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General flyweight system partial implementation...

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Ognjen Milan Robovic пре 7 месеци
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a6f73e4ee7
1 измењених фајлова са 118 додато и 35 уклоњено
  1. +118
    -35
      xabina.adb

+ 118
- 35
xabina.adb Прегледај датотеку

@@ -1,6 +1,14 @@
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

with ada.text_io, ada.strings.unbounded;
use ada.text_io, ada.strings.unbounded;
@@ -10,52 +18,125 @@ use ada.text_io, ada.strings.unbounded;

function xabina return integer is

type entity_id is (ENTITY_NONE, ENTITY_MENU, ENTITY_TILE, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER);
type tile_id is (TILE_NONE, TILE_VOID, TILE_WALL, TILE_FLOOR, TILE_HOLE, TILE_STAIRS_DOWN, TILE_STAIRS_UP, TILE_DOOR);
type item_id is (ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE);
type plant_id is (PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE);
type animal_id is (ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE);
type goblin_id is (GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- System
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type tile_list_id is (STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR);
type subrange is
record
minimum : natural := 0;
average : natural := 0;
maximum : natural := 0;
end record;

type colour_id is (
COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
);

type effect_id is (
EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
);

type entity_id is (
ENTITY_NONE, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
);

type map_id is (
MAP_NONE, MAP_VOID, MAP_WALL, MAP_FLOOR, MAP_HOLE, MAP_STAIRS_DOWN, MAP_STAIRS_UP, MAP_DOOR
);

type item_id is (
ITEM_NONE, ITEM_AMMUNITION, ITEM_WEAPON, ITEM_ARMOUR, ITEM_SCROLL, ITEM_POTION, ITEM_CONSUMABLE, ITEM_NOTE
);

type plant_id is (
PLANT_NONE, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
);

type animal_id is (
ANIMAL_NONE, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
);

type goblin_id is (
GOBLIN_NONE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
);

type entity (this : entity_id) is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Entity
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type entity_constant_type is tagged
record
entity : entity_id := ENTITY_NONE; -- Entity identifier.
name : unbounded_string := null_unbounded_string; -- Entity general name.
code : character := ' '; -- Entity ASCII character representation.
colour : colour_id := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
effect : effect_id := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
collide : boolean := false; -- Entity collision information.
end record;

type entity_variable_type is tagged
record
x : integer := 0; -- Global X coordinate.
y : integer := 0; -- Global Y coordinate.
end record;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Map:
-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type map_list_id is (
STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR
);

type map_constant_type is new entity_constant_type with
record
id : entity_id := ENTITY_NONE;
name : unbounded_string := null_unbounded_string;
code : character := ' ';
collide : boolean := false;
case this is
when ENTITY_TILE =>
tile : tile_id := TILE_NONE;
when ENTITY_ITEM =>
item : item_id := ITEM_NONE;
weight : natural := 0;
value : natural := 0;
when ENTITY_PLANT =>
plant : plant_id := PLANT_NONE;
generate_item : item_id := ITEM_NONE;
generate_rate : natural := 0;
when others =>
null;
--~ TODO: Other entity types...
end case;
map : map_id := MAP_NONE;
trigger : natural := 0;
end record;

type tile_list is array (tile_list_id) of entity (ENTITY_TILE);
type map_list is array (map_list_id) of map_constant_type;

data_tile : constant tile_list := (
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Wall"), code => '$', tile => TILE_WALL, collide => true),
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Wall"), code => '#', tile => TILE_WALL, collide => true),
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Stone Floor"), code => '.', tile => TILE_FLOOR, collide => false),
(this => ENTITY_TILE, id => ENTITY_TILE, name => to_unbounded_string ("Wooden Floor"), code => '=', tile => TILE_FLOOR, collide => false)
map_data : constant map_list := (
(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true, MAP_WALL, 0),
(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true, MAP_WALL, 0),
(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false, MAP_FLOOR, 0),
(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false, MAP_FLOOR, 0)
);

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Goblin
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type goblin_constant_type is new entity_constant_type with
record
attack_range : subrange := (0, 0, 0);
health_limit : natural := 0;
armour_limit : natural := 0;
mana_limit : natural := 0;
stamina_limit : natural := 0;
end record;

type goblin_variable_type is new entity_variable_type with
record
goblin : goblin_id := GOBLIN_NONE; -- Index of 'goblin_data'.
health : natural := 0;
armour : natural := 0;
mana : natural := 0;
stamina : natural := 0;
weapon : item_id := ITEM_NONE;
end record;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

begin

for this in tile_list_id
for this in map_list_id
loop
put_line ("> " & to_string (data_tile (this).name));
put_line ("> " & to_string (map_data (this).name));
end loop;

return 0;


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