Refactoring...
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xabina.adb
62
xabina.adb
@ -20,7 +20,7 @@ function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- System
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type subrange is
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record
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@ -37,34 +37,14 @@ function xabina return integer is
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EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
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);
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type entity_id is (
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ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type map_id is (
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MAP_NONE, MAP_VOID, MAP_WALL, MAP_FLOOR, MAP_HOLE, MAP_STAIRS_DOWN, MAP_STAIRS_UP, MAP_DOOR
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);
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type item_id is (
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ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE
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);
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type plant_id is (
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PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
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);
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type animal_id is (
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ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
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);
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type goblin_id is (
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GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entity_id is (
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ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type entity_constant_type is tagged
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record
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entity : entity_id := ENTITY_NONE; -- Entity identifier.
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@ -86,6 +66,10 @@ function xabina return integer is
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-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type map_id is (
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MAP_NONE, MAP_VOID, MAP_WALL, MAP_FLOOR, MAP_HOLE, MAP_STAIRS_DOWN, MAP_STAIRS_UP, MAP_DOOR
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);
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type map_list_id is (
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STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR
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);
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@ -106,9 +90,37 @@ function xabina return integer is
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Item
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type item_id is (
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ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Plant
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type plant_id is (
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PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Animal
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type animal_id is (
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ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Goblin
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type goblin_id is (
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GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
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);
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type goblin_constant_type is new entity_constant_type with
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record
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attack_range : subrange := (0, 0, 0);
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