xabina/core.adb

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Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io;
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package body core is
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procedure screen_delete is
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begin
ada.text_io.put (escape & "[2J");
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end screen_delete;
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procedure screen_offset is
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begin
ada.text_io.put (escape & "[H");
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end screen_offset;
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procedure screen_hide_cursor is
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begin
ada.text_io.put (escape & "[?25l");
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end screen_hide_cursor;
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procedure screen_show_cursor is
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begin
ada.text_io.put (escape & "[?25h");
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end screen_show_cursor;
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procedure screen_new_line is
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begin
ada.text_io.put (carriage_return & line_feed);
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end screen_new_line;
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procedure render_character (symbol : character := ' ';
colour : character := '7';
effect : character := '0';
y : screen_height := 0;
x : screen_width := 0) is
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begin
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screen_symbol (y, x) := symbol;
screen_colour (y, x) := colour;
screen_effect (y, x) := effect;
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end render_character;
procedure render_buffer is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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begin
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screen_offset;
for y in screen_height
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loop
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for x in screen_width
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loop
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format (8) := screen_symbol (y, x);
format (6) := screen_colour (y, x);
format (3) := screen_effect (y, x);
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ada.text_io.put (format);
end loop;
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screen_new_line;
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end loop;
end render_buffer;
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end core;