Added some 3D functions...
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raylib.ads
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raylib.ads
@ -689,14 +689,20 @@ package Raylib is
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Value : Float := 0.0;
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Value : Float := 0.0;
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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type Float_Array_4 is array (0 .. 3) of Float;
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No_Material_Map : Material_Map;
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type Float_Array_4 is array (0 .. 3) of Float;
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type Material_Map_Array_4 is array (0 .. 3) of Material_Map;
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type Material_Map_Array is array (Natural range <>) of Material_Map;
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type Material is record
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type Material is record
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Data : Shader := No_Shader;
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Data : Shader := No_Shader;
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Map : access Material_Map := null;
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Maps : access Material_Map_Array := null;
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Parameter : Float_Array_4 := (0.0, 0.0, 0.0, 0.0);
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Parameter : Float_Array_4 := (0.0, 0.0, 0.0, 1.0);
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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No_Material : Material;
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type Transform is record
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type Transform is record
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Translation : Vector_3D := (0.0, 0.0, 0.0);
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Translation : Vector_3D := (0.0, 0.0, 0.0);
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Rotation : Vector_4D := (0.0, 0.0, 0.0, 0.0);
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Rotation : Vector_4D := (0.0, 0.0, 0.0, 0.0);
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@ -712,18 +718,23 @@ package Raylib is
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Parent : Integer := 0;
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Parent : Integer := 0;
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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type Material_Array_4 is array (0 .. 3) of Material;
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type Material_Array is array (Natural range <>) of Material;
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type Model is record
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type Model is record
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Transform : Matrix_4D := Id_Matrix;
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Transform : Matrix_4D := Id_Matrix;
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Mesh_Count : Integer := 0;
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Mesh_Count : Integer := 0;
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Material_Count : Integer := 0;
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Material_Count : Integer := 0;
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Meshes : access Mesh := null;
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Meshes : access Mesh := null;
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Materials : access Material := null;
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Materials : access Material_Array := null;
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Mesh_Materials : access Integer := null;
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Mesh_Materials : access Integer := null;
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Bone_Count : Integer := 0;
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Bone_Count : Integer := 0;
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Bones : access Bone_Info := null;
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Bones : access Bone_Info := null;
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--~Bind_Post : access Transform := null; ERROR
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--~Bind_Post : access Transform := null; ERROR
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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No_Model : Model;
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type Model_Animation is record
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type Model_Animation is record
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Bone_Count : Integer := 0;
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Bone_Count : Integer := 0;
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Frame_Count : Integer := 0;
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Frame_Count : Integer := 0;
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@ -3445,10 +3456,12 @@ package Raylib is
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~function Model LoadModel (const char *fileName) with
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function Load_Model (
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--~Import => True,
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File_Name : String := ""
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--~Convention => C,
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) return Model with
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--~External_Name => "";
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Import => True,
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Convention => C,
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External_Name => "LoadModel";
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--~function Model LoadModelFromMesh (Mesh mesh) with
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--~function Model LoadModelFromMesh (Mesh mesh) with
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--~Import => True,
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--~Import => True,
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@ -3460,20 +3473,27 @@ package Raylib is
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~procedure UnloadModel (Model model) with
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procedure Unload_Model (
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--~Import => True,
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Data : Model := No_Model
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--~Convention => C,
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) with
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--~External_Name => "";
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Import => True,
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Convention => C,
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External_Name => "UnloadModel";
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--~function BoundingBox GetModelBoundingBox (Model model) with
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--~function BoundingBox GetModelBoundingBox (Model model) with
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--~Import => True,
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--~Import => True,
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~procedure DrawModel (Model model, Vector3 position, float scale, Color tint) with
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procedure Draw_Model (
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--~Import => True,
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Data : Model := No_Model;
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--~Convention => C,
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Position : Vector_3D := (0.0, 0.0, 0.0);
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--~External_Name => "";
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Scale : Float := 1.0;
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Tint : Color := White
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) with
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Import => True,
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Convention => C,
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External_Name => "DrawModel";
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--~procedure DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) with
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--~procedure DrawModelEx (Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) with
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--~Import => True,
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--~Import => True,
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@ -3495,25 +3515,44 @@ package Raylib is
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~procedure DrawBillboard (Camera camera, Texture2D texture, Vector3 position, float size, Color tint) with
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procedure Draw_Billboard (
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--~Import => True,
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Camera : Camera_3D := No_Camera_3D;
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--~Convention => C,
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Billboard : Texture := No_Texture;
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--~External_Name => "";
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Position : Vector_3D := (0.0, 0.0, 0.0);
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Size : Float := 0.0;
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Tint : Color := White
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) with
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Import => True,
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Convention => C,
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External_Name => "DrawBillboard";
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--~procedure DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) with
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--~procedure DrawBillboardRec (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) with
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--~Import => True,
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--~Import => True,
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~procedure DrawBillboardPro (Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) with
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procedure Draw_Billboard_Pro (
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--~Import => True,
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Camera : Camera_3D := No_Camera_3D;
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--~Convention => C,
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Billboard : Texture := No_Texture;
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--~External_Name => "";
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Source : Rectangle := No_Rectangle;
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Position : Vector_3D := (0.0, 0.0, 0.0);
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Up : Vector_3D := (0.0, 0.0, 0.0);
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Size : Vector_2D := (0.0, 0.0);
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Origin : Vector_2D := (0.0, 0.0);
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Rotation : Float := 0.0;
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Tint : Color := White
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) with
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Import => True,
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Convention => C,
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External_Name => "DrawBillboardPro";
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--~procedure UploadMesh (Mesh *mesh, bool dynamic) with
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procedure Upload_Mesh (
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--~Import => True,
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Data : access Mesh := null;
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--~Convention => C,
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Dynamic : Logical := False
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--~External_Name => "";
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) with
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Import => True,
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Convention => C,
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External_Name => "UploadMesh";
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--~procedure UpdateMeshBuffer (Mesh mesh, int index, const void *data, int dataSize, int offset) with
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--~procedure UpdateMeshBuffer (Mesh mesh, int index, const void *data, int dataSize, int offset) with
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--~Import => True,
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--~Import => True,
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@ -3525,10 +3564,14 @@ package Raylib is
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~procedure DrawMesh (Mesh mesh, Material material, Matrix transform) with
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procedure Draw_Mesh (
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--~Import => True,
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Data : Mesh := No_Mesh;
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--~Convention => C,
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Pixels : Material := No_Material;
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--~External_Name => "";
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Transform : Matrix_4D := (others => 0.0)
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) with
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Import => True,
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Convention => C,
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External_Name => "DrawMesh";
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--~procedure DrawMeshInstanced (Mesh mesh, Material material, const Matrix *transforms, int instances) with
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--~procedure DrawMeshInstanced (Mesh mesh, Material material, const Matrix *transforms, int instances) with
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--~Import => True,
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--~Import => True,
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@ -3560,10 +3603,15 @@ package Raylib is
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--~Convention => C,
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--~Convention => C,
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--~External_Name => "";
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--~External_Name => "";
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--~function Mesh GenMeshPlane (float width, float length, int resX, int resZ) with
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function Gen_Mesh_Plane (
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--~Import => True,
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Width : Float := 1.0;
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--~Convention => C,
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Height : Float := 1.0;
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--~External_Name => "";
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X : Integer := 1;
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Z : Integer := 1
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshPlane";
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--~function Mesh GenMeshCube (float width, float height, float length) with
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--~function Mesh GenMeshCube (float width, float height, float length) with
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--~Import => True,
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--~Import => True,
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