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- with Raylib;
- use Raylib;
-
- procedure Preview is
-
- type Texture_Index is (
- Archery,
- Barracks,
- Blacksmith,
- Castle,
- House_1,
- House_2,
- House_3,
- Stable,
- Terrain,
- Tree_1,
- Tree_2,
- Tree_3
- );
-
- Texture_Array : array (Texture_Index) of Texture;
-
- begin
- Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL);
- --
- for I in Texture_Index
- loop
- Texture_Array (I) := Load_Texture ("./example/resource/"
- & Texture_Index'Image (I)
- & ".png"
- & ASCII.NUL);
- end loop;
- --
- until Window_Should_Close
- loop
- Begin_Drawing;
- for Y in 0 .. Get_Screen_Height / Terrain.Height - 2
- for X in 0 .. Get_Screen_Width / Terrain.Width - 2
- Draw_Texture (Data => Texture_Array (Terrain),
- X => X * Terrain.Width,
- Y => Y * Terrain.Height);
- End_Drawing;
- end loop;
- --
- for I in Texture_Index
- loop
- Unload_Texture (Texture_Array (I));
- end loop;
- --
- Close_Window;
- end Preview;
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