Retarded changes, experimenting...

This commit is contained in:
Ognjen Milan Robovic 2023-10-11 10:48:41 -04:00
parent 1732e4669f
commit a2a7ccbc9e

View File

@ -23,63 +23,91 @@ function xabina return integer is
-- System -- System
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type integer_subrange is SIGNAL_A : constant character := 'a';
record SIGNAL_B : constant character := 'b';
minimum : integer := 0; SIGNAL_C : constant character := 'c';
maximum : integer := 0; SIGNAL_D : constant character := 'd';
end record; SIGNAL_E : constant character := 'e';
SIGNAL_F : constant character := 'f';
SIGNAL_G : constant character := 'g';
SIGNAL_H : constant character := 'h';
SIGNAL_I : constant character := 'i';
SIGNAL_J : constant character := 'j';
SIGNAL_K : constant character := 'k';
SIGNAL_L : constant character := 'l';
SIGNAL_M : constant character := 'm';
SIGNAL_N : constant character := 'n';
SIGNAL_O : constant character := 'o';
SIGNAL_P : constant character := 'p';
SIGNAL_Q : constant character := 'q';
SIGNAL_R : constant character := 'r';
SIGNAL_S : constant character := 's';
SIGNAL_T : constant character := 't';
SIGNAL_U : constant character := 'u';
SIGNAL_V : constant character := 'v';
SIGNAL_W : constant character := 'w';
SIGNAL_X : constant character := 'x';
SIGNAL_Y : constant character := 'y';
SIGNAL_Z : constant character := 'z';
type natural_subrange is SIGNAL_0 : constant character := '0';
record SIGNAL_1 : constant character := '1';
minimum : natural := 0; SIGNAL_2 : constant character := '2';
maximum : natural := 0; SIGNAL_3 : constant character := '3';
end record; SIGNAL_4 : constant character := '4';
SIGNAL_5 : constant character := '5';
SIGNAL_6 : constant character := '6';
SIGNAL_7 : constant character := '7';
SIGNAL_8 : constant character := '8';
SIGNAL_9 : constant character := '9';
type signal_list is ( SIGNAL_DOT : constant character := '.';
SIGNAL_A, SIGNAL_B, SIGNAL_C, SIGNAL_D, SIGNAL_E, SIGNAL_F, SIGNAL_G, SIGNAL_H, SIGNAL_COMMA : constant character := ',';
SIGNAL_I, SIGNAL_J, SIGNAL_K, SIGNAL_L, SIGNAL_M, SIGNAL_N, SIGNAL_O, SIGNAL_P, SIGNAL_SEMICOLON : constant character := ';';
SIGNAL_Q, SIGNAL_R, SIGNAL_S, SIGNAL_T, SIGNAL_U, SIGNAL_V, SIGNAL_W, SIGNAL_X, SIGNAL_SLASH : constant character := '/';
SIGNAL_Y, SIGNAL_Z, SIGNAL_0, SIGNAL_1, SIGNAL_2, SIGNAL_3, SIGNAL_4, SIGNAL_5, SIGNAL_BACKSLASH : constant character := '\';
SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE, SIGNAL_QUOTE : constant character := ''';
SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_IDLE SIGNAL_BACKQUOTE : constant character := '`';
); SIGNAL_SPACE : constant character := ' ';
type colours is ( SIGNAL_BACKSPACE : constant character := character'val ( 8);
COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE SIGNAL_TABULATOR : constant character := character'val ( 9);
); SIGNAL_LINE_FEED : constant character := character'val (13);
SIGNAL_IDLE : constant character := character'val (24);
type effects is ( type signal_list is mod 128;
EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
);
escape : constant character := character'val (27); COLOUR_GREY : constant character := '0';
COLOUR_RED : constant character := '1';
COLOUR_GREEN : constant character := '2';
COLOUR_YELLOW : constant character := '3';
COLOUR_BLUE : constant character := '4';
COLOUR_PINK : constant character := '5';
COLOUR_CYAN : constant character := '6';
COLOUR_WHITE : constant character := '7';
EFFECT_NORMAL : constant character := '0';
EFFECT_BOLD : constant character := '1';
EFFECT_ITALIC : constant character := '3';
EFFECT_UNDERLINE : constant character := '4';
EFFECT_BLINK : constant character := '5';
EFFECT_REVERSE : constant character := '7';
CANCEL : constant character := character'val (24);
CARRIAGE_RETURN : constant character := character'val (10);
LINE_FEED : constant character := character'val (13);
ESCAPE : constant character := character'val (27);
function format_symbol ( function format_symbol (
symbol : character := ' '; symbol : character := ' ';
colour : colours := COLOUR_WHITE; colour : character := COLOUR_WHITE;
effect : effects := EFFECT_NORMAL effect : character := EFFECT_NORMAL
) return string is ) return string is
format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m"; format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
begin begin
case effect is
when EFFECT_NORMAL => format (3) := '0';
when EFFECT_BOLD => format (3) := '1';
when EFFECT_ITALIC => format (3) := '3';
when EFFECT_UNDERLINE => format (3) := '4';
when EFFECT_BLINK => format (3) := '5';
when EFFECT_REVERSE => format (3) := '7';
end case;
case colour is
when COLOUR_GREY => format (6) := '0';
when COLOUR_RED => format (6) := '1';
when COLOUR_GREEN => format (6) := '2';
when COLOUR_YELLOW => format (6) := '3';
when COLOUR_BLUE => format (6) := '4';
when COLOUR_PINK => format (6) := '5';
when COLOUR_CYAN => format (6) := '6';
when COLOUR_WHITE => format (6) := '7';
end case;
format (8) := symbol; format (8) := symbol;
format (6) := colour;
format (3) := effect;
return format; return format;
end format_symbol; end format_symbol;
@ -87,18 +115,18 @@ function xabina return integer is
-- Entity -- Entity
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type entities is ( type entity_list is (
ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR, ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
); );
type entity_constant_type is tagged type entity_constant_type is tagged
record record
entity : entities := ENTITY_NULL; -- Entity identifier. entity : entity_list := ENTITY_NULL; -- Entity identifier.
name : unbounded_string := null_unbounded_string; -- Entity general name. name : unbounded_string := null_unbounded_string; -- Entity general name.
symbol : character := ' '; -- Entity ASCII character representation. symbol : character := ' '; -- Entity ASCII character representation.
colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour. colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
effect : effects := EFFECT_NORMAL; -- Entity VT100 escape sequence effect. effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
end record; end record;
type entity_variable_type is tagged type entity_variable_type is tagged
@ -274,28 +302,28 @@ function xabina return integer is
type ammunition_constant_type is new entity_constant_type with type ammunition_constant_type is new entity_constant_type with
record record
value : natural := 0; value : natural := 0;
weight : natural := 0; weight : natural := 0;
dual_wield : boolean := false; dual_wield : boolean := false;
amount_limit : natural := 0; amount_limit : natural := 0;
attack_range : natural_subrange := (0, 0); attack_range : natural := 0;
distance_range : natural_subrange := (0, 0); distance_range : natural := 0;
end record; end record;
type ammunition_variable_type is new entity_variable_type with type ammunition_variable_type is new entity_variable_type with
record record
amount : natural_subrange := (0, 0); amount : natural := 0;
enchantment : natural := 0; enchantment : natural := 0;
end record; end record;
type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type; type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type; type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
ammunition_constant_data : constant ammunition_constant_list := ( ammunition_constant_data : constant ammunition_constant_list := (
(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, (0, 7), (17, 67)), (ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, (0, 5), (17, 67)), (ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, (0, 7), (17, 67)), (ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, (0, 7), (17, 67)) (ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67)
); );
ammunition_variable_data : ammunition_variable_list; ammunition_variable_data : ammunition_variable_list;
@ -314,12 +342,12 @@ function xabina return integer is
type weapon_constant_type is new entity_constant_type with type weapon_constant_type is new entity_constant_type with
record record
dual_wield : boolean := false; dual_wield : boolean := false;
value : natural := 0; value : natural := 0;
weight : natural := 0; weight : natural := 0;
attack_range : natural_subrange := (0, 0); attack_range : natural := 0;
defense_range : natural_subrange := (0, 0); defense_range : natural := 0;
distance_range : natural_subrange := (0, 0); distance_range : natural := 0;
end record; end record;
type weapon_variable_type is new entity_variable_type with type weapon_variable_type is new entity_variable_type with
@ -332,30 +360,30 @@ function xabina return integer is
type weapon_variable_list is array (weapon_mark) of weapon_variable_type; type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
weapon_constant_data : constant weapon_constant_list := ( weapon_constant_data : constant weapon_constant_list := (
(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)), (ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)), (ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1)) (ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1)
); );
weapon_variable_data : weapon_variable_list; weapon_variable_data : weapon_variable_list;
@ -372,9 +400,9 @@ function xabina return integer is
type armour_constant_type is new entity_constant_type with type armour_constant_type is new entity_constant_type with
record record
value : natural := 0; value : natural := 0;
weight : natural := 0; weight : natural := 0;
defense_range : natural_subrange := (0, 0); defense_range : natural := 0;
end record; end record;
type armour_variable_type is new entity_variable_type with type armour_variable_type is new entity_variable_type with
@ -387,14 +415,14 @@ function xabina return integer is
type armour_variable_list is array (armour_mark) of armour_variable_type; type armour_variable_list is array (armour_mark) of armour_variable_type;
armour_constant_data : constant armour_constant_list := ( armour_constant_data : constant armour_constant_list := (
(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, (3, 7)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, (5, 11)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, (1, 7)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, (6, 13)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, (4, 10)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, (0, 3)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, (3, 8)), (ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, (4, 7)) (ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7)
); );
armour_variable_data : armour_variable_list; armour_variable_data : armour_variable_list;
@ -474,11 +502,11 @@ function xabina return integer is
type goblin_constant_type is new entity_constant_type with type goblin_constant_type is new entity_constant_type with
record record
health_limit : natural := 0; health_limit : natural := 0;
armour_limit : natural := 0; armour_limit : natural := 0;
mana_limit : natural := 0; mana_limit : natural := 0;
stamina_limit : natural := 0; stamina_limit : natural := 0;
attack_range : natural_subrange := (0, 0); attack_range : natural := 0;
end record; end record;
type goblin_variable_type is new entity_variable_type with type goblin_variable_type is new entity_variable_type with
@ -497,30 +525,21 @@ function xabina return integer is
-- Gameplay -- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
x : natural := 0;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Terminal -- Terminal
-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings. -- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type procedure_pointer is access procedure;
type action_data is array (signal_list) of procedure_pointer;
active : boolean := true; active : boolean := true;
button : character := character'val (0); signal : character := SIGNAL_IDLE;
signal : signal_list := SIGNAL_IDLE;
width : natural := 120; width : natural := 120;
height : natural := 40; height : natural := 40;
buffer : unbounded_string := null_unbounded_string; buffer : unbounded_string := null_unbounded_string;
--~procedure synchronize is
--~begin
--~signal := character'val (0);
--~put (to_string (buffer));
--~get_immediate (signal);
--~if signal = escape then
--~active := false;
--~end if;
--~end synchronize;
procedure action_idle is procedure action_idle is
begin begin
null; null;
@ -531,25 +550,21 @@ function xabina return integer is
active := false; active := false;
end action_exit; end action_exit;
type procedure_pointer is access procedure;
type action_data is array (signal_list) of procedure_pointer;
action_list : action_data := (others => action_idle'access); action_list : action_data := (others => action_idle'access);
procedure bind ( procedure bind (
key : signal_list := SIGNAL_IDLE; key : character := SIGNAL_IDLE;
act : procedure_pointer := action_idle'access act : procedure_pointer := action_idle'access
) is ) is
begin begin
action_list (key) := act; action_list (character'pos (key)) := act;
end bind; end bind;
procedure unbind ( procedure unbind (
key : signal_list := SIGNAL_IDLE key : character := SIGNAL_IDLE
) is ) is
begin begin
action_list (key) := action_idle'access; action_list (character'pos (key)) := action_idle'access;
end unbind; end unbind;
procedure action_draw is procedure action_draw is
@ -564,69 +579,23 @@ function xabina return integer is
begin begin
bind (SIGNAL_Q, action_exit'access); bind (SIGNAL_Q, action_exit'access);
bind (SIGNAL_D, action_draw'access); bind (SIGNAL_E, action_draw'access);
loop loop
exit when active = false; exit when active = false;
buffer := to_unbounded_string (escape & "[H"); buffer := to_unbounded_string (escape & "[H");
signal := CANCEL;
for y in 1 .. height for y in 1 .. height
loop loop
for x in 1 .. width for x in 1 .. width
loop loop
buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD); buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
end loop; end loop;
buffer := buffer & character'val (13); buffer := buffer & carriage_return & line_feed;
buffer := buffer & character'val (10);
end loop; end loop;
button := character'val (0); put (to_string (buffer)); -- still reachable
put (to_string (buffer)); get_immediate (signal);
get_immediate (button); action_list (character'pos (signal)).all;
case button is
--~SIGNAL_6, SIGNAL_7, SIGNAL_8, SIGNAL_9, SIGNAL_ESCAPE, SIGNAL_TABULATOR, SIGNAL_RETURN, SIGNAL_NEW_LINE,
--~SIGNAL_SLASH, SIGNAL_BACKSLASH, SIGNAL_QUOTE, SIGNAL_BACKQUOTE, SIGNAL_SPACE, SIGNAL_BACKSPACE, SIGNAL_DOT, SIGNAL_ESCAPE
when 'a' | 'A' => signal := SIGNAL_A;
when 'b' | 'B' => signal := SIGNAL_B;
when 'c' | 'C' => signal := SIGNAL_C;
when 'd' | 'D' => signal := SIGNAL_D;
when 'e' | 'E' => signal := SIGNAL_E;
when 'f' | 'F' => signal := SIGNAL_F;
when 'g' | 'G' => signal := SIGNAL_G;
when 'h' | 'H' => signal := SIGNAL_H;
when 'i' | 'I' => signal := SIGNAL_I;
when 'j' | 'J' => signal := SIGNAL_J;
when 'k' | 'K' => signal := SIGNAL_K;
when 'l' | 'L' => signal := SIGNAL_L;
when 'm' | 'M' => signal := SIGNAL_M;
when 'n' | 'N' => signal := SIGNAL_N;
when 'o' | 'O' => signal := SIGNAL_O;
when 'p' | 'P' => signal := SIGNAL_P;
when 'q' | 'Q' => signal := SIGNAL_Q;
when 'r' | 'R' => signal := SIGNAL_R;
when 's' | 'S' => signal := SIGNAL_S;
when 't' | 'T' => signal := SIGNAL_T;
when 'u' | 'U' => signal := SIGNAL_U;
when 'v' | 'V' => signal := SIGNAL_V;
when 'w' | 'W' => signal := SIGNAL_W;
when 'x' | 'X' => signal := SIGNAL_X;
when 'y' | 'Y' => signal := SIGNAL_Y;
when 'z' | 'Z' => signal := SIGNAL_Z;
when '0' => signal := SIGNAL_0;
when '1' => signal := SIGNAL_1;
when '2' => signal := SIGNAL_2;
when '3' => signal := SIGNAL_3;
when '4' => signal := SIGNAL_4;
when '5' => signal := SIGNAL_5;
when '6' => signal := SIGNAL_6;
when '7' => signal := SIGNAL_7;
when '8' => signal := SIGNAL_8;
when '9' => signal := SIGNAL_9;
when escape => signal := SIGNAL_ESCAPE;
when others => signal := SIGNAL_IDLE;
end case;
action_list (signal).all;
if button = escape then
active := false;
end if;
end loop; end loop;
--~for this in magic_list --~for this in magic_list