xabina/action.adb
2023-10-15 12:56:21 -04:00

43 lines
2.5 KiB
Ada

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
with ada.text_io;
with core;
package body action is
------------------------------------------------------------------------------------------
procedure scan is
begin
ada.text_io.get_immediate (signal);
end scan;
procedure bind (symbol : character := core.cancel;
mimimi : procedure_pointer := game_idle'access) is
begin
list (character'pos (symbol)) := mimimi;
end bind;
procedure unbind (symbol : character := core.cancel) is
begin
list (character'pos (symbol)) := game_idle'access;
end unbind;
procedure game_idle is begin null; end game_idle;
procedure game_exit is begin active := false; end game_exit;
------------------------------------------------------------------------------------------
end action;