51 lines
2.7 KiB
Ada
51 lines
2.7 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core, game, action, map, item, magic, ammunition, weapon, armour, plant, animal, monster, player;
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function main return integer is
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begin
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------------------------------------------------------------------------------------------
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action.bind ('q', action.game_exit'access);
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action.bind ('w', player.move_up'access);
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action.bind ('s', player.move_down'access);
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action.bind ('a', player.move_left'access);
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action.bind ('d', player.move_right'access);
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core.screen_delete;
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core.screen_offset;
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core.screen_hide_cursor;
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map.generate;
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loop
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map.render;
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player.render;
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core.render_buffer;
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action.scan;
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action.list (character'pos (action.signal)).all;
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exit when action.active = false;
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end loop;
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core.screen_show_cursor;
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return 0;
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end main;
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