xabina/xabina.adb

646 lines
35 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io, ada.strings.unbounded;
use ada.text_io, ada.strings.unbounded;
-- Do not use this command below, it's for real-time game...
-- $ gnatmake xabina.adb
-- $ stty raw -echo && ./xabina && stty sane
function xabina return integer is
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-- System
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SIGNAL_A : constant character := 'a';
SIGNAL_B : constant character := 'b';
SIGNAL_C : constant character := 'c';
SIGNAL_D : constant character := 'd';
SIGNAL_E : constant character := 'e';
SIGNAL_F : constant character := 'f';
SIGNAL_G : constant character := 'g';
SIGNAL_H : constant character := 'h';
SIGNAL_I : constant character := 'i';
SIGNAL_J : constant character := 'j';
SIGNAL_K : constant character := 'k';
SIGNAL_L : constant character := 'l';
SIGNAL_M : constant character := 'm';
SIGNAL_N : constant character := 'n';
SIGNAL_O : constant character := 'o';
SIGNAL_P : constant character := 'p';
SIGNAL_Q : constant character := 'q';
SIGNAL_R : constant character := 'r';
SIGNAL_S : constant character := 's';
SIGNAL_T : constant character := 't';
SIGNAL_U : constant character := 'u';
SIGNAL_V : constant character := 'v';
SIGNAL_W : constant character := 'w';
SIGNAL_X : constant character := 'x';
SIGNAL_Y : constant character := 'y';
SIGNAL_Z : constant character := 'z';
SIGNAL_0 : constant character := '0';
SIGNAL_1 : constant character := '1';
SIGNAL_2 : constant character := '2';
SIGNAL_3 : constant character := '3';
SIGNAL_4 : constant character := '4';
SIGNAL_5 : constant character := '5';
SIGNAL_6 : constant character := '6';
SIGNAL_7 : constant character := '7';
SIGNAL_8 : constant character := '8';
SIGNAL_9 : constant character := '9';
SIGNAL_DOT : constant character := '.';
SIGNAL_COMMA : constant character := ',';
SIGNAL_SEMICOLON : constant character := ';';
SIGNAL_SLASH : constant character := '/';
SIGNAL_BACKSLASH : constant character := '\';
SIGNAL_QUOTE : constant character := ''';
SIGNAL_BACKQUOTE : constant character := '`';
SIGNAL_SPACE : constant character := ' ';
SIGNAL_BACKSPACE : constant character := character'val ( 8);
SIGNAL_TABULATOR : constant character := character'val ( 9);
SIGNAL_LINE_FEED : constant character := character'val (13);
SIGNAL_IDLE : constant character := character'val (24);
type signal_list is mod 128;
COLOUR_GREY : constant character := '0';
COLOUR_RED : constant character := '1';
COLOUR_GREEN : constant character := '2';
COLOUR_YELLOW : constant character := '3';
COLOUR_BLUE : constant character := '4';
COLOUR_PINK : constant character := '5';
COLOUR_CYAN : constant character := '6';
COLOUR_WHITE : constant character := '7';
EFFECT_NORMAL : constant character := '0';
EFFECT_BOLD : constant character := '1';
EFFECT_ITALIC : constant character := '3';
EFFECT_UNDERLINE : constant character := '4';
EFFECT_BLINK : constant character := '5';
EFFECT_REVERSE : constant character := '7';
CANCEL : constant character := character'val (24);
CARRIAGE_RETURN : constant character := character'val (10);
LINE_FEED : constant character := character'val (13);
ESCAPE : constant character := character'val (27);
function format_symbol (
symbol : character := ' ';
colour : character := COLOUR_WHITE;
effect : character := EFFECT_NORMAL
) return string is
format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
begin
format (8) := symbol;
format (6) := colour;
format (3) := effect;
return format;
end format_symbol;
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-- Entity
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type entity_list is (
ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
);
type entity_constant_type is tagged
record
entity : entity_list := ENTITY_NULL; -- Entity identifier.
name : unbounded_string := null_unbounded_string; -- Entity general name.
symbol : character := ' '; -- Entity ASCII character representation.
colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
end record;
type entity_variable_type is tagged
record
x : integer := 0; -- Global X coordinate.
y : integer := 0; -- Global Y coordinate.
end record;
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-- Menu
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-- Map:
-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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type map_list is (
STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
);
type map_constant_type is new entity_constant_type with
record
collide : boolean := false;
end record;
type map_constant_list is array (map_list) of map_constant_type;
map_constant_data : constant map_constant_list := (
(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
(ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
(ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
);
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-- Item
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type item_list is (
WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
PAPERS, PAPERWEIGHT
);
type item_mark is mod 72;
type item_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
end record;
type item_variable_type is new entity_variable_type with
record
owner : natural := 0;
end record;
type item_constant_list is array (item_list) of item_constant_type;
type item_variable_list is array (item_mark) of item_variable_type;
item_constant_data : constant item_constant_list := (
(ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
(ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
(ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
(ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
(ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
(ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
(ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
(ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
(ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
(ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
(ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
(ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
(ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
(ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
(ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
(ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
(ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
(ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
(ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
(ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
(ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
(ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
(ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
(ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
(ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
(ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
(ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
(ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
(ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
(ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
(ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
(ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
(ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
(ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
(ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
(ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
);
item_variable_data : item_variable_list;
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-- Spell
-- -- Place-holders mostly, implement self/target/target_range effect variations...
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type magic_list is (
IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
);
type magic_mark is mod 72;
type magic_constant_type is new entity_constant_type with
record
self : boolean := false;
health : integer := 0;
armour : integer := 0;
mana : integer := 0;
stamina : integer := 0;
distance : integer := 0;
tribute : natural := 0;
end record;
type magic_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
end record;
type magic_constant_list is array (magic_list) of magic_constant_type;
type magic_variable_list is array (magic_mark) of magic_variable_type;
magic_constant_data : constant magic_constant_list := (
(ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
(ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
(ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
(ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
);
magic_variable_data : magic_variable_list;
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-- Ammunition
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type ammunition_list is (
ARROWS, BOLTS, SLINGSHOTS, JARIDS
);
type ammunition_mark is mod 72;
type ammunition_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
dual_wield : boolean := false;
amount_limit : natural := 0;
attack_range : natural := 0;
distance_range : natural := 0;
end record;
type ammunition_variable_type is new entity_variable_type with
record
amount : natural := 0;
enchantment : natural := 0;
end record;
type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
ammunition_constant_data : constant ammunition_constant_list := (
(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67),
(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67)
);
ammunition_variable_data : ammunition_variable_list;
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-- Weapon
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type weapon_list is (
IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER,
BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER,
BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER
);
type weapon_mark is mod 72;
type weapon_constant_type is new entity_constant_type with
record
dual_wield : boolean := false;
value : natural := 0;
weight : natural := 0;
attack_range : natural := 0;
defense_range : natural := 0;
distance_range : natural := 0;
end record;
type weapon_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
type weapon_constant_list is array (weapon_list) of weapon_constant_type;
type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
weapon_constant_data : constant weapon_constant_list := (
(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
(ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
(ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1)
);
weapon_variable_data : weapon_variable_list;
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-- Armour
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type armour_list is (
IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
);
type armour_mark is mod 72;
type armour_constant_type is new entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
defense_range : natural := 0;
end record;
type armour_variable_type is new entity_variable_type with
record
enchantment : natural := 0;
condition : natural := 0;
end record;
type armour_constant_list is array (armour_list) of armour_constant_type;
type armour_variable_list is array (armour_mark) of armour_variable_type;
armour_constant_data : constant armour_constant_list := (
(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8),
(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7)
);
armour_variable_data : armour_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Scroll
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-- Potion
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-- Consumable
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-- Note
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-- Plant
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type plant_list is (
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE,
BUSH, THORNY_BUSH, TALL_GRASS, REED
);
type plant_mark is mod 72;
type plant_constant_type is new entity_constant_type with
record
health_limit : natural := 0;
end record;
type plant_variable_type is new entity_variable_type with
record
health : natural := 0;
end record;
type plant_constant_list is array (plant_list) of plant_constant_type;
type plant_variable_list is array (plant_mark) of plant_variable_type;
plant_constant_data : constant plant_constant_list := (
(ENTITY_PLANT, to_unbounded_string ("Oak Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
(ENTITY_PLANT, to_unbounded_string ("Pine Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 23),
(ENTITY_PLANT, to_unbounded_string ("Birch Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, to_unbounded_string ("Acacia Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 19),
(ENTITY_PLANT, to_unbounded_string ("Apple Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 17),
(ENTITY_PLANT, to_unbounded_string ("Peach Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, to_unbounded_string ("Orange Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
(ENTITY_PLANT, to_unbounded_string ("Pear Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
(ENTITY_PLANT, to_unbounded_string ("Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 5),
(ENTITY_PLANT, to_unbounded_string ("Thorny Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 7),
(ENTITY_PLANT, to_unbounded_string ("Tall Grass"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3),
(ENTITY_PLANT, to_unbounded_string ("Reed"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3)
);
plant_variable_data : plant_variable_list;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Animal
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type animal_list is (
ANIMAL_ROACH, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Goblin
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type goblin_list is (
GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
);
type goblin_constant_type is new entity_constant_type with
record
health_limit : natural := 0;
armour_limit : natural := 0;
mana_limit : natural := 0;
stamina_limit : natural := 0;
attack_range : natural := 0;
end record;
type goblin_variable_type is new entity_variable_type with
record
health : natural := 0;
armour : natural := 0;
mana : natural := 0;
stamina : natural := 0;
end record;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Player
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Terminal
-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type procedure_pointer is access procedure;
type action_data is array (signal_list) of procedure_pointer;
active : boolean := true;
signal : character := SIGNAL_IDLE;
width : natural := 120;
height : natural := 40;
buffer : unbounded_string := null_unbounded_string;
procedure action_idle is
begin
null;
end action_idle;
procedure action_exit is
begin
active := false;
end action_exit;
action_list : action_data := (others => action_idle'access);
procedure bind (
key : character := SIGNAL_IDLE;
act : procedure_pointer := action_idle'access
) is
begin
action_list (character'pos (key)) := act;
end bind;
procedure unbind (
key : character := SIGNAL_IDLE
) is
begin
action_list (character'pos (key)) := action_idle'access;
end unbind;
procedure action_draw is
begin
buffer := buffer & format_symbol ('@', COLOUR_RED, EFFECT_BOLD);
end action_draw;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Main
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
begin
bind (SIGNAL_Q, action_exit'access);
bind (SIGNAL_E, action_draw'access);
loop
exit when active = false;
buffer := to_unbounded_string (escape & "[H");
signal := CANCEL;
for y in 1 .. height
loop
for x in 1 .. width
loop
buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
end loop;
buffer := buffer & carriage_return & line_feed;
end loop;
put (to_string (buffer)); -- still reachable
get_immediate (signal);
action_list (character'pos (signal)).all;
end loop;
--~for this in magic_list
--~loop
--~put_line (format_symbol (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect)
--~& " "
--~& to_string (magic_constant_data (this).name));
--~end loop;
--~for this in item_list
--~loop
--~put_line (format_symbol (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect)
--~& " "
--~& to_string (item_constant_data (this).name));
--~end loop;
--~for this in ammunition_list
--~loop
--~put_line (format_symbol (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect)
--~& " "
--~& to_string (ammunition_constant_data (this).name));
--~end loop;
--~for this in weapon_list
--~loop
--~put_line (format_symbol (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect)
--~& " "
--~& to_string (weapon_constant_data (this).name));
--~end loop;
--~for this in armour_list
--~loop
--~put_line (format_symbol (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect)
--~& " "
--~& to_string (armour_constant_data (this).name));
--~end loop;
--~for this in plant_list
--~loop
--~put_line (format_symbol (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect)
--~& " "
--~& to_string (plant_constant_data (this).name));
--~end loop;
return 0;
end xabina;