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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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package body core is
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procedure bind ( symbol : character := CANCEL ;
action : procedure _pointer := action_idle ' access ) is
begin
action_list ( character ' pos ( symbol ) ) := action ;
end bind ;
procedure unbind ( symbol : character := CANCEL ) is
begin
action_list ( character ' pos ( symbol ) ) := action_idle ' access ;
end unbind ;
procedure action_idle is begin null ; end action_idle ;
procedure action_exit is begin active := false ; end action_exit ;
procedure action_move_up is begin player . y := player . y - 1 ; end action_move_up ;
procedure action_move_down is begin player . y := player . y + 1 ; end action_move_down ;
procedure action_move_left is begin player . x := player . x - 1 ; end action_move_left ;
procedure action_move_right is begin player . x := player . x + 1 ; end action_move_right ;
procedure render_screen_delete is begin put ( ESCAPE & "[2J" ) ; end render_screen_delete ;
procedure render_screen_offset is begin put ( ESCAPE & "[H" ) ; end render_screen_offset ;
procedure render_cursor_hide is begin put ( ESCAPE & "[?25l" ) ; end render_cursor_hide ;
procedure render_cursor_show is begin put ( ESCAPE & "[?25h" ) ; end render_cursor_show ;
procedure render_realignment is begin put ( CARRIAGE_RETURN & LINE_FEED ) ; end render_realignment ;
procedure render_character ( symbol : character := ' ' ;
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colour : character := ' 7 ' ;
effect : character := ' 0 ' ;
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y : screen_height := 0 ;
x : screen_width := 0 ) is
begin
screen_symbol ( y , x ) := symbol ;
screen_colour ( y , x ) := colour ;
screen_effect ( y , x ) := effect ;
end render_character ;
procedure render_screen is
format : string ( 1 . . 12 ) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m" ;
begin
render_screen_offset ;
for y in screen_height
loop
for x in screen_width
loop
format ( 8 ) := screen_symbol ( y , x ) ;
format ( 6 ) := screen_colour ( y , x ) ;
format ( 3 ) := screen_effect ( y , x ) ;
put ( format ) ;
end loop ;
render_realignment ;
end loop ;
end render_screen ;
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-- Player
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procedure render_player is
begin
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render_character ( '@' , core . colour . cyan , core . effect . bold , screen_height ( player . y ) , screen_width ( player . x ) ) ;
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end render_player ;
end core ;