@@ -10,12 +10,19 @@ | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with ada.text_io; | |||
with core; | |||
package body action is | |||
------------------------------------------------------------------------------------------ | |||
procedure scan is | |||
begin | |||
ada.text_io.get_immediate (signal); | |||
end scan; | |||
procedure bind (symbol : character := core.cancel; | |||
mimimi : procedure_pointer := game_idle'access) is | |||
begin | |||
@@ -10,6 +10,8 @@ | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with ada.text_io; | |||
with core; | |||
package action is | |||
@@ -31,6 +33,8 @@ package action is | |||
------------------------------------------------------------------------------------------ | |||
procedure scan; | |||
procedure bind (symbol : character := core.cancel; | |||
mimimi : procedure_pointer := game_idle'access); | |||
@@ -17,7 +17,7 @@ package ammunition is | |||
------------------------------------------------------------------------------------------ | |||
type ammunition_list is ( | |||
ARROWS, BOLTS, SLINGSHOTS, JARIDS | |||
arrows, bolts, slingshots, jarids | |||
); | |||
type ammunition_mark is mod 72; | |||
@@ -17,17 +17,17 @@ package animal is | |||
------------------------------------------------------------------------------------------ | |||
type animal_list is ( | |||
ANIMAL_PIG, ANIMAL_COW, ANIMAL_CHICKEN, ANIMAL_SHEEP, ANIMAL_BOAR, ANIMAL_GOAT, ANIMAL_AUROCH, ANIMAL_DUCK, | |||
ANIMAL_DOG, ANIMAL_CAT, ANIMAL_RABBIT, ANIMAL_HAMSTER, ANIMAL_HORSE, ANIMAL_DONKEY, ANIMAL_CAMEL, ANIMAL_ELEPHANT, | |||
ANIMAL_OWL, ANIMAL_HAWK, ANIMAL_PIGEON, ANIMAL_VULTURE, ANIMAL_CROW, ANIMAL_PHEASANT, ANIMAL_SPARROW, ANIMAL_ALBATROSS, | |||
ANIMAL_SARDINE, ANIMAL_HERRING, ANIMAL_CATFISH, ANIMAL_CARP, ANIMAL_WHALE, ANIMAL_SHARK, ANIMAL_SQUID, ANIMAL_SAWFISH, | |||
ANIMAL_WORM, ANIMAL_BEE, ANIMAL_CENTIPEDE, ANIMAL_SPIDER, ANIMAL_FROG, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_MOLE, | |||
ANIMAL_WOLF, ANIMAL_FOX, ANIMAL_BEAR, ANIMAL_MAMMOTH, ANIMAL_ELK, ANIMAL_MOOSE, ANIMAL_DEER, ANIMAL_PEEBLES, | |||
ANIMAL_LION, ANIMAL_HYENA, ANIMAL_BISON, ANIMAL_ZEBRA, ANIMAL_GIRAFFE, ANIMAL_CROCODILE, ANIMAL_MONKEY, ANIMAL_GNU, | |||
ANIMAL_CARIBOU, ANIMAL_SEAL, ANIMAL_MORSE, ANIMAL_PENGUIN, ANIMAL_TURTLE, ANIMAL_CAYMAN, ANIMAL_OTTER, ANIMAL_SNAKE, | |||
ANIMAL_LIZARD, ANIMAL_DAEODON, ANIMAL_SLIME, ANIMAL_AXOLOTL, ANIMAL_HEDGEHOG, ANIMAL_CATERPILLAR, ANIMAL_CRAB, ANIMAL_SCORPION, | |||
ANIMAL_GIANT_LIZARD, ANIMAL_GIANT_CENTIPEDE, ANIMAL_GIANT_SPIDER, ANIMAL_GIANT_SLOTH, | |||
ANIMAL_GIANT_OWL, ANIMAL_GIANT_SCORPION, ANIMAL_GIANT_AXOLOTL, ANIMAL_GIANT_WORM | |||
animal_pig, animal_cow, animal_chicken, animal_sheep, animal_boar, animal_goat, animal_auroch, animal_duck, | |||
animal_dog, animal_cat, animal_rabbit, animal_hamster, animal_horse, animal_donkey, animal_camel, animal_elephant, | |||
animal_owl, animal_hawk, animal_pigeon, animal_vulture, animal_crow, animal_pheasant, animal_sparrow, animal_albatross, | |||
animal_sardine, animal_herring, animal_catfish, animal_carp, animal_whale, animal_shark, animal_squid, animal_sawfish, | |||
animal_worm, animal_bee, animal_centipede, animal_spider, animal_frog, animal_rat, animal_bat, animal_mole, | |||
animal_wolf, animal_fox, animal_bear, animal_mammoth, animal_elk, animal_moose, animal_deer, animal_peebles, | |||
animal_lion, animal_hyena, animal_bison, animal_zebra, animal_giraffe, animal_crocodile, animal_monkey, animal_gnu, | |||
animal_caribou, animal_seal, animal_morse, animal_penguin, animal_turtle, animal_cayman, animal_otter, animal_snake, | |||
animal_lizard, animal_daeodon, animal_slime, animal_axolotl, animal_hedgehog, animal_caterpillar, animal_crab, animal_scorpion, | |||
animal_giant_lizard, animal_giant_centipede, animal_giant_spider, animal_giant_sloth, | |||
animal_giant_owl, animal_giant_scorpion, animal_giant_axolotl, animal_giant_worm | |||
); | |||
type animal_mark is mod 72; | |||
@@ -17,7 +17,7 @@ package armour is | |||
------------------------------------------------------------------------------------------ | |||
type armour_list is ( | |||
IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE | |||
iron_helmet, iron_chestplate, iron_gauntlets, iron_greaves, iron_cuisse, iron_fauld, iron_gardbrace, iron_rerebrace | |||
); | |||
type armour_mark is mod 72; | |||
@@ -0,0 +1,151 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core; | |||
package game is | |||
------------------------------------------------------------------------------------------ | |||
type trait_list is ( | |||
trait_strength, trait_perception, trait_edurance, trait_charisma, trait_intelligence, trait_agility, trait_luck, trait_autism | |||
); | |||
type skill_list is ( | |||
-- combat skills. | |||
skill_blades, skill_axes, skill_maces, skill_polearms, skill_shields, skill_bows, skill_crossbows, skill_hands, | |||
skill_onehanded, skill_twohanded, skill_precision, skill_thrust, skill_athletics, skill_equitation, skill_tactics, skill_skirmish, | |||
-- magic skills. | |||
skill_fire_magic, skill_water_magic, skill_earth_magic, skill_wind_magic, skill_nature_magic, skill_venom_magic, skill_shadow_magic, skill_bone_magic, | |||
skill_rune_magic, skill_puppet_magic, skill_summon_magic, skill_insect_magic, skill_ritual_magic, skill_rot_magic, skill_tabboo_magic, skill_abyss_magic, | |||
-- trait skills. | |||
skill_wisdom, skill_patience, skill_religion, skill_speech, skill_reflection, skill_refraction, skill_authority, skill_deception, | |||
skill_life_force, skill_mana_force, skill_regeneration, skill_restoration, skill_spellcraft, skill_protection, skill_synthesis, skill_evocation, | |||
-- knowledge skills. | |||
skill_medicine, skill_mercantile, skill_education, skill_navigation, skill_conjuration, skill_alteration, skill_enchanement, skill_teleportation, | |||
skill_astronomy, skill_occultism, skill_mysticism, skill_survival, skill_evasion, skill_stealth, skill_detection, skill_identification, | |||
-- work skills. | |||
skill_blacksmith, skill_whitesmith, skill_light_craft, skill_heavy_craft, skill_light_works, skill_heavy_works, skill_leather, skill_construction, | |||
skill_weapons, skill_armours, skill_engineer, skill_alchemy, skill_ritual, skill_experience, skill_necromancy, skill_reincarnation | |||
); | |||
type title_list is ( | |||
title_hero, title_demon_lord, title_dragon_slayer,title_goblin_slayer | |||
); | |||
------------------------------------------------------------------------------------------ | |||
trait_info : constant array (trait_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... | |||
skill_info : constant array (skill_list) of core.description := ( | |||
"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", | |||
"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", | |||
"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", | |||
"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", | |||
"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", | |||
"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", | |||
"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", | |||
"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", | |||
"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", | |||
"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", | |||
"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", | |||
"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", | |||
"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", | |||
"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", | |||
"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", | |||
"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", | |||
"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", | |||
"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", | |||
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", | |||
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", | |||
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", | |||
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", | |||
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", | |||
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", | |||
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", | |||
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", | |||
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", | |||
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", | |||
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", | |||
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", | |||
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", | |||
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", | |||
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", | |||
"Patience: Endure and persevere through trials with calmness and resilience. ", | |||
"Religion: Channel divine power through faith and devotion to overcome obstacles. ", | |||
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", | |||
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ", | |||
"Refraction: Bend and manipulate the flow of energy to alter its course. ", | |||
"Authority: Command respect, possess leadership skills, and wield influence. ", | |||
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", | |||
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", | |||
"Mana Force: Manipulate and control magical energy for various purposes. ", | |||
"Regeneration: Restore health and vitality gradually and naturally over time. ", | |||
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", | |||
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ", | |||
"Protection: Shield oneself and allies, providing defense against harm and danger. ", | |||
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", | |||
"Evocation: Summon and command mystical forces, unleashing their power and potential. ", | |||
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ", | |||
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", | |||
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", | |||
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", | |||
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", | |||
"Alteration: Manipulate and reshape the physical world, bending it to your will. ", | |||
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", | |||
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", | |||
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", | |||
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", | |||
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", | |||
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", | |||
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", | |||
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", | |||
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", | |||
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", | |||
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", | |||
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", | |||
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", | |||
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", | |||
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", | |||
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", | |||
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", | |||
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", | |||
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", | |||
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", | |||
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", | |||
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", | |||
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", | |||
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", | |||
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", | |||
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " | |||
); | |||
title_info : constant array (title_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
------------------------------------------------------------------------------------------ | |||
end game; |
@@ -17,13 +17,13 @@ package item is | |||
------------------------------------------------------------------------------------------ | |||
type item_list is ( | |||
WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN, | |||
CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST, | |||
SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK, | |||
COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE, | |||
COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD, | |||
BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK, | |||
PAPERS, PAPERWEIGHT | |||
wood, bark, flax, plank, stick, braces, nails, linen, | |||
chamomile, mint, wax, salt, sugar, pepper, cinnamon, yeast, | |||
skull, bone, intestines, fur, leather, fat, horn, tusk, | |||
copper_ore, iron_ore, silver_ore, gold_ore, coal_ore, tin_ore, zinc_ore, lead_ore, | |||
copper, iron, silver, gold, coal, tin, zinc, lead, | |||
bronze, brass, steel, mercury, oil, ink, venom, silk, | |||
papers, paperweight | |||
); | |||
type item_mark is mod 72; | |||
@@ -17,7 +17,7 @@ package magic is | |||
------------------------------------------------------------------------------------------ | |||
type magic_list is ( | |||
IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY | |||
ignite, illuminate, bladecharm, battlecry | |||
); | |||
type magic_mark is mod 72; | |||
@@ -10,150 +10,10 @@ | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with ada.text_io; | |||
with core, action, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player; | |||
with core, game, action, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player; | |||
function main return integer is | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
type trait_list is ( | |||
TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM | |||
); | |||
type skill_list is ( | |||
-- Combat skills. | |||
SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS, | |||
SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH, | |||
-- Magic skills. | |||
SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC, | |||
SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC, | |||
-- Trait skills. | |||
SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION, | |||
SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION, | |||
-- Knowledge skills. | |||
SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION, | |||
SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION, | |||
-- Work skills. | |||
SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION, | |||
SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION | |||
); | |||
type title_list is ( | |||
TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER | |||
); | |||
------------------------------------------------------------------------------------------ | |||
--~trait_info : constant array (trait_list) of description; | |||
--~skill_info : constant array (skill_list) of description; | |||
--~title_info : constant array (title_list) of description; | |||
trait_info : constant array (trait_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned... | |||
skill_info : constant array (skill_list) of core.description := ( | |||
"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ", | |||
"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ", | |||
"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ", | |||
"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ", | |||
"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ", | |||
"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ", | |||
"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ", | |||
"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ", | |||
"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ", | |||
"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ", | |||
"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ", | |||
"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ", | |||
"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ", | |||
"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ", | |||
"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ", | |||
"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ", | |||
"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ", | |||
"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ", | |||
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ", | |||
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ", | |||
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ", | |||
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ", | |||
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ", | |||
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ", | |||
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ", | |||
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ", | |||
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ", | |||
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ", | |||
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ", | |||
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ", | |||
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ", | |||
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ", | |||
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ", | |||
"Patience: Endure and persevere through trials with calmness and resilience. ", | |||
"Religion: Channel divine power through faith and devotion to overcome obstacles. ", | |||
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ", | |||
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ", | |||
"Refraction: Bend and manipulate the flow of energy to alter its course. ", | |||
"Authority: Command respect, possess leadership skills, and wield influence. ", | |||
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ", | |||
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ", | |||
"Mana Force: Manipulate and control magical energy for various purposes. ", | |||
"Regeneration: Restore health and vitality gradually and naturally over time. ", | |||
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ", | |||
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ", | |||
"Protection: Shield oneself and allies, providing defense against harm and danger. ", | |||
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ", | |||
"Evocation: Summon and command mystical forces, unleashing their power and potential. ", | |||
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ", | |||
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ", | |||
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ", | |||
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ", | |||
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ", | |||
"Alteration: Manipulate and reshape the physical world, bending it to your will. ", | |||
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ", | |||
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ", | |||
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ", | |||
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ", | |||
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ", | |||
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ", | |||
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ", | |||
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ", | |||
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ", | |||
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ", | |||
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ", | |||
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ", | |||
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ", | |||
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ", | |||
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ", | |||
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ", | |||
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ", | |||
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ", | |||
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ", | |||
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ", | |||
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ", | |||
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ", | |||
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ", | |||
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ", | |||
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ", | |||
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. " | |||
); | |||
title_info : constant array (title_list) of core.description := ( | |||
" ", | |||
" ", | |||
" ", | |||
" " | |||
); | |||
begin | |||
------------------------------------------------------------------------------------------ | |||
@@ -173,11 +33,10 @@ begin | |||
------------------------------------------------------------------------------------------ | |||
loop | |||
action.signal := core.cancel; | |||
map.render; | |||
player.render; | |||
core.render_buffer; | |||
ada.text_io.get_immediate (action.signal); | |||
action.scan; | |||
action.list (character'pos (action.signal)).all; | |||
exit when action.active = false; | |||
end loop; | |||
@@ -0,0 +1,74 @@ | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either | |||
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the | |||
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came | |||
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to | |||
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now... | |||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |||
with core; | |||
package map is | |||
------------------------------------------------------------------------------------------ | |||
type list is ( | |||
map_stone_wall, map_wooden_wall, map_stone_floor, map_wooden_floor, map_water_shallow, map_water_deep, map_swamp_shallow, map_swamp_deep | |||
); | |||
type mark is mod 72; | |||
type width is mod 120; | |||
type height is mod 40; | |||
------------------------------------------------------------------------------------------ | |||
type constant_type is new core.entity_constant_type with | |||
record | |||
collide : boolean := false; | |||
condition_limit : natural := 0; | |||
end record; | |||
type variable_type is new core.entity_variable_type with | |||
record | |||
entity : core.entity_list := core.entity_null; | |||
identifier : natural := 0; | |||
end record; | |||
type matrical_type is | |||
record | |||
map : list := map_stone_floor; | |||
condition : natural := 0; | |||
end record; | |||
type constant_list is array (list) of constant_type; | |||
type variable_list is array (mark) of variable_type; | |||
type matrical_list is array (height, width) of matrical_type; | |||
------------------------------------------------------------------------------------------ | |||
constant_data : constant constant_list := ( | |||
(core.entity_map, "Stone Wall ", '#', core.colour.grey, core.effect.bold, true, 59), | |||
(core.entity_map, "Wooden Wall ", '#', core.colour.yellow, core.effect.normal, false, 23), | |||
(core.entity_map, "Stone Floor ", '.', core.colour.grey, core.effect.bold, true, 47), | |||
(core.entity_map, "Wooden Floor ", '.', core.colour.yellow, core.effect.normal, false, 11), | |||
(core.entity_map, "Water (shallow) ", '~', core.colour.blue, core.effect.normal, false, 0), | |||
(core.entity_map, "Water (deep) ", '~', core.colour.blue, core.effect.bold, true, 0), | |||
(core.entity_map, "Swamp (shallow) ", '~', core.colour.green, core.effect.normal, false, 0), | |||
(core.entity_map, "Swamp (deep) ", '~', core.colour.green, core.effect.bold, true, 0) | |||
); | |||
variable_data : variable_list; | |||
matrical_data : matrical_list; | |||
------------------------------------------------------------------------------------------ | |||
procedure generate; | |||
procedure render; | |||
------------------------------------------------------------------------------------------ | |||
end map; |
@@ -17,7 +17,7 @@ package monster is | |||
------------------------------------------------------------------------------------------ | |||
type goblin_list is ( | |||
GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE | |||
goblin_slave, goblin_worker, goblin_warrior, goblin_boar_rider, goblin_shaman, goblin_chief, goblin_king, goblin_ogre | |||
); | |||
type monster_mark is mod 72; | |||
@@ -17,8 +17,8 @@ package plant is | |||
------------------------------------------------------------------------------------------ | |||
type plant_list is ( | |||
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE, | |||
BUSH, THORNY_BUSH, TALL_GRASS, REED | |||
oak_tree, pine_tree, birch_tree, acacia_tree, apple_tree, peach_tree, orange_tree, pear_tree, | |||
bush, thorny_bush, tall_grass, reed | |||
); | |||
type plant_mark is mod 72; | |||
@@ -17,9 +17,9 @@ package weapon is | |||
------------------------------------------------------------------------------------------ | |||
type weapon_list is ( | |||
IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER, | |||
BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER, | |||
BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER | |||
iron_sword, iron_greatsword, iron_axe, iron_battleaxe, iron_spear, iron_shield, iron_mace, iron_hammer, | |||
bronze_sword, bronze_greatsword, bronze_axe, bronze_battleaxe, bronze_spear, bronze_shield, bronze_mace, bronze_hammer, | |||
brass_sword, brass_greatsword, brass_axe, brass_battleaxe, brass_spear, brass_shield, brass_mace, brass_hammer | |||
); | |||
type weapon_mark is mod 72; | |||