@@ -0,0 +1,42 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core, screen, player; | |||
use screen; | |||
package body action is | |||
------------------------------------------------------------------------------------------ | |||
procedure bind (symbol : character := core.CANCEL; | |||
mimimi : procedure_pointer := game_idle'access) is | |||
begin | |||
list (character'pos (symbol)) := mimimi; | |||
end bind; | |||
procedure unbind (symbol : character := core.CANCEL) is | |||
begin | |||
list (character'pos (symbol)) := game_idle'access; | |||
end unbind; | |||
procedure game_idle is begin null; end game_idle; | |||
procedure game_exit is begin active := false; end game_exit; | |||
procedure move_up is begin player.data.y := player.data.y - 1; end move_up; | |||
procedure move_down is begin player.data.y := player.data.y + 1; end move_down; | |||
procedure move_left is begin player.data.x := player.data.x - 1; end move_left; | |||
procedure move_right is begin player.data.x := player.data.x + 1; end move_right; | |||
------------------------------------------------------------------------------------------ | |||
end action; |
@@ -0,0 +1,47 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core, screen, player; | |||
package action is | |||
------------------------------------------------------------------------------------------ | |||
procedure game_idle; | |||
type procedure_pointer is access procedure; | |||
type mememe is mod (2 ** 8); | |||
type list_type is array (mememe) of procedure_pointer; | |||
------------------------------------------------------------------------------------------ | |||
active : boolean := true; | |||
signal : character := ' '; | |||
list : list_type := (others => game_idle'access); | |||
------------------------------------------------------------------------------------------ | |||
procedure bind (symbol : character := core.CANCEL; | |||
mimimi : procedure_pointer := game_idle'access); | |||
procedure unbind (symbol : character := core.CANCEL); | |||
procedure game_exit; | |||
procedure move_up; | |||
procedure move_down; | |||
procedure move_left; | |||
procedure move_right; | |||
------------------------------------------------------------------------------------------ | |||
end action; |
@@ -1,81 +0,0 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
package body core is | |||
------------------------------------------------------------------------------------------ | |||
procedure bind (symbol : character := CANCEL; | |||
action : procedure_pointer := action_idle'access) is | |||
begin | |||
action_list (character'pos (symbol)) := action; | |||
end bind; | |||
procedure unbind (symbol : character := CANCEL) is | |||
begin | |||
action_list (character'pos (symbol)) := action_idle'access; | |||
end unbind; | |||
procedure action_idle is begin null; end action_idle; | |||
procedure action_exit is begin active := false; end action_exit; | |||
procedure action_move_up is begin player.y := player.y - 1; end action_move_up; | |||
procedure action_move_down is begin player.y := player.y + 1; end action_move_down; | |||
procedure action_move_left is begin player.x := player.x - 1; end action_move_left; | |||
procedure action_move_right is begin player.x := player.x + 1; end action_move_right; | |||
procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete; | |||
procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset; | |||
procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide; | |||
procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show; | |||
procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment; | |||
procedure render_character (symbol : character := ' '; | |||
colour : character := '7'; | |||
effect : character := '0'; | |||
y : screen_height := 0; | |||
x : screen_width := 0) is | |||
begin | |||
screen_symbol (y, x) := symbol; | |||
screen_colour (y, x) := colour; | |||
screen_effect (y, x) := effect; | |||
end render_character; | |||
procedure render_screen is | |||
format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m"; | |||
begin | |||
render_screen_offset; | |||
for y in screen_height | |||
loop | |||
for x in screen_width | |||
loop | |||
format (8) := screen_symbol (y, x); | |||
format (6) := screen_colour (y, x); | |||
format (3) := screen_effect (y, x); | |||
put (format); | |||
end loop; | |||
render_realignment; | |||
end loop; | |||
end render_screen; | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------ | |||
procedure render_player is | |||
begin | |||
render_character ('@', core.colour.cyan, core.effect.bold, screen_height (player.y), screen_width (player.x)); | |||
end render_player; | |||
end core; |
@@ -11,7 +11,6 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with ada.text_io; | |||
use ada.text_io; | |||
package core is | |||
@@ -44,17 +43,6 @@ package core is | |||
------------------------------------------------------------------------------------------ | |||
procedure action_idle; | |||
type procedure_pointer is access procedure; | |||
type ascii_range is mod 2 ** 8; | |||
type action_type is array (ascii_range) of procedure_pointer; | |||
type screen_width is mod 120; | |||
type screen_height is mod 40; | |||
type screen_type is array (screen_height, screen_width) of character; | |||
type description is new string (1 .. 144); | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
@@ -118,219 +106,7 @@ package core is | |||
------------------------------------------------------------------------------------------ | |||
active : boolean := true; | |||
signal : character := ' '; | |||
action_list : action_type := (others => action_idle'access); | |||
screen_symbol : screen_type := (others => (others => CANCEL)); | |||
screen_colour : screen_type := (others => (others => '7')); | |||
screen_effect : screen_type := (others => (others => '0')); | |||
colour : colour_type; | |||
effect : effect_type; | |||
------------------------------------------------------------------------------------------ | |||
--~active := true; | |||
--~signal := ' '; | |||
--~action_list := (others => action_idle'access); | |||
--~screen_symbol := (others => (others => CANCEL)); | |||
--~screen_colour := (others => (others => colour.white)); | |||
--~screen_effect := (others => (others => effect.normal)); | |||
------------------------------------------------------------------------------------------ | |||
--~active : boolean; | |||
--~signal : character; | |||
--~action_list : action_type; | |||
--~screen_symbol : screen_type; | |||
--~screen_colour : screen_type; | |||
--~screen_effect : screen_type; | |||
------------------------------------------------------------------------------------------ | |||
procedure bind (symbol : character := CANCEL; | |||
action : procedure_pointer := action_idle'access); | |||
procedure unbind (symbol : character := CANCEL); | |||
procedure action_exit; | |||
procedure action_move_up; | |||
procedure action_move_down; | |||
procedure action_move_left; | |||
procedure action_move_right; | |||
procedure render_screen_delete; | |||
procedure render_screen_offset; | |||
procedure render_cursor_hide; | |||
procedure render_cursor_show; | |||
procedure render_realignment; | |||
procedure render_character (symbol : character := ' '; | |||
colour : character := '7'; | |||
effect : character := '0'; | |||
y : screen_height := 0; | |||
x : screen_width := 0); | |||
procedure render_screen; | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
type trait_list is ( | |||
TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM | |||
); | |||
type skill_list is ( | |||
-- Combat skills. | |||
SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, | |||
SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, | |||
-- Magic skills. | |||
SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, | |||
SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, | |||
-- Trait skills. | |||
SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, | |||
SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, | |||
-- Knowledge skills. | |||
SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, | |||
SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, | |||
-- Work skills. | |||
SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, | |||
SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION | |||
); | |||
type title_list is ( | |||
TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER | |||
); | |||
type player_data is | |||
record | |||
--~x : map_width := 0; | |||
--~y : map_height := 0; | |||
x : screen_width := 0; | |||
y : screen_height := 0; | |||
health : natural := 0; | |||
armour : natural := 0; | |||
mana : natural := 0; | |||
stamina : natural := 0; | |||
end record; | |||
------------------------------------------------------------------------------------------ | |||
--~trait_info : constant array (trait_list) of description; | |||
--~skill_info : constant array (skill_list) of description; | |||
--~title_info : constant array (title_list) of description; | |||
trait_info : constant array (trait_list) of description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... | |||
skill_info : constant array (skill_list) of description := ( | |||
"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", | |||
"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", | |||
"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", | |||
"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", | |||
"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", | |||
"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", | |||
"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", | |||
"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", | |||
"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", | |||
"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", | |||
"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", | |||
"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", | |||
"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", | |||
"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", | |||
"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", | |||
"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", | |||
"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", | |||
"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", | |||
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", | |||
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", | |||
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", | |||
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", | |||
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", | |||
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", | |||
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", | |||
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", | |||
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", | |||
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", | |||
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", | |||
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", | |||
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", | |||
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", | |||
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", | |||
"Patience: Endure and persevere through trials with calmness and resilience. ", | |||
"Religion: Channel divine power through faith and devotion to overcome obstacles. ", | |||
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", | |||
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ", | |||
"Refraction: Bend and manipulate the flow of energy to alter its course. ", | |||
"Authority: Command respect, possess leadership skills, and wield influence. ", | |||
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", | |||
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", | |||
"Mana Force: Manipulate and control magical energy for various purposes. ", | |||
"Regeneration: Restore health and vitality gradually and naturally over time. ", | |||
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", | |||
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ", | |||
"Protection: Shield oneself and allies, providing defense against harm and danger. ", | |||
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", | |||
"Evocation: Summon and command mystical forces, unleashing their power and potential. ", | |||
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ", | |||
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", | |||
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", | |||
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", | |||
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", | |||
"Alteration: Manipulate and reshape the physical world, bending it to your will. ", | |||
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", | |||
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", | |||
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", | |||
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", | |||
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", | |||
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", | |||
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", | |||
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", | |||
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", | |||
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", | |||
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", | |||
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", | |||
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", | |||
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", | |||
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", | |||
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", | |||
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", | |||
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", | |||
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", | |||
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", | |||
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", | |||
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", | |||
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", | |||
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", | |||
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", | |||
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " | |||
); | |||
title_info : constant array (title_list) of description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
player : player_data; | |||
procedure render_player; | |||
end core; |
@@ -12,7 +12,7 @@ | |||
with ada.text_io; | |||
with core, item, magic, ammunition, weapon, armour, plant, animal, monster; | |||
with core, action, screen, item, magic, ammunition, weapon, armour, plant, animal, monster, player; | |||
function main return integer is | |||
@@ -82,49 +82,187 @@ function main return integer is | |||
colour : character := core.colour.white; | |||
effect : character := core.effect.normal; | |||
begin | |||
for y in core.screen_height | |||
for y in screen.height | |||
loop | |||
for x in core.screen_width | |||
for x in screen.width | |||
loop | |||
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol; | |||
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour; | |||
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect; | |||
core.render_character (symbol, colour, effect, y, x); | |||
screen.render_character (symbol, colour, effect, y, x); | |||
end loop; | |||
end loop; | |||
end render_map; | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Player | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
type trait_list is ( | |||
TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM | |||
); | |||
type skill_list is ( | |||
-- Combat skills. | |||
SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, | |||
SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, | |||
-- Magic skills. | |||
SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, | |||
SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, | |||
-- Trait skills. | |||
SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, | |||
SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, | |||
-- Knowledge skills. | |||
SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, | |||
SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, | |||
-- Work skills. | |||
SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, | |||
SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION | |||
); | |||
type title_list is ( | |||
TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER | |||
); | |||
------------------------------------------------------------------------------------------ | |||
--~trait_info : constant array (trait_list) of description; | |||
--~skill_info : constant array (skill_list) of description; | |||
--~title_info : constant array (title_list) of description; | |||
trait_info : constant array (trait_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... | |||
skill_info : constant array (skill_list) of core.description := ( | |||
"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", | |||
"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", | |||
"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", | |||
"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", | |||
"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", | |||
"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", | |||
"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", | |||
"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", | |||
"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", | |||
"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", | |||
"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", | |||
"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", | |||
"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", | |||
"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", | |||
"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", | |||
"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", | |||
"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", | |||
"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", | |||
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", | |||
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", | |||
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", | |||
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", | |||
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", | |||
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", | |||
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", | |||
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", | |||
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", | |||
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", | |||
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", | |||
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", | |||
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", | |||
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", | |||
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", | |||
"Patience: Endure and persevere through trials with calmness and resilience. ", | |||
"Religion: Channel divine power through faith and devotion to overcome obstacles. ", | |||
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", | |||
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ", | |||
"Refraction: Bend and manipulate the flow of energy to alter its course. ", | |||
"Authority: Command respect, possess leadership skills, and wield influence. ", | |||
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", | |||
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", | |||
"Mana Force: Manipulate and control magical energy for various purposes. ", | |||
"Regeneration: Restore health and vitality gradually and naturally over time. ", | |||
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", | |||
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ", | |||
"Protection: Shield oneself and allies, providing defense against harm and danger. ", | |||
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", | |||
"Evocation: Summon and command mystical forces, unleashing their power and potential. ", | |||
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ", | |||
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", | |||
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", | |||
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", | |||
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", | |||
"Alteration: Manipulate and reshape the physical world, bending it to your will. ", | |||
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", | |||
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", | |||
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", | |||
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", | |||
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", | |||
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", | |||
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", | |||
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", | |||
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", | |||
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", | |||
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", | |||
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", | |||
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", | |||
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", | |||
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", | |||
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", | |||
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", | |||
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", | |||
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", | |||
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", | |||
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", | |||
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", | |||
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", | |||
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", | |||
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", | |||
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " | |||
); | |||
title_info : constant array (title_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
begin | |||
------------------------------------------------------------------------------------------ | |||
core.bind ('q', core.action_exit'access); | |||
core.bind ('w', core.action_move_up'access); | |||
core.bind ('s', core.action_move_down'access); | |||
core.bind ('a', core.action_move_left'access); | |||
core.bind ('d', core.action_move_right'access); | |||
action.bind ('q', action.game_exit'access); | |||
action.bind ('w', action.move_up'access); | |||
action.bind ('s', action.move_down'access); | |||
action.bind ('a', action.move_left'access); | |||
action.bind ('d', action.move_right'access); | |||
core.render_screen_delete; | |||
core.render_screen_offset; | |||
core.render_cursor_hide; | |||
screen.delete; | |||
screen.offset; | |||
screen.hide_cursor; | |||
generate_map; | |||
------------------------------------------------------------------------------------------ | |||
loop | |||
core.signal := core.CANCEL; | |||
action.signal := core.CANCEL; | |||
render_map; | |||
core.render_player; | |||
core.render_screen; | |||
ada.text_io.get_immediate (core.signal); | |||
core.action_list (character'pos (core.signal)).all; | |||
exit when core.active = false; | |||
player.render; | |||
screen.render_buffer; | |||
ada.text_io.get_immediate (action.signal); | |||
action.list (character'pos (action.signal)).all; | |||
exit when action.active = false; | |||
end loop; | |||
------------------------------------------------------------------------------------------ | |||
core.render_cursor_show; | |||
screen.show_cursor; | |||
return 0; | |||
@@ -0,0 +1,26 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core, screen; | |||
package body player is | |||
------------------------------------------------------------------------------------------ | |||
procedure render is | |||
begin | |||
screen.render_character ('@', core.colour.cyan, core.effect.bold, screen.height (data.y), screen.width (data.x)); | |||
end render; | |||
------------------------------------------------------------------------------------------ | |||
end player; |
@@ -0,0 +1,41 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core, screen; | |||
package player is | |||
------------------------------------------------------------------------------------------ | |||
type player_data is | |||
record | |||
--~x : map_width := 0; | |||
--~y : map_height := 0; | |||
x : screen.width := 0; | |||
y : screen.height := 0; | |||
health : natural := 0; | |||
armour : natural := 0; | |||
mana : natural := 0; | |||
stamina : natural := 0; | |||
end record; | |||
------------------------------------------------------------------------------------------ | |||
data : player_data; | |||
------------------------------------------------------------------------------------------ | |||
procedure render; | |||
------------------------------------------------------------------------------------------ | |||
end player; |
@@ -0,0 +1,57 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with ada.text_io; | |||
with core; | |||
package body screen is | |||
------------------------------------------------------------------------------------------ | |||
procedure delete is begin ada.text_io.put (core.ESCAPE & "[2J"); end delete; | |||
procedure offset is begin ada.text_io.put (core.ESCAPE & "[H"); end offset; | |||
procedure hide_cursor is begin ada.text_io.put (core.ESCAPE & "[?25l"); end hide_cursor; | |||
procedure show_cursor is begin ada.text_io.put (core.ESCAPE & "[?25h"); end show_cursor; | |||
procedure new_line is begin ada.text_io.put (core.CARRIAGE_RETURN & core.LINE_FEED); end new_line; | |||
procedure render_character (symbol : character := ' '; | |||
colour : character := core.colour.white; | |||
effect : character := core.effect.normal; | |||
y : height := 0; | |||
x : width := 0) is | |||
begin | |||
symbol_matrix (y, x) := symbol; | |||
colour_matrix (y, x) := colour; | |||
effect_matrix (y, x) := effect; | |||
end render_character; | |||
procedure render_buffer is | |||
format : string (1 .. 12) := core.ESCAPE & "[E;3CmS" & core.ESCAPE & "[0m"; | |||
begin | |||
offset; | |||
for y in height | |||
loop | |||
for x in width | |||
loop | |||
format (8) := symbol_matrix (y, x); | |||
format (6) := colour_matrix (y, x); | |||
format (3) := effect_matrix (y, x); | |||
ada.text_io.put (format); | |||
end loop; | |||
new_line; | |||
end loop; | |||
end render_buffer; | |||
------------------------------------------------------------------------------------------ | |||
end screen; |
@@ -0,0 +1,48 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core; | |||
package screen is | |||
------------------------------------------------------------------------------------------ | |||
type width is mod 120; | |||
type height is mod 40; | |||
type matrix is array (height, width) of character; | |||
------------------------------------------------------------------------------------------ | |||
symbol_matrix : matrix := (others => (others => core.CANCEL)); | |||
colour_matrix : matrix := (others => (others => core.colour.white)); | |||
effect_matrix : matrix := (others => (others => core.effect.normal)); | |||
------------------------------------------------------------------------------------------ | |||
procedure delete; | |||
procedure offset; | |||
procedure hide_cursor; | |||
procedure show_cursor; | |||
procedure new_line; | |||
procedure render_character (symbol : character := ' '; | |||
colour : character := core.colour.white; | |||
effect : character := core.effect.normal; | |||
y : height := 0; | |||
x : width := 0); | |||
procedure render_buffer; | |||
------------------------------------------------------------------------------------------ | |||
end screen; |