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- #include "game.h"
- #include "render.h"
- #include "engine.h"
-
- #include <raylib.h>
-
- int main (void) {
- game_configure ();
- engine_configure ();
- layout_configure ();
-
- while (engine_active != 0) {
- layout_synchronize ();
- engine_synchronize ();
-
- render_map (camera_x, camera_y);
-
- render_side ();
-
- render_menu (menu_traits, 0, 0, 1, 1, 0);
- render_menu (menu_skills, 0, 0, 1, 1, 0);
- render_menu (menu_values, 0, 0, 1, 1, 0);
- }
-
- return (0);
- }
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