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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io , ada . strings . unbounded ;
use ada.text_io , ada . strings . unbounded ;
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-- Do not use this command below, it's for real-time game...
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-- $ gnatmake xabina.adb
-- $ stty raw -echo && ./xabina && stty sane
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function xabina return integer is
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-- System
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SIGNAL_A : constant character := ' a ' ;
SIGNAL_B : constant character := ' b ' ;
SIGNAL_C : constant character := ' c ' ;
SIGNAL_D : constant character := ' d ' ;
SIGNAL_E : constant character := ' e ' ;
SIGNAL_F : constant character := ' f ' ;
SIGNAL_G : constant character := ' g ' ;
SIGNAL_H : constant character := ' h ' ;
SIGNAL_I : constant character := ' i ' ;
SIGNAL_J : constant character := ' j ' ;
SIGNAL_K : constant character := ' k ' ;
SIGNAL_L : constant character := ' l ' ;
SIGNAL_M : constant character := ' m ' ;
SIGNAL_N : constant character := ' n ' ;
SIGNAL_O : constant character := ' o ' ;
SIGNAL_P : constant character := ' p ' ;
SIGNAL_Q : constant character := ' q ' ;
SIGNAL_R : constant character := ' r ' ;
SIGNAL_S : constant character := ' s ' ;
SIGNAL_T : constant character := ' t ' ;
SIGNAL_U : constant character := ' u ' ;
SIGNAL_V : constant character := ' v ' ;
SIGNAL_W : constant character := ' w ' ;
SIGNAL_X : constant character := ' x ' ;
SIGNAL_Y : constant character := ' y ' ;
SIGNAL_Z : constant character := ' z ' ;
SIGNAL_0 : constant character := ' 0 ' ;
SIGNAL_1 : constant character := ' 1 ' ;
SIGNAL_2 : constant character := ' 2 ' ;
SIGNAL_3 : constant character := ' 3 ' ;
SIGNAL_4 : constant character := ' 4 ' ;
SIGNAL_5 : constant character := ' 5 ' ;
SIGNAL_6 : constant character := ' 6 ' ;
SIGNAL_7 : constant character := ' 7 ' ;
SIGNAL_8 : constant character := ' 8 ' ;
SIGNAL_9 : constant character := ' 9 ' ;
SIGNAL_DOT : constant character := '.' ;
SIGNAL_COMMA : constant character := ',' ;
SIGNAL_SEMICOLON : constant character := ';' ;
SIGNAL_SLASH : constant character := '/' ;
SIGNAL_BACKSLASH : constant character := '\' ;
SIGNAL_QUOTE : constant character := ' ' ' ;
SIGNAL_BACKQUOTE : constant character := '`' ;
SIGNAL_SPACE : constant character := ' ' ;
SIGNAL_BACKSPACE : constant character := character ' val ( 8 ) ;
SIGNAL_TABULATOR : constant character := character ' val ( 9 ) ;
SIGNAL_LINE_FEED : constant character := character ' val ( 13 ) ;
SIGNAL_IDLE : constant character := character ' val ( 24 ) ;
type signal_list is mod 128 ;
COLOUR_GREY : constant character := ' 0 ' ;
COLOUR_RED : constant character := ' 1 ' ;
COLOUR_GREEN : constant character := ' 2 ' ;
COLOUR_YELLOW : constant character := ' 3 ' ;
COLOUR_BLUE : constant character := ' 4 ' ;
COLOUR_PINK : constant character := ' 5 ' ;
COLOUR_CYAN : constant character := ' 6 ' ;
COLOUR_WHITE : constant character := ' 7 ' ;
EFFECT_NORMAL : constant character := ' 0 ' ;
EFFECT_BOLD : constant character := ' 1 ' ;
EFFECT_ITALIC : constant character := ' 3 ' ;
EFFECT_UNDERLINE : constant character := ' 4 ' ;
EFFECT_BLINK : constant character := ' 5 ' ;
EFFECT_REVERSE : constant character := ' 7 ' ;
CANCEL : constant character := character ' val ( 24 ) ;
CARRIAGE_RETURN : constant character := character ' val ( 10 ) ;
LINE_FEED : constant character := character ' val ( 13 ) ;
ESCAPE : constant character := character ' val ( 27 ) ;
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function format_symbol (
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symbol : character := ' ' ;
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colour : character := COLOUR_WHITE ;
effect : character := EFFECT_NORMAL
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) return string is
format : string ( 1 . . 12 ) := escape & "[E;3CmS" & escape & "[0m" ;
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begin
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format ( 8 ) := symbol ;
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format ( 6 ) := colour ;
format ( 3 ) := effect ;
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return format ;
end format_symbol ;
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-- Entity
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type entity_list is (
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ENTITY_NULL , ENTITY_MENU , ENTITY_MAP , ENTITY_ITEM , ENTITY_MAGIC , ENTITY_AMMUNITION , ENTITY_WEAPON , ENTITY_ARMOUR ,
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ENTITY_SCROLL , ENTITY_POTION , ENTITY_CONSUMABLE , ENTITY_NOTE , ENTITY_PLANT , ENTITY_ANIMAL , ENTITY_GOBLIN , ENTITY_PLAYER
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) ;
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type entity_constant_type is tagged
record
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entity : entity_list := ENTITY_NULL ; -- Entity identifier.
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name : unbounded_string := null_unbounded_string ; -- Entity general name.
symbol : character := ' ' ; -- Entity ASCII character representation.
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colour : character := COLOUR_WHITE ; -- Entity VT100 escape sequence colour.
effect : character := EFFECT_NORMAL ; -- Entity VT100 escape sequence effect.
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end record ;
type entity_variable_type is tagged
record
x : integer := 0 ; -- Global X coordinate.
y : integer := 0 ; -- Global Y coordinate.
end record ;
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-- Menu
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-- Map:
-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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type map_list is (
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STONE_WALL , WOODEN_WALL , STONE_FLOOR , WOODEN_FLOOR , WATER_SHALLOW , WATER_DEEP , SWAMP_SHALLOW , SWAMP_DEEP
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) ;
type map_constant_type is new entity_constant_type with
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record
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collide : boolean := false ;
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end record ;
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type map_constant_list is array ( map_list ) of map_constant_type ;
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map_constant_data : constant map_constant_list := (
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( ENTITY_MAP , to_unbounded_string ( "Stone Wall" ) , '#' , COLOUR_GREY , EFFECT_BOLD , true ) ,
( ENTITY_MAP , to_unbounded_string ( "Wooden Wall" ) , '#' , COLOUR_YELLOW , EFFECT_NORMAL , true ) ,
( ENTITY_MAP , to_unbounded_string ( "Stone Floor" ) , '.' , COLOUR_GREY , EFFECT_BOLD , false ) ,
( ENTITY_MAP , to_unbounded_string ( "Wooden Floor" ) , '.' , COLOUR_YELLOW , EFFECT_NORMAL , false ) ,
( ENTITY_MAP , to_unbounded_string ( "Water (shallow)" ) , '~' , COLOUR_BLUE , EFFECT_NORMAL , false ) ,
( ENTITY_MAP , to_unbounded_string ( "Water (deep)" ) , '~' , COLOUR_BLUE , EFFECT_BOLD , true ) ,
( ENTITY_MAP , to_unbounded_string ( "Swamp (shallow)" ) , '~' , COLOUR_GREEN , EFFECT_NORMAL , false ) ,
( ENTITY_MAP , to_unbounded_string ( "Swamp (deep)" ) , '~' , COLOUR_GREEN , EFFECT_BOLD , true )
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) ;
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-- Item
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type item_list is (
WOOD , BARK , FLAX , PLANK , STICK , BRACES , NAILS , LINEN ,
CHAMOMILE , MINT , WAX , SALT , SUGAR , PEPPER , CINNAMON , YEAST ,
SKULL , BONE , INTESTINES , FUR , LEATHER , FAT , HORN , TUSK ,
COPPER_ORE , IRON_ORE , SILVER_ORE , GOLD_ORE , COAL_ORE , TIN_ORE , ZINC_ORE , LEAD_ORE ,
COPPER , IRON , SILVER , GOLD , COAL , TIN , ZINC , LEAD ,
BRONZE , BRASS , STEEL , MERCURY , OIL , INK , VENOM , SILK ,
PAPERS , PAPERWEIGHT
) ;
type item_mark is mod 72 ;
type item_constant_type is new entity_constant_type with
record
value : natural := 0 ;
weight : natural := 0 ;
end record ;
type item_variable_type is new entity_variable_type with
record
owner : natural := 0 ;
end record ;
type item_constant_list is array ( item_list ) of item_constant_type ;
type item_variable_list is array ( item_mark ) of item_variable_type ;
item_constant_data : constant item_constant_list := (
( ENTITY_ITEM , to_unbounded_string ( "Wood" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 2 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Bark" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 2 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Flax" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 3 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Plank" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 2 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Stick" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 2 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Braces" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Nails" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Linen" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 23 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Chamomile" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 3 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Mint" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 5 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Wax" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 7 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Salt" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Sugar" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 17 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Pepper" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Cinnamon" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 23 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Yeast" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 5 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Skull" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Bone" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Intestines" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Fur" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 7 , 2 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Leather" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 3 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Fat" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Horn" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Tusk" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 3 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Copper Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 5 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Iron Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 7 , 11 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Silver Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 17 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Gold Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 23 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Coal Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Tin Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Zinc Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Lead Ore" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 13 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Copper" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 17 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Iron" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 19 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Silver" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 23 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Gold" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 29 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Coal" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 19 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Tin" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Zinc" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Lead" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 47 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Bronze" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 61 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Brass" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 67 , 5 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Steel" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 71 , 7 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Mercury" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 97 , 11 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Oil" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 5 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Ink" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Venom" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Silk" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Papers" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 1 , 1 ) ,
( ENTITY_ITEM , to_unbounded_string ( "Paperweight" ) , '+' , COLOUR_YELLOW , EFFECT_NORMAL , 2 , 1 )
) ;
item_variable_data : item_variable_list ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Spell
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-- -- Place-holders mostly, implement self/target/target_range effect variations...
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type magic_list is (
IGNITE , ILLUMINATE , BLADECHARM , BATTLECRY
) ;
type magic_mark is mod 72 ;
type magic_constant_type is new entity_constant_type with
record
self : boolean := false ;
health : integer := 0 ;
armour : integer := 0 ;
mana : integer := 0 ;
stamina : integer := 0 ;
distance : integer := 0 ;
tribute : natural := 0 ;
end record ;
type magic_variable_type is new entity_variable_type with
record
enchantment : natural := 0 ;
end record ;
type magic_constant_list is array ( magic_list ) of magic_constant_type ;
type magic_variable_list is array ( magic_mark ) of magic_variable_type ;
magic_constant_data : constant magic_constant_list := (
( ENTITY_MAGIC , to_unbounded_string ( "Ignite" ) , '*' , COLOUR_YELLOW , EFFECT_ITALIC , false , - 3 , 0 , 0 , - 1 , 7 , 1 ) ,
( ENTITY_MAGIC , to_unbounded_string ( "Illuminate" ) , '*' , COLOUR_YELLOW , EFFECT_ITALIC , false , 0 , 0 , 0 , - 1 , 13 , 1 ) ,
( ENTITY_MAGIC , to_unbounded_string ( "Bladecharm" ) , '*' , COLOUR_RED , EFFECT_ITALIC , true , 0 , - 3 , 0 , - 1 , 7 , 3 ) ,
( ENTITY_MAGIC , to_unbounded_string ( "Battlecry" ) , '*' , COLOUR_RED , EFFECT_ITALIC , true , - 1 , - 1 , 0 , - 1 , 7 , 2 )
) ;
magic_variable_data : magic_variable_list ;
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-- Ammunition
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type ammunition_list is (
ARROWS , BOLTS , SLINGSHOTS , JARIDS
) ;
type ammunition_mark is mod 72 ;
type ammunition_constant_type is new entity_constant_type with
record
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value : natural := 0 ;
weight : natural := 0 ;
dual_wield : boolean := false ;
amount_limit : natural := 0 ;
attack_range : natural := 0 ;
distance_range : natural := 0 ;
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end record ;
type ammunition_variable_type is new entity_variable_type with
record
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amount : natural := 0 ;
enchantment : natural := 0 ;
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end record ;
type ammunition_constant_list is array ( ammunition_list ) of ammunition_constant_type ;
type ammunition_variable_list is array ( ammunition_mark ) of ammunition_variable_type ;
ammunition_constant_data : constant ammunition_constant_list := (
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( ENTITY_AMMUNITION , to_unbounded_string ( "Arrows" ) , '^' , COLOUR_RED , EFFECT_NORMAL , 11 , 13 , false , 23 , 7 , 67 ) ,
( ENTITY_AMMUNITION , to_unbounded_string ( "Bolts" ) , '^' , COLOUR_RED , EFFECT_NORMAL , 13 , 23 , false , 29 , 5 , 67 ) ,
( ENTITY_AMMUNITION , to_unbounded_string ( "Slingshots" ) , '^' , COLOUR_RED , EFFECT_NORMAL , 5 , 7 , true , 43 , 7 , 67 ) ,
( ENTITY_AMMUNITION , to_unbounded_string ( "Jarids" ) , '^' , COLOUR_RED , EFFECT_NORMAL , 29 , 37 , true , 7 , 7 , 67 )
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) ;
ammunition_variable_data : ammunition_variable_list ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Weapon
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type weapon_list is (
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IRON_SWORD , IRON_GREATSWORD , IRON_AXE , IRON_BATTLEAXE , IRON_SPEAR , IRON_SHIELD , IRON_MACE , IRON_HAMMER ,
BRONZE_SWORD , BRONZE_GREATSWORD , BRONZE_AXE , BRONZE_BATTLEAXE , BRONZE_SPEAR , BRONZE_SHIELD , BRONZE_MACE , BRONZE_HAMMER ,
BRASS_SWORD , BRASS_GREATSWORD , BRASS_AXE , BRASS_BATTLEAXE , BRASS_SPEAR , BRASS_SHIELD , BRASS_MACE , BRASS_HAMMER
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) ;
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type weapon_mark is mod 72 ;
type weapon_constant_type is new entity_constant_type with
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record
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dual_wield : boolean := false ;
value : natural := 0 ;
weight : natural := 0 ;
attack_range : natural := 0 ;
defense_range : natural := 0 ;
distance_range : natural := 0 ;
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end record ;
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type weapon_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0 ;
condition : natural := 0 ;
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end record ;
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type weapon_constant_list is array ( weapon_list ) of weapon_constant_type ;
type weapon_variable_list is array ( weapon_mark ) of weapon_variable_type ;
weapon_constant_data : constant weapon_constant_list := (
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( ENTITY_WEAPON , to_unbounded_string ( "Iron Sword" ) , ' l ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 31 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Greatsword" ) , ' L ' , COLOUR_RED , EFFECT_BOLD , false , 23 , 67 , 11 , 3 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Axe" ) , ' r ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 43 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Battleaxe" ) , ' T ' , COLOUR_RED , EFFECT_BOLD , false , 19 , 73 , 13 , 2 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Spear" ) , ' I ' , COLOUR_RED , EFFECT_BOLD , false , 17 , 53 , 10 , 4 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Shield" ) , ' o ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 37 , 3 , 9 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Mace" ) , ' i ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 41 , 8 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Iron Hammer" ) , ' t ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 47 , 7 , 3 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Sword" ) , ' l ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 31 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Greatsword" ) , ' L ' , COLOUR_RED , EFFECT_BOLD , false , 23 , 67 , 11 , 3 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Axe" ) , ' r ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 43 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Battleaxe" ) , ' T ' , COLOUR_RED , EFFECT_BOLD , false , 19 , 73 , 13 , 2 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Spear" ) , ' I ' , COLOUR_RED , EFFECT_BOLD , false , 17 , 53 , 10 , 4 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Shield" ) , ' o ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 37 , 3 , 9 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Mace" ) , ' i ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 41 , 8 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Bronze Hammer" ) , ' t ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 47 , 7 , 3 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Sword" ) , ' l ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 31 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Greatsword" ) , ' L ' , COLOUR_RED , EFFECT_BOLD , false , 23 , 67 , 11 , 3 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Axe" ) , ' r ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 43 , 7 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Battleaxe" ) , ' T ' , COLOUR_RED , EFFECT_BOLD , false , 19 , 73 , 13 , 2 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Spear" ) , ' I ' , COLOUR_RED , EFFECT_BOLD , false , 17 , 53 , 10 , 4 , 2 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Shield" ) , ' o ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 37 , 3 , 9 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Mace" ) , ' i ' , COLOUR_RED , EFFECT_NORMAL , true , 11 , 41 , 8 , 2 , 1 ) ,
( ENTITY_WEAPON , to_unbounded_string ( "Brass Hammer" ) , ' t ' , COLOUR_RED , EFFECT_NORMAL , true , 13 , 47 , 7 , 3 , 1 )
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) ;
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weapon_variable_data : weapon_variable_list ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Armour
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type armour_list is (
IRON_HELMET , IRON_CHESTPLATE , IRON_GAUNTLETS , IRON_GREAVES , IRON_CUISSE , IRON_FAULD , IRON_GARDBRACE , IRON_REREBRACE
) ;
type armour_mark is mod 72 ;
type armour_constant_type is new entity_constant_type with
record
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value : natural := 0 ;
weight : natural := 0 ;
defense_range : natural := 0 ;
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end record ;
type armour_variable_type is new entity_variable_type with
record
enchantment : natural := 0 ;
condition : natural := 0 ;
end record ;
type armour_constant_list is array ( armour_list ) of armour_constant_type ;
type armour_variable_list is array ( armour_mark ) of armour_variable_type ;
armour_constant_data : constant armour_constant_list := (
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( ENTITY_ARMOUR , to_unbounded_string ( "Iron Helmet" ) , ' m ' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 31 , 7 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Chestplate" ) , ' M ' , COLOUR_YELLOW , EFFECT_BOLD , 23 , 67 , 11 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Gauntlets" ) , ' i ' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 43 , 7 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Greaves" ) , ' I ' , COLOUR_YELLOW , EFFECT_NORMAL , 19 , 73 , 13 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Cuisse" ) , ' Y ' , COLOUR_YELLOW , EFFECT_BOLD , 17 , 53 , 10 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Fauld" ) , '-' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 37 , 3 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Gardbrace" ) , ' v ' , COLOUR_YELLOW , EFFECT_NORMAL , 11 , 41 , 8 ) ,
( ENTITY_ARMOUR , to_unbounded_string ( "Iron Rerebrace" ) , ' V ' , COLOUR_YELLOW , EFFECT_NORMAL , 13 , 47 , 7 )
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) ;
armour_variable_data : armour_variable_list ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Scroll
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Potion
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Consumable
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Note
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Plant
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type plant_list is (
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OAK_TREE , PINE_TREE , BIRCH_TREE , ACACIA_TREE , APPLE_TREE , PEACH_TREE , ORANGE_TREE , PEAR_TREE ,
BUSH , THORNY_BUSH , TALL_GRASS , REED
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) ;
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type plant_mark is mod 72 ;
type plant_constant_type is new entity_constant_type with
record
health_limit : natural := 0 ;
end record ;
type plant_variable_type is new entity_variable_type with
record
health : natural := 0 ;
end record ;
type plant_constant_list is array ( plant_list ) of plant_constant_type ;
type plant_variable_list is array ( plant_mark ) of plant_variable_type ;
plant_constant_data : constant plant_constant_list := (
( ENTITY_PLANT , to_unbounded_string ( "Oak Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 11 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Pine Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 23 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Birch Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 13 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Acacia Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 19 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Apple Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 17 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Peach Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 13 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Orange Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 11 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Pear Tree" ) , ' T ' , COLOUR_GREEN , EFFECT_BOLD , 13 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Bush" ) , '&' , COLOUR_GREEN , EFFECT_NORMAL , 5 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Thorny Bush" ) , '&' , COLOUR_GREEN , EFFECT_NORMAL , 7 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Tall Grass" ) , '%' , COLOUR_GREEN , EFFECT_NORMAL , 3 ) ,
( ENTITY_PLANT , to_unbounded_string ( "Reed" ) , '%' , COLOUR_GREEN , EFFECT_NORMAL , 3 )
) ;
plant_variable_data : plant_variable_list ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Animal
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type animal_list is (
ANIMAL_ROACH , ANIMAL_RAT , ANIMAL_BAT , ANIMAL_SPIDER , ANIMAL_LIZARD , ANIMAL_SNAIL , ANIMAL_WORM , ANIMAL_MOLE
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) ;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Goblin
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type goblin_list is (
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GOBLIN_SLAVE , GOBLIN_WORKER , GOBLIN_WARRIOR , GOBLIN_BOAR_RIDER , GOBLIN_SHAMAN , GOBLIN_CHIEF , GOBLIN_KING , GOBLIN_OGRE
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) ;
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type goblin_constant_type is new entity_constant_type with
record
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health_limit : natural := 0 ;
armour_limit : natural := 0 ;
mana_limit : natural := 0 ;
stamina_limit : natural := 0 ;
attack_range : natural := 0 ;
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end record ;
type goblin_variable_type is new entity_variable_type with
record
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health : natural := 0 ;
armour : natural := 0 ;
mana : natural := 0 ;
stamina : natural := 0 ;
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end record ;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Player
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Gameplay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Terminal
-- -- Currently constant, gonna use either my xurses library or <termios.h> C bindings.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type procedure_pointer is access procedure ;
type action_data is array ( signal_list ) of procedure _pointer ;
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active : boolean := true ;
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signal : character := SIGNAL_IDLE ;
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width : natural := 120 ;
height : natural := 40 ;
buffer : unbounded_string := null_unbounded_string ;
procedure action_idle is
begin
null ;
end action_idle ;
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procedure action_exit is
begin
active := false ;
end action_exit ;
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action_list : action_data := ( others => action_idle ' access ) ;
procedure bind (
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key : character := SIGNAL_IDLE ;
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act : procedure _pointer := action_idle ' access
) is
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begin
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action_list ( character ' pos ( key ) ) := act ;
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end bind ;
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procedure unbind (
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key : character := SIGNAL_IDLE
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) is
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begin
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action_list ( character ' pos ( key ) ) := action_idle ' access ;
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end unbind ;
procedure action_draw is
begin
buffer := buffer & format_symbol ( '@' , COLOUR_RED , EFFECT_BOLD ) ;
end action_draw ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Main
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
begin
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bind ( SIGNAL_Q , action_exit ' access ) ;
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bind ( SIGNAL_E , action_draw ' access ) ;
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loop
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exit when active = false ;
buffer := to_unbounded_string ( escape & "[H" ) ;
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signal := CANCEL ;
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for y in 1 . . height
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loop
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for x in 1 . . width
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loop
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buffer := buffer & format_symbol ( ' X ' , COLOUR_GREY , EFFECT_BOLD ) ;
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end loop ;
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buffer := buffer & carriage_return & line_feed ;
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end loop ;
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put ( to_string ( buffer ) ) ; -- still reachable
get_immediate ( signal ) ;
action_list ( character ' pos ( signal ) ) . all ;
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end loop ;
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--~for this in magic_list
--~loop
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--~put_line (format_symbol (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect)
--~& " "
--~& to_string (magic_constant_data (this).name));
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--~end loop;
--~for this in item_list
--~loop
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--~put_line (format_symbol (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect)
--~& " "
--~& to_string (item_constant_data (this).name));
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--~end loop;
--~for this in ammunition_list
--~loop
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--~put_line (format_symbol (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect)
--~& " "
--~& to_string (ammunition_constant_data (this).name));
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--~end loop;
--~for this in weapon_list
--~loop
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--~put_line (format_symbol (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect)
--~& " "
--~& to_string (weapon_constant_data (this).name));
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--~end loop;
--~for this in armour_list
--~loop
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--~put_line (format_symbol (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect)
--~& " "
--~& to_string (armour_constant_data (this).name));
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--~end loop;
--~for this in plant_list
--~loop
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--~put_line (format_symbol (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect)
--~& " "
--~& to_string (plant_constant_data (this).name));
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--~end loop;
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return 0 ;
end xabina ;