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- #include "game.h"
- #include "render.h"
- #include "engine.h"
-
- #include <raylib.h>
-
- int main (void) {
- game_configure ();
-
- render_configure ();
-
- while (render_active != 0) {
- render_synchronize ();
-
- view_map (camera_x, camera_y);
-
- view_map_overlay ();
-
- view_hud (render_width () - SIDE_SIZE, 0, SIDE_SIZE, render_height (), 0, 0);
- view_hud (0, 0, render_width () - SIDE_SIZE, render_height (), 0, 1);
-
- view_menu (menu_resources, 96, 96, 1, 0, 1);
-
- view_menu (menu_traits, 0, 0, 1, 1, 0);
- view_menu (menu_skills, 0, 0, 0, 0, 0);
- view_menu (menu_values, 96, 240, 0, 0, 0);
- }
-
- return (0);
- }
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