xabina/map.ads
2023-10-15 12:56:21 -04:00

75 lines
4.2 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
package map is
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type list is (
map_stone_wall, map_wooden_wall, map_stone_floor, map_wooden_floor, map_water_shallow, map_water_deep, map_swamp_shallow, map_swamp_deep
);
type mark is mod 72;
type width is mod 120;
type height is mod 40;
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type constant_type is new core.entity_constant_type with
record
collide : boolean := false;
condition_limit : natural := 0;
end record;
type variable_type is new core.entity_variable_type with
record
entity : core.entity_list := core.entity_null;
identifier : natural := 0;
end record;
type matrical_type is
record
map : list := map_stone_floor;
condition : natural := 0;
end record;
type constant_list is array (list) of constant_type;
type variable_list is array (mark) of variable_type;
type matrical_list is array (height, width) of matrical_type;
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constant_data : constant constant_list := (
(core.entity_map, "Stone Wall ", '#', core.colour.grey, core.effect.bold, true, 59),
(core.entity_map, "Wooden Wall ", '#', core.colour.yellow, core.effect.normal, false, 23),
(core.entity_map, "Stone Floor ", '.', core.colour.grey, core.effect.bold, true, 47),
(core.entity_map, "Wooden Floor ", '.', core.colour.yellow, core.effect.normal, false, 11),
(core.entity_map, "Water (shallow) ", '~', core.colour.blue, core.effect.normal, false, 0),
(core.entity_map, "Water (deep) ", '~', core.colour.blue, core.effect.bold, true, 0),
(core.entity_map, "Swamp (shallow) ", '~', core.colour.green, core.effect.normal, false, 0),
(core.entity_map, "Swamp (deep) ", '~', core.colour.green, core.effect.bold, true, 0)
);
variable_data : variable_list;
matrical_data : matrical_list;
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procedure generate;
procedure render;
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end map;