Update to generation...
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@ -20,8 +20,10 @@ procedure Generation is
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Texture_Array : array (Texture_Index) of Texture;
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Texture_Array : array (Texture_Index) of Texture;
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Tile_Size : Natural := 64; -- Texture_Array (Terrain).Height/Width
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begin
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begin
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Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL);
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Open_Window (1280, 720, "Demo 1440 <Q to Quit>" & ASCII.NUL);
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--
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--
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Set_Exit_Key (Key_Q);
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Set_Exit_Key (Key_Q);
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Set_Target_FPS (1);
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Set_Target_FPS (1);
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@ -36,11 +38,11 @@ begin
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loop exit when Window_Should_Close;
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loop exit when Window_Should_Close;
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Begin_Drawing;
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Begin_Drawing;
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--
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--
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for Y in 0 .. Get_Screen_Height / Texture_Array (Terrain).Height loop
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for Y in 0 .. Get_Screen_Height / Tile_Size loop
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for X in 0 .. Get_Screen_Width / Texture_Array (Terrain).Width loop
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for X in 0 .. Get_Screen_Width / Tile_Size loop
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Draw_Texture (Data => Texture_Array (Terrain),
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Draw_Texture (Data => Texture_Array (Terrain),
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X => X * Texture_Array (Terrain).Width,
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X => X * Tile_Size,
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Y => Y * Texture_Array (Terrain).Height);
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Y => Y * Tile_Size);
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end loop;
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end loop;
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end loop;
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end loop;
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--
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--
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