646 lines
35 KiB
Ada
646 lines
35 KiB
Ada
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io, ada.strings.unbounded;
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use ada.text_io, ada.strings.unbounded;
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-- Do not use this command below, it's for real-time game...
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-- $ gnatmake xabina.adb
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-- $ stty raw -echo && ./xabina && stty sane
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function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- System
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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SIGNAL_A : constant character := 'a';
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SIGNAL_B : constant character := 'b';
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SIGNAL_C : constant character := 'c';
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SIGNAL_D : constant character := 'd';
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SIGNAL_E : constant character := 'e';
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SIGNAL_F : constant character := 'f';
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SIGNAL_G : constant character := 'g';
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SIGNAL_H : constant character := 'h';
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SIGNAL_I : constant character := 'i';
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SIGNAL_J : constant character := 'j';
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SIGNAL_K : constant character := 'k';
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SIGNAL_L : constant character := 'l';
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SIGNAL_M : constant character := 'm';
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SIGNAL_N : constant character := 'n';
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SIGNAL_O : constant character := 'o';
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SIGNAL_P : constant character := 'p';
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SIGNAL_Q : constant character := 'q';
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SIGNAL_R : constant character := 'r';
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SIGNAL_S : constant character := 's';
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SIGNAL_T : constant character := 't';
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SIGNAL_U : constant character := 'u';
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SIGNAL_V : constant character := 'v';
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SIGNAL_W : constant character := 'w';
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SIGNAL_X : constant character := 'x';
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SIGNAL_Y : constant character := 'y';
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SIGNAL_Z : constant character := 'z';
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SIGNAL_0 : constant character := '0';
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SIGNAL_1 : constant character := '1';
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SIGNAL_2 : constant character := '2';
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SIGNAL_3 : constant character := '3';
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SIGNAL_4 : constant character := '4';
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SIGNAL_5 : constant character := '5';
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SIGNAL_6 : constant character := '6';
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SIGNAL_7 : constant character := '7';
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SIGNAL_8 : constant character := '8';
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SIGNAL_9 : constant character := '9';
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SIGNAL_DOT : constant character := '.';
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SIGNAL_COMMA : constant character := ',';
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SIGNAL_SEMICOLON : constant character := ';';
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SIGNAL_SLASH : constant character := '/';
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SIGNAL_BACKSLASH : constant character := '\';
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SIGNAL_QUOTE : constant character := ''';
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SIGNAL_BACKQUOTE : constant character := '`';
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SIGNAL_SPACE : constant character := ' ';
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SIGNAL_BACKSPACE : constant character := character'val ( 8);
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SIGNAL_TABULATOR : constant character := character'val ( 9);
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SIGNAL_LINE_FEED : constant character := character'val (13);
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SIGNAL_IDLE : constant character := character'val (24);
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type signal_list is mod 128;
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COLOUR_GREY : constant character := '0';
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COLOUR_RED : constant character := '1';
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COLOUR_GREEN : constant character := '2';
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COLOUR_YELLOW : constant character := '3';
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COLOUR_BLUE : constant character := '4';
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COLOUR_PINK : constant character := '5';
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COLOUR_CYAN : constant character := '6';
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COLOUR_WHITE : constant character := '7';
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EFFECT_NORMAL : constant character := '0';
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EFFECT_BOLD : constant character := '1';
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EFFECT_ITALIC : constant character := '3';
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EFFECT_UNDERLINE : constant character := '4';
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EFFECT_BLINK : constant character := '5';
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EFFECT_REVERSE : constant character := '7';
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CANCEL : constant character := character'val (24);
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CARRIAGE_RETURN : constant character := character'val (10);
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LINE_FEED : constant character := character'val (13);
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ESCAPE : constant character := character'val (27);
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function format_symbol (
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symbol : character := ' ';
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colour : character := COLOUR_WHITE;
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effect : character := EFFECT_NORMAL
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) return string is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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begin
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format (8) := symbol;
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format (6) := colour;
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format (3) := effect;
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return format;
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end format_symbol;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entity_list is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type entity_constant_type is tagged
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record
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entity : entity_list := ENTITY_NULL; -- Entity identifier.
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name : unbounded_string := null_unbounded_string; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : character := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : character := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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record
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x : integer := 0; -- Global X coordinate.
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y : integer := 0; -- Global Y coordinate.
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end record;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Menu
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Map:
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-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type map_list is (
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STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
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);
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type map_constant_type is new entity_constant_type with
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record
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collide : boolean := false;
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end record;
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type map_constant_list is array (map_list) of map_constant_type;
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map_constant_data : constant map_constant_list := (
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(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
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(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
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(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Item
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type item_list is (
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WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
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CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
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SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
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COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
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COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
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BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
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PAPERS, PAPERWEIGHT
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);
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type item_mark is mod 72;
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type item_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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end record;
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type item_variable_type is new entity_variable_type with
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record
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owner : natural := 0;
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end record;
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type item_constant_list is array (item_list) of item_constant_type;
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type item_variable_list is array (item_mark) of item_variable_type;
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item_constant_data : constant item_constant_list := (
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(ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
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(ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
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(ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
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(ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
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(ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
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(ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
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(ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
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(ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
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(ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
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(ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
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(ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
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(ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
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(ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
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(ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
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(ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
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(ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
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(ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
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(ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
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(ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
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(ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
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(ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
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(ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
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(ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
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(ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
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);
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item_variable_data : item_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spell
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-- -- Place-holders mostly, implement self/target/target_range effect variations...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type magic_list is (
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IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
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);
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type magic_mark is mod 72;
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type magic_constant_type is new entity_constant_type with
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record
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self : boolean := false;
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health : integer := 0;
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armour : integer := 0;
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mana : integer := 0;
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stamina : integer := 0;
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distance : integer := 0;
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tribute : natural := 0;
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end record;
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type magic_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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end record;
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type magic_constant_list is array (magic_list) of magic_constant_type;
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type magic_variable_list is array (magic_mark) of magic_variable_type;
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magic_constant_data : constant magic_constant_list := (
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(ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
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(ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
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);
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magic_variable_data : magic_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Ammunition
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type ammunition_list is (
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ARROWS, BOLTS, SLINGSHOTS, JARIDS
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);
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type ammunition_mark is mod 72;
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type ammunition_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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dual_wield : boolean := false;
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amount_limit : natural := 0;
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attack_range : natural := 0;
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distance_range : natural := 0;
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end record;
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type ammunition_variable_type is new entity_variable_type with
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record
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amount : natural := 0;
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enchantment : natural := 0;
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end record;
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type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
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type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
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ammunition_constant_data : constant ammunition_constant_list := (
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(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, 7, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, 5, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, 7, 67),
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(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, 7, 67)
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);
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ammunition_variable_data : ammunition_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Weapon
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type weapon_list is (
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IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER,
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BRONZE_SWORD, BRONZE_GREATSWORD, BRONZE_AXE, BRONZE_BATTLEAXE, BRONZE_SPEAR, BRONZE_SHIELD, BRONZE_MACE, BRONZE_HAMMER,
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BRASS_SWORD, BRASS_GREATSWORD, BRASS_AXE, BRASS_BATTLEAXE, BRASS_SPEAR, BRASS_SHIELD, BRASS_MACE, BRASS_HAMMER
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);
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type weapon_mark is mod 72;
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type weapon_constant_type is new entity_constant_type with
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record
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dual_wield : boolean := false;
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value : natural := 0;
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weight : natural := 0;
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attack_range : natural := 0;
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defense_range : natural := 0;
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distance_range : natural := 0;
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end record;
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type weapon_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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condition : natural := 0;
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end record;
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type weapon_constant_list is array (weapon_list) of weapon_constant_type;
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type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
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weapon_constant_data : constant weapon_constant_list := (
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(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Bronze Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, 7, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, 11, 3, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, 7, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, 13, 2, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, 10, 4, 2),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, 3, 9, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, 8, 2, 1),
|
|
(ENTITY_WEAPON, to_unbounded_string ("Brass Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, 7, 3, 1)
|
|
);
|
|
|
|
weapon_variable_data : weapon_variable_list;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Armour
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type armour_list is (
|
|
IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
|
|
);
|
|
|
|
type armour_mark is mod 72;
|
|
|
|
type armour_constant_type is new entity_constant_type with
|
|
record
|
|
value : natural := 0;
|
|
weight : natural := 0;
|
|
defense_range : natural := 0;
|
|
end record;
|
|
|
|
type armour_variable_type is new entity_variable_type with
|
|
record
|
|
enchantment : natural := 0;
|
|
condition : natural := 0;
|
|
end record;
|
|
|
|
type armour_constant_list is array (armour_list) of armour_constant_type;
|
|
type armour_variable_list is array (armour_mark) of armour_variable_type;
|
|
|
|
armour_constant_data : constant armour_constant_list := (
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, 7),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, 11),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, 7),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, 13),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, 10),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, 3),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, 8),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, 7)
|
|
);
|
|
|
|
armour_variable_data : armour_variable_list;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Scroll
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Potion
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Consumable
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Note
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Plant
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type plant_list is (
|
|
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE,
|
|
BUSH, THORNY_BUSH, TALL_GRASS, REED
|
|
);
|
|
|
|
type plant_mark is mod 72;
|
|
|
|
type plant_constant_type is new entity_constant_type with
|
|
record
|
|
health_limit : natural := 0;
|
|
end record;
|
|
|
|
type plant_variable_type is new entity_variable_type with
|
|
record
|
|
health : natural := 0;
|
|
end record;
|
|
|
|
type plant_constant_list is array (plant_list) of plant_constant_type;
|
|
type plant_variable_list is array (plant_mark) of plant_variable_type;
|
|
|
|
plant_constant_data : constant plant_constant_list := (
|
|
(ENTITY_PLANT, to_unbounded_string ("Oak Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
|
|
(ENTITY_PLANT, to_unbounded_string ("Pine Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 23),
|
|
(ENTITY_PLANT, to_unbounded_string ("Birch Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Acacia Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 19),
|
|
(ENTITY_PLANT, to_unbounded_string ("Apple Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 17),
|
|
(ENTITY_PLANT, to_unbounded_string ("Peach Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Orange Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
|
|
(ENTITY_PLANT, to_unbounded_string ("Pear Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 5),
|
|
(ENTITY_PLANT, to_unbounded_string ("Thorny Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 7),
|
|
(ENTITY_PLANT, to_unbounded_string ("Tall Grass"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3),
|
|
(ENTITY_PLANT, to_unbounded_string ("Reed"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3)
|
|
);
|
|
|
|
plant_variable_data : plant_variable_list;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Animal
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type animal_list is (
|
|
ANIMAL_ROACH, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
|
|
);
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Goblin
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type goblin_list is (
|
|
GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
|
|
);
|
|
|
|
type goblin_constant_type is new entity_constant_type with
|
|
record
|
|
health_limit : natural := 0;
|
|
armour_limit : natural := 0;
|
|
mana_limit : natural := 0;
|
|
stamina_limit : natural := 0;
|
|
attack_range : natural := 0;
|
|
end record;
|
|
|
|
type goblin_variable_type is new entity_variable_type with
|
|
record
|
|
health : natural := 0;
|
|
armour : natural := 0;
|
|
mana : natural := 0;
|
|
stamina : natural := 0;
|
|
end record;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Player
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Gameplay
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Terminal
|
|
-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type procedure_pointer is access procedure;
|
|
|
|
type action_data is array (signal_list) of procedure_pointer;
|
|
|
|
active : boolean := true;
|
|
signal : character := SIGNAL_IDLE;
|
|
width : natural := 120;
|
|
height : natural := 40;
|
|
buffer : unbounded_string := null_unbounded_string;
|
|
|
|
procedure action_idle is
|
|
begin
|
|
null;
|
|
end action_idle;
|
|
|
|
procedure action_exit is
|
|
begin
|
|
active := false;
|
|
end action_exit;
|
|
|
|
action_list : action_data := (others => action_idle'access);
|
|
|
|
procedure bind (
|
|
key : character := SIGNAL_IDLE;
|
|
act : procedure_pointer := action_idle'access
|
|
) is
|
|
begin
|
|
action_list (character'pos (key)) := act;
|
|
end bind;
|
|
|
|
procedure unbind (
|
|
key : character := SIGNAL_IDLE
|
|
) is
|
|
begin
|
|
action_list (character'pos (key)) := action_idle'access;
|
|
end unbind;
|
|
|
|
procedure action_draw is
|
|
begin
|
|
buffer := buffer & format_symbol ('@', COLOUR_RED, EFFECT_BOLD);
|
|
end action_draw;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Main
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
begin
|
|
|
|
bind (SIGNAL_Q, action_exit'access);
|
|
bind (SIGNAL_E, action_draw'access);
|
|
|
|
loop
|
|
exit when active = false;
|
|
buffer := to_unbounded_string (escape & "[H");
|
|
signal := CANCEL;
|
|
for y in 1 .. height
|
|
loop
|
|
for x in 1 .. width
|
|
loop
|
|
buffer := buffer & format_symbol ('X', COLOUR_GREY, EFFECT_BOLD);
|
|
end loop;
|
|
buffer := buffer & carriage_return & line_feed;
|
|
end loop;
|
|
put (to_string (buffer)); -- still reachable
|
|
get_immediate (signal);
|
|
action_list (character'pos (signal)).all;
|
|
end loop;
|
|
|
|
--~for this in magic_list
|
|
--~loop
|
|
--~put_line (format_symbol (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (magic_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
--~for this in item_list
|
|
--~loop
|
|
--~put_line (format_symbol (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (item_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
--~for this in ammunition_list
|
|
--~loop
|
|
--~put_line (format_symbol (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (ammunition_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
--~for this in weapon_list
|
|
--~loop
|
|
--~put_line (format_symbol (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (weapon_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
--~for this in armour_list
|
|
--~loop
|
|
--~put_line (format_symbol (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (armour_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
--~for this in plant_list
|
|
--~loop
|
|
--~put_line (format_symbol (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect)
|
|
--~& " "
|
|
--~& to_string (plant_constant_data (this).name));
|
|
--~end loop;
|
|
|
|
return 0;
|
|
|
|
end xabina;
|