xabina/weapon.ads

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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with core, map;
package weapon is
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type list is (
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iron_sword, iron_greatsword, iron_axe, iron_battleaxe, iron_spear, iron_shield, iron_mace, iron_hammer,
bronze_sword, bronze_greatsword, bronze_axe, bronze_battleaxe, bronze_spear, bronze_shield, bronze_mace, bronze_hammer,
brass_sword, brass_greatsword, brass_axe, brass_battleaxe, brass_spear, brass_shield, brass_mace, brass_hammer
);
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type mark is mod 72;
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type constant_type is new core.constant_type with
record
dual_wield : boolean := false;
value : natural := 0;
weight : natural := 0;
attack_range : natural := 0;
defense_range : natural := 0;
distance_range : natural := 0;
end record;
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type variable_type is new core.variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
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type constant_list is array (list) of constant_type;
type variable_list is array (mark) of variable_type;
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constant_data : constant constant_list := (
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(core.weapon, "Iron Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.weapon, "Iron Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.weapon, "Iron Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.weapon, "Iron Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.weapon, "Iron Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.weapon, "Iron Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.weapon, "Iron Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.weapon, "Iron Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
(core.weapon, "Bronze Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.weapon, "Bronze Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.weapon, "Bronze Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.weapon, "Bronze Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.weapon, "Bronze Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.weapon, "Bronze Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.weapon, "Bronze Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.weapon, "Bronze Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1),
(core.weapon, "Brass Sword ", 'l', core.colour.red, core.effect.normal, true, 11, 31, 7, 2, 1),
(core.weapon, "Brass Greatsword ", 'L', core.colour.red, core.effect.bold, false, 23, 67, 11, 3, 2),
(core.weapon, "Brass Axe ", 'r', core.colour.red, core.effect.normal, true, 13, 43, 7, 2, 1),
(core.weapon, "Brass Battleaxe ", 'T', core.colour.red, core.effect.bold, false, 19, 73, 13, 2, 2),
(core.weapon, "Brass Spear ", 'I', core.colour.red, core.effect.bold, false, 17, 53, 10, 4, 2),
(core.weapon, "Brass Shield ", 'o', core.colour.red, core.effect.normal, true, 13, 37, 3, 9, 1),
(core.weapon, "Brass Mace ", 'i', core.colour.red, core.effect.normal, true, 11, 41, 8, 2, 1),
(core.weapon, "Brass Hammer ", 't', core.colour.red, core.effect.normal, true, 13, 47, 7, 3, 1)
);
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variable_data : variable_list;
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procedure create (this : list;
y : map.height;
x : map.width);
procedure render;
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end weapon;