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Update to generation...

master
Ognjen Milan Robovic pirms 3 nedēļām
vecāks
revīzija
ad15946d12
1 mainītis faili ar 7 papildinājumiem un 5 dzēšanām
  1. +7
    -5
      example/generation.adb

+ 7
- 5
example/generation.adb Parādīt failu

@@ -20,8 +20,10 @@ procedure Generation is


Texture_Array : array (Texture_Index) of Texture; Texture_Array : array (Texture_Index) of Texture;


Tile_Size : Natural := 64; -- Texture_Array (Terrain).Height/Width

begin begin
Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL);
Open_Window (1280, 720, "Demo 1440 <Q to Quit>" & ASCII.NUL);
-- --
Set_Exit_Key (Key_Q); Set_Exit_Key (Key_Q);
Set_Target_FPS (1); Set_Target_FPS (1);
@@ -36,11 +38,11 @@ begin
loop exit when Window_Should_Close; loop exit when Window_Should_Close;
Begin_Drawing; Begin_Drawing;
-- --
for Y in 0 .. Get_Screen_Height / Texture_Array (Terrain).Height loop
for X in 0 .. Get_Screen_Width / Texture_Array (Terrain).Width loop
for Y in 0 .. Get_Screen_Height / Tile_Size loop
for X in 0 .. Get_Screen_Width / Tile_Size loop
Draw_Texture (Data => Texture_Array (Terrain), Draw_Texture (Data => Texture_Array (Terrain),
X => X * Texture_Array (Terrain).Width,
Y => Y * Texture_Array (Terrain).Height);
X => X * Tile_Size,
Y => Y * Tile_Size);
end loop; end loop;
end loop; end loop;
-- --


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