Added testing script and changed engine...
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@ -77,7 +77,7 @@ static void render_layout (int x, int y, int width, int height, int small, int a
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}
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}
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static void define_minimenu (int menu, char * text, int icon, void (* action) (void)) {
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static void define_menu_item (int menu, char * text, int icon, void (* action) (void)) {
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menu_text [menu] [menu_items [menu]] = text;
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menu_icon [menu] [menu_items [menu]] = icon;
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menu_action [menu] [menu_items [menu]] = action;
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@ -182,15 +182,15 @@ void layout_configure (void) {
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bind (signal_v, show_value_menu);
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for (index = 0; index < trait_count; ++index) {
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define_minimenu (menu_traits, trait_name [index], index, 0);
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define_menu_item (menu_traits, trait_name [index], index, NULL);
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}
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for (index = 0; index < skill_count; ++index) {
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define_minimenu (menu_skills, skill_name [index], 3 + index, 0);
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define_menu_item (menu_skills, skill_name [index], 3 + index, NULL);
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}
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for (index = 0; index < value_count; ++index) {
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define_minimenu (menu_values, value_name [index], 27 + index, 0);
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define_menu_item (menu_values, value_name [index], 27 + index, NULL);
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}
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}
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11
test.sh
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11
test.sh
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@ -0,0 +1,11 @@
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#!/bin/bash
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splint -predboolint +boolint -warnposix -retvalint source/game.c
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splint -predboolint +boolint -warnposix -retvalint source/game.h
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splint -predboolint +boolint -warnposix -retvalint source/engine.c
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splint -predboolint +boolint -warnposix -retvalint source/engine.h
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splint -predboolint +boolint -warnposix -retvalint source/main.c
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splint -predboolint +boolint -warnposix -retvalint source/render.c
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splint -predboolint +boolint -warnposix -retvalint source/render.h
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exit
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