xabina/map.adb

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Ada
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2023-10-15 11:00:07 -04:00
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
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package body map is
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procedure generate is
begin
for y in height
loop
for x in width
loop
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matrical_data (y, x) := (MAP_WOODEN_FLOOR, constant_data (MAP_WOODEN_FLOOR).condition_limit);
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end loop;
end loop;
end generate;
procedure render is
symbol : character := ' ';
colour : character := core.colour.white;
effect : character := core.effect.normal;
begin
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for y in core.screen_height
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loop
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for x in core.screen_width
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loop
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symbol := constant_data (matrical_data (height (y), width (x)).map).symbol;
colour := constant_data (matrical_data (height (y), width (x)).map).colour;
effect := constant_data (matrical_data (height (y), width (x)).map).effect;
core.render_character (symbol, colour, effect, y, x);
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end loop;
end loop;
end render;
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end map;