic ( |
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--~Vector2 *points, int pointCount, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Catmull_Rom ( |
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Points : access Vector_2D := null; |
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Point_Count : Natural := 0; |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineCatmullRom"; |
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--~procedure DrawSplineBezierCubic ( |
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--~Vector2 *points, int pointCount, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Bezier_Quadratic ( |
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Points : access Vector_2D := null; |
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Point_Count : Natural := 0; |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineBezierQuadratic"; |
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--~procedure DrawSplineSegmentLinear ( |
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--~Vector2 p1, Vector2 p2, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Bezier_Cubic ( |
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Points : access Vector_2D := null; |
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Point_Count : Natural := 0; |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineBezierCubic"; |
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--~procedure DrawSplineSegmentBasis ( |
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--~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Segment_Linear ( |
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From : Vector_2D := (others => 0.0); |
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To : Vector_2D := (others => 0.0); |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineSegmentLinear"; |
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--~procedure DrawSplineSegmentCatmullRom ( |
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--~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Segment_Basis ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineSegmentBasis"; |
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--~procedure DrawSplineSegmentBezierQuadratic ( |
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--~Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Segment_Catmull_Rom ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineSegmentCatmullRom"; |
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--~procedure DrawSplineSegmentBezierCubic ( |
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--~Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Segment_Bezier_Quadratic ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineSegmentBezierQuadratic"; |
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--~function Vector2 GetSplinePointLinear ( |
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--~Vector2 startPos, Vector2 endPos, float t |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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procedure Draw_Spline_Segment_Bezier_Cubic ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Thickness : Float := 0.0; |
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Tint : Color := White |
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) with |
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Import => True, |
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Convention => C, |
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External_Name => "DrawSplineSegmentBezierCubic"; |
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--~################################################################ |
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function Get_Spline_Point_Linear ( |
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From : Vector_2D := (others => 0.0); |
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To : Vector_2D := (others => 0.0); |
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Off : Float := 0.0 |
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) return Vector_2D with |
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Import => True, |
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Convention => C, |
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External_Name => "GetSplinePointLinear"; |
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--~function Vector2 GetSplinePointBasis ( |
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--~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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function Get_Spline_Point_Basis ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Off : Float := 0.0 |
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) return Vector_2D with |
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Import => True, |
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Convention => C, |
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External_Name => "GetSplinePointBasis"; |
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--~function Vector2 GetSplinePointCatmullRom ( |
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--~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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function Get_Spline_Point_Catmull_Rom ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Off : Float := 0.0 |
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) return Vector_2D with |
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Import => True, |
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Convention => C, |
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External_Name => "GetSplinePointCatmullRom"; |
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--~function Vector2 GetSplinePointBezierQuad ( |
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--~Vector2 p1, Vector2 c2, Vector2 p3, float t |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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function Get_Spline_Point_Bezier_Quad ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Off : Float := 0.0 |
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) return Vector_2D with |
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Import => True, |
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Convention => C, |
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External_Name => "GetSplinePointBezierQuad"; |
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--~function Vector2 GetSplinePointBezierCubic ( |
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--~Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t |
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--~) with |
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--~Import => True, |
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--~Convention => C, |
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--~External_Name => ""; |
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function Get_Spline_Point_Bezier_Cubic ( |
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Point_1 : Vector_2D := (others => 0.0); |
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Point_2 : Vector_2D := (others => 0.0); |
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Point_3 : Vector_2D := (others => 0.0); |
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Point_4 : Vector_2D := (others => 0.0); |
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Off : Float := 0.0 |
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) return Vector_2D with |
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Import => True, |
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Convention => C, |
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External_Name => "GetSplinePointBezierCubic"; |
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--~function bool CheckCollisionRecs ( |
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--~Rectangle rec1, Rectangle rec2 |
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