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- #include "render.h"
-
- #include <stdlib.h>
- #include <raylib.h>
-
- float render_zoom = 2.0;
-
- static Texture2D render_texture [render_texture_count];
-
- static Font font = { 0 };
- static Color tint = { 255, 255, 255, 255 };
- static Vector2 dump = { 0, 0 };
-
- int render_width (void) { return (GetScreenWidth ()); }
- int render_height (void) { return (GetScreenHeight ()); }
-
- void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) {
- Rectangle source, destination;
-
- source.x = u;
- source.y = v;
- source.width = width;
- source.height = height;
-
- destination.x = x;
- destination.y = y;
- destination.width = width * ((sprite <= overui) ? 1 : render_zoom);
- destination.height = height * ((sprite <= overui) ? 1 : render_zoom);
-
- DrawTexturePro (render_texture [sprite], source, destination, dump, 0.0, tint);
- }
-
- void render_string (char * string, int x, int y) {
- Vector2 position = { 4, 4 };
-
- position.x += x;
- position.y += y;
-
- DrawTextPro (font, string, position, dump, 0.0, FONT_SIZE, 4, tint);
- }
-
- static void render_clean_up (void) {
- CloseWindow ();
- }
-
- void render_configure (void) {
- InitWindow (1800, 900, "EAX");
- SetExitKey (KEY_ESCAPE);
- SetTargetFPS (60);
-
- font = LoadFont ("sprite/gothic.ttf");
-
- atexit (render_clean_up);
-
- render_texture [neonui] = LoadTexture ("sprite/neonui.png");
- render_texture [ui] = LoadTexture ("sprite/ui.png");
- render_texture [overui] = LoadTexture ("sprite/hack.png");
-
- SetTextureFilter (render_texture [neonui], TEXTURE_FILTER_POINT);
- SetTextureFilter (render_texture [ui], TEXTURE_FILTER_POINT);
- SetTextureFilter (render_texture [overui], TEXTURE_FILTER_POINT);
-
- render_texture [orcs] = LoadTexture ("sprite/orcs.png"); /* TODO */
- render_texture [humans] = LoadTexture ("sprite/humans.png");
- render_texture [elves] = LoadTexture ("sprite/elves.png");
- render_texture [ashlands] = LoadTexture ("sprite/ashlands.png");
- }
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