2023-12-20 00:07:54 -05:00
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#include "game.h"
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2023-12-21 13:03:16 -05:00
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#include "render.h"
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2023-12-20 00:07:54 -05:00
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#include "engine.h"
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#include "menu.h"
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2023-12-19 20:58:08 -05:00
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int main (void) {
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2023-12-20 00:07:54 -05:00
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game_configure ();
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2023-12-21 13:03:16 -05:00
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render_configure ();
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2023-12-19 20:58:08 -05:00
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2023-12-20 00:07:54 -05:00
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menu_configure ();
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2023-12-19 20:58:08 -05:00
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while (! WindowShouldClose ()) {
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2023-12-21 23:08:09 -05:00
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Color tint = { 0, 0, 0, 0 };
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2023-12-19 20:58:08 -05:00
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BeginDrawing ();
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ClearBackground (tint);
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2023-12-21 14:20:00 -05:00
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view_map ();
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2023-12-19 20:58:08 -05:00
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2023-12-21 23:08:09 -05:00
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view_base_1 (0, 32, 128);
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view_base_1 (1, 32, 512);
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view_base_2 (0, 1024, 128);
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view_base_2 (1, 1024, 512);
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/*
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for (int i = 0; i < 18; ++i) {
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view_unit (orc, i, 900 + 32 * i, 32);
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view_unit (human, i, 900 + 32 * i, 64);
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view_unit (elf, i, 900 + 32 * i, 96);
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}
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*/
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2023-12-21 20:19:30 -05:00
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if (IsKeyPressed (KEY_RIGHT)) { menu_show [menu_traits] = menu_show [menu_traits] ? 0 : 1; }
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if (IsKeyPressed (KEY_LEFT)) { menu_show [menu_skills] = menu_show [menu_skills] ? 0 : 1; }
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if (IsKeyPressed (KEY_DOWN)) { menu_show [menu_values] = menu_show [menu_values] ? 0 : 1; }
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2023-12-20 10:24:43 -05:00
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2023-12-21 23:08:09 -05:00
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view_hud (0, SIDE_SIZE, render_height (), render_width () - SIDE_SIZE, 0);
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view_hud (1, render_width () - SIDE_SIZE, render_height (), 0, 0);
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2023-12-21 16:59:45 -05:00
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view_neon_menu (menu_resources, 1, 0, 0);
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2023-12-21 20:19:30 -05:00
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view_neon_menu (menu_traits, 1, 0, 0);
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view_neon_menu (menu_skills, 1, 0, 0);
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view_neon_menu (menu_values, 1, 0, 0);
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2023-12-21 23:08:09 -05:00
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/*
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Rectangle source = { 0, 0, BASE_SIZE * 15, BASE_SIZE * 10 };
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Rectangle destination = { 128, 128, BASE_SIZE * 15 * zoom, BASE_SIZE * 10 * zoom };
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DrawTexturePro (vvv, source, destination, (Vector2) { 0, 0 }, 0.0F, WHITE);
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*/
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2023-12-19 20:58:08 -05:00
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EndDrawing ();
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}
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return (0);
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}
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