xabina/core.adb
2023-10-15 10:01:21 -04:00

82 lines
4.6 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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package body core is
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procedure bind (symbol : character := CANCEL;
action : procedure_pointer := action_idle'access) is
begin
action_list (character'pos (symbol)) := action;
end bind;
procedure unbind (symbol : character := CANCEL) is
begin
action_list (character'pos (symbol)) := action_idle'access;
end unbind;
procedure action_idle is begin null; end action_idle;
procedure action_exit is begin active := false; end action_exit;
procedure action_move_up is begin player.y := player.y - 1; end action_move_up;
procedure action_move_down is begin player.y := player.y + 1; end action_move_down;
procedure action_move_left is begin player.x := player.x - 1; end action_move_left;
procedure action_move_right is begin player.x := player.x + 1; end action_move_right;
procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete;
procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset;
procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide;
procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show;
procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment;
procedure render_character (symbol : character := ' ';
colour : character := '7';
effect : character := '0';
y : screen_height := 0;
x : screen_width := 0) is
begin
screen_symbol (y, x) := symbol;
screen_colour (y, x) := colour;
screen_effect (y, x) := effect;
end render_character;
procedure render_screen is
format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m";
begin
render_screen_offset;
for y in screen_height
loop
for x in screen_width
loop
format (8) := screen_symbol (y, x);
format (6) := screen_colour (y, x);
format (3) := screen_effect (y, x);
put (format);
end loop;
render_realignment;
end loop;
end render_screen;
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-- Player
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procedure render_player is
begin
render_character ('@', core.colour.cyan, core.effect.bold, screen_height (player.y), screen_width (player.x));
end render_player;
end core;